log

age author description
Thu, 05 Sep 2013 23:48:33 +0200 Simon Cross Outline of a story!
Thu, 05 Sep 2013 23:43:50 +0200 Stefano Rivera Create a tuple of bullet position, so we don't just hold a reference to a mutable object
Thu, 05 Sep 2013 23:43:37 +0200 Jeremy Thurgood Levers look like levers.
Thu, 05 Sep 2013 23:31:00 +0200 Stefano Rivera Bullets don't collide with sensors
Thu, 05 Sep 2013 23:27:45 +0200 Adrianna Pińska a lever
Thu, 05 Sep 2013 23:26:13 +0200 Stefano Rivera Bullets that mostly die when they hit things
Thu, 05 Sep 2013 23:17:02 +0200 Jeremy Thurgood --no-music flag.
Thu, 05 Sep 2013 22:41:27 +0200 Stefano Rivera Faster bullet
Thu, 05 Sep 2013 17:13:29 +0200 David Fraser Avoid long lines
Thu, 05 Sep 2013 17:09:59 +0200 David Fraser Merge
Thu, 05 Sep 2013 16:41:02 +0200 David Fraser Merge branch
Thu, 05 Sep 2013 16:40:04 +0200 David Fraser Added requirements.txt and use it from setup.py
Thu, 05 Sep 2013 16:43:25 +0200 Jeremy Thurgood Collect gun (which currently looks like a bullet) to shoot.
Thu, 05 Sep 2013 16:34:17 +0200 Neil Muller Basic death
Thu, 05 Sep 2013 16:16:49 +0200 Stefano Rivera Those tabs were irritating me
Thu, 05 Sep 2013 16:15:37 +0200 Stefano Rivera Fire on Ctrl too (z isn't convenient on Dvorak)
Thu, 05 Sep 2013 16:10:57 +0200 Jeremy Thurgood Toggle switch, sans art.
Thu, 05 Sep 2013 15:58:24 +0200 Jeremy Thurgood Protagonist actions, now required for operating doors.
Thu, 05 Sep 2013 14:12:55 +0200 Neil Muller Add current mode hints
Thu, 05 Sep 2013 13:47:22 +0200 Neil Muller Don't crash on empty walls
Thu, 05 Sep 2013 13:34:37 +0200 Neil Muller simple slow charging alien
Thu, 05 Sep 2013 13:15:31 +0200 Neil Muller Protagonist and enemies should see the world
Thu, 05 Sep 2013 13:09:14 +0200 Neil Muller Move protagonist to the world
Thu, 05 Sep 2013 12:04:14 +0200 Neil Muller Add a 'select object' with pop-up for easier editing
Thu, 05 Sep 2013 12:03:34 +0200 Neil Muller Add object returns for use in the level editor
Thu, 05 Sep 2013 10:52:41 +0200 Neil Muller Swap order of S frames, so U-turns aren't as freaky
Thu, 05 Sep 2013 01:16:40 +0200 Simon Cross Stop music when the level ends.
Thu, 05 Sep 2013 01:07:42 +0200 Simon Cross Sources for sounds.
Thu, 05 Sep 2013 00:54:48 +0200 Simon Cross First sound and music.
Thu, 05 Sep 2013 00:54:26 +0200 Simon Cross Add first draft of sound support.
Thu, 05 Sep 2013 00:53:57 +0200 Simon Cross Add generic tmp folder to hgignore.
Thu, 05 Sep 2013 00:48:42 +0200 Neil Muller The daily screenshot
Thu, 05 Sep 2013 00:41:42 +0200 David Sharpe Pep8
Thu, 05 Sep 2013 00:37:48 +0200 David Sharpe Correcting damage application
Thu, 05 Sep 2013 00:39:55 +0200 Neil Muller PEP8
Thu, 05 Sep 2013 00:38:14 +0200 Neil Muller Add angle to doors
Thu, 05 Sep 2013 00:37:23 +0200 Neil Muller Better reporting of object errors. Fix incorrect assumption about ordering
Thu, 05 Sep 2013 00:36:30 +0200 Stefano Rivera (really rubbish) bullets
Thu, 05 Sep 2013 00:32:56 +0200 Adrianna Pińska note is now a terminal
Thu, 05 Sep 2013 00:18:37 +0200 Neil Muller Fix function signature
Thu, 05 Sep 2013 00:05:17 +0200 David Sharpe Added collision damage with enemies.
Thu, 05 Sep 2013 00:08:58 +0200 David Sharpe PEP8
Thu, 05 Sep 2013 00:06:37 +0200 Jeremy Thurgood Collision handlers get the protagonist.
Thu, 05 Sep 2013 00:05:03 +0200 Neil Muller Object editing
Thu, 05 Sep 2013 00:04:25 +0200 Adrianna Pińska door
Wed, 04 Sep 2013 23:53:45 +0200 Adrianna Pińska west-facing human
Wed, 04 Sep 2013 23:53:34 +0200 Stefano Rivera Save game state
Wed, 04 Sep 2013 23:46:06 +0200 Neil Muller Add framework of edit object dialog
Wed, 04 Sep 2013 23:42:09 +0200 Adrianna Pińska west-facing werewolf
Wed, 04 Sep 2013 23:05:44 +0200 David Sharpe Stuff.
Wed, 04 Sep 2013 22:48:47 +0200 David Sharpe More pep8
Wed, 04 Sep 2013 22:48:10 +0200 David Sharpe Pep8
Wed, 04 Sep 2013 22:46:29 +0200 David Sharpe Added health to protagonist.
Wed, 04 Sep 2013 22:26:36 +0200 David Sharpe Merge
Wed, 04 Sep 2013 22:26:15 +0200 David Sharpe Merge
Wed, 04 Sep 2013 22:25:54 +0200 David Sharpe Added health bar to main screen.
Wed, 04 Sep 2013 20:20:13 +0200 David Sharpe Merge
Wed, 04 Sep 2013 01:23:43 +0200 David Sharpe Merge
Wed, 04 Sep 2013 01:23:32 +0200 David Sharpe Updated TODOs
Wed, 04 Sep 2013 22:20:36 +0200 Neil Muller Can has delete objects
Wed, 04 Sep 2013 22:07:20 +0200 Neil Muller Add a world object to collect some stats
Wed, 04 Sep 2013 22:06:55 +0200 Neil Muller Add multiline widget
Wed, 04 Sep 2013 21:32:55 +0200 Neil Muller More work towards object editing
Wed, 04 Sep 2013 21:16:09 +0200 Neil Muller Add hints for the level editor
Wed, 04 Sep 2013 19:11:00 +0200 Adrianna Pińska north-facing human
Wed, 04 Sep 2013 19:09:02 +0200 Jeremy Thurgood Update TODO.txt.
Wed, 04 Sep 2013 18:55:57 +0200 Adrianna Pińska protagonist rename of doom
Wed, 04 Sep 2013 18:45:18 +0200 Stefano Rivera Avoid indirection in Makefile
Wed, 04 Sep 2013 18:41:06 +0200 Jeremy Thurgood Remove unused stuff.
Wed, 04 Sep 2013 18:40:00 +0200 Jeremy Thurgood Much better facing renderers.
Wed, 04 Sep 2013 18:37:43 +0200 Adrianna Pińska generated pngs for south-facing human
Wed, 04 Sep 2013 18:30:47 +0200 Adrianna Pińska human facing south
Wed, 04 Sep 2013 18:30:08 +0200 Stefano Rivera A stupid, simple menu
Wed, 04 Sep 2013 18:04:59 +0200 Neil Muller Display list of objects to edit / delete
Wed, 04 Sep 2013 17:25:26 +0200 Jeremy Thurgood Bulkheads are bits of wall you can walk through.
Wed, 04 Sep 2013 16:56:24 +0200 Neil Muller Always show objects in objects mode
Wed, 04 Sep 2013 16:53:24 +0200 Stefano Rivera Overlays belong in render
Wed, 04 Sep 2013 16:48:43 +0200 Jeremy Thurgood Fix embarrassing leftover underscore.
Wed, 04 Sep 2013 16:37:10 +0200 Neil Muller Add placeholder object mode menu
Wed, 04 Sep 2013 16:21:21 +0200 Jeremy Thurgood Less hacky rotation suppression.
Wed, 04 Sep 2013 15:06:33 +0200 Jeremy Thurgood Better rendering and movement detection.
Wed, 04 Sep 2013 14:53:37 +0200 Jeremy Thurgood Composition-based renderers.
Wed, 04 Sep 2013 13:15:48 +0200 Jeremy Thurgood Clunkier properties to make pyflakes happy.
Wed, 04 Sep 2013 13:13:11 +0200 Jeremy Thurgood Better protagonist physicser.
Wed, 04 Sep 2013 01:14:49 +0200 Stefano Rivera Screenshot
Wed, 04 Sep 2013 00:17:50 +0200 Stefano Rivera Build PNGs
Wed, 04 Sep 2013 00:15:11 +0200 Adrianna Pińska werewolf facing north
Wed, 04 Sep 2013 00:11:29 +0200 Neil Muller Pass display offset to overlays for when the display is larger than the level
Tue, 03 Sep 2013 23:58:57 +0200 Adrianna Pińska werewolf facing south
Tue, 03 Sep 2013 23:45:56 +0200 Stefano Rivera Drop compatibility imports, and allow an optional module on classnames
Tue, 03 Sep 2013 23:42:51 +0200 Jeremy Thurgood Fun with mass and friction.
Tue, 03 Sep 2013 23:33:44 +0200 Stefano Rivera Break out Renderers
Tue, 03 Sep 2013 23:32:46 +0200 Neil Muller PEP8
Tue, 03 Sep 2013 23:31:54 +0200 Neil Muller Munge in interior wall drawing
Tue, 03 Sep 2013 23:14:48 +0200 Neil Muller Display interior walls and start working towards drawing them
Tue, 03 Sep 2013 23:29:15 +0200 Stefano Rivera And another puzzler for level-importing
Tue, 03 Sep 2013 23:28:38 +0200 Stefano Rivera Level doesn't gave a get_drawables() getter any more, that was rubbish
Tue, 03 Sep 2013 23:27:25 +0200 Stefano Rivera Break puzzlers out of game_object.py
Tue, 03 Sep 2013 23:16:09 +0200 Jeremy Thurgood Fix protagonist physicsers.
Tue, 03 Sep 2013 22:53:23 +0200 Neil Muller Add showing objects to the level editor
Tue, 03 Sep 2013 22:19:20 +0200 Neil Muller Add dummy check boxes
Tue, 03 Sep 2013 22:50:29 +0200 Jeremy Thurgood Interior walls.
Tue, 03 Sep 2013 22:24:38 +0200 Stefano Rivera Overlays that don't suck as much
Tue, 03 Sep 2013 22:10:38 +0200 Neil Muller Reorder startup to avoid pygame init issues
Tue, 03 Sep 2013 22:02:33 +0200 Stefano Rivera Note image
Tue, 03 Sep 2013 21:53:24 +0200 Neil Muller Add some notes on requirements to the readme
Tue, 03 Sep 2013 21:16:22 +0200 Jeremy Thurgood Document collision handler a little better.
Tue, 03 Sep 2013 21:47:24 +0200 Stefano Rivera Overlay notes
Tue, 03 Sep 2013 21:44:55 +0200 Neil Muller Don't render the old scene with the protagnist's new position during scene changes
Tue, 03 Sep 2013 21:09:55 +0200 Jeremy Thurgood Activate door with switch.
Tue, 03 Sep 2013 20:24:25 +0200 Jeremy Thurgood Better collision handling, potentially locked doors.
Tue, 03 Sep 2013 20:10:44 +0200 Stefano Rivera Err, in pymunk coordinates
Tue, 03 Sep 2013 20:06:12 +0200 Jeremy Thurgood Some refactoring and fixing, start of better collision handling.
Tue, 03 Sep 2013 19:48:02 +0200 Stefano Rivera Make FloorSwitchPuzzler are more generic CollidePuzzler
Tue, 03 Sep 2013 19:31:28 +0200 Stefano Rivera Output coordinates from the level editor, to help place things
Tue, 03 Sep 2013 19:09:07 +0200 Stefano Rivera We have doors
Tue, 03 Sep 2013 17:37:16 +0200 Neil Muller Re-canonicalize level1 after rebase merge
Tue, 03 Sep 2013 16:59:00 +0200 Neil Muller Fix destintion and add internal door
Tue, 03 Sep 2013 16:58:45 +0200 Neil Muller Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Tue, 03 Sep 2013 16:57:09 +0200 Neil Muller Add some state manipulation helper methods