comparison tools/rect_drawer.py @ 238:2510e0b0e901

Add detail view support to helper
author Neil Muller <neil@dip.sun.ac.za>
date Fri, 27 Aug 2010 09:18:27 +0200
parents 20998c650ce1
children 0ea4661d134c
comparison
equal deleted inserted replaced
237:ae01c10497b3 238:2510e0b0e901
82 self.mode = 'del' 82 self.mode = 'del'
83 self.start_pos = None 83 self.start_pos = None
84 self.end_pos = None 84 self.end_pos = None
85 85
86 def draw(self, surface): 86 def draw(self, surface):
87 self.state.draw(surface, None) 87 if self.state.current_detail:
88 w, h = self.state.current_detail.get_detail_size()
89 self.state.draw_detail(surface, None)
90 else:
91 self.state.draw(surface, None)
88 if self.mode == 'draw' and self.start_pos: 92 if self.mode == 'draw' and self.start_pos:
89 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], 93 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1],
90 self.end_pos[0] - self.start_pos[0], 94 self.end_pos[0] - self.start_pos[0],
91 self.end_pos[1] - self.start_pos[1]) 95 self.end_pos[1] - self.start_pos[1])
92 frame_rect(surface, self.draw_color, rect, self.draw_thick) 96 frame_rect(surface, self.draw_color, rect, self.draw_thick)
216 sys.exit(0) 220 sys.exit(0)
217 pygame.display.init() 221 pygame.display.init()
218 pygame.font.init() 222 pygame.font.init()
219 display = pygame.display.set_mode((1000, 600)) 223 display = pygame.display.set_mode((1000, 600))
220 state = initial_state() 224 state = initial_state()
221 try: 225 if len(sys.argv) < 3:
222 state.set_current_scene(sys.argv[1]) 226 try:
223 state.do_check = None 227 state.set_current_scene(sys.argv[1])
224 except KeyError: 228 state.do_check = None
225 print 'Invalid scene name' 229 except KeyError:
226 sys.exit(1) 230 print 'Invalid scene name'
231 sys.exit(1)
232 else:
233 try:
234 state.set_current_scene(sys.argv[1])
235 state.set_current_detail(sys.argv[2])
236 state.do_check = None
237 except KeyError:
238 print 'Invalid scene name'
239 sys.exit(1)
227 app = RootWidget(display) 240 app = RootWidget(display)
228 image = AppImage(state) 241 image = AppImage(state)
229 app.add(image) 242 app.add(image)
230 draw = make_button('Draw Rect', image.draw_mode, 0) 243 draw = make_button('Draw Rect', image.draw_mode, 0)
231 app.add(draw) 244 app.add(draw)