Sat, 07 Sep 2013 15:53:20 +0200 |
Neil Muller |
Protect against corner case crash
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Sat, 07 Sep 2013 15:42:37 +0200 |
Jeremy Thurgood |
Sheep puzzle yields keycard.
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Sat, 07 Sep 2013 15:42:30 +0200 |
Simon Cross |
Merge.
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Sat, 07 Sep 2013 15:39:49 +0200 |
Simon Cross |
Move whole polygons.
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Sat, 07 Sep 2013 15:32:24 +0200 |
Neil Muller |
Use right cordinates for interior walls
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Sat, 07 Sep 2013 15:26:00 +0200 |
Jeremy Thurgood |
Better CollidePuzzler behaviour.
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Sat, 07 Sep 2013 15:21:00 +0200 |
Jeremy Thurgood |
Smaller sheep pen.
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Sat, 07 Sep 2013 15:23:39 +0200 |
Stefano Rivera |
Don't show debugging shapes by default in DEBUG mode
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Sat, 07 Sep 2013 15:19:33 +0200 |
Neil Muller |
Zero is allowed
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Sat, 07 Sep 2013 15:17:26 +0200 |
Neil Muller |
Hack to fix call to snap_to_grid from EditLevel
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Sat, 07 Sep 2013 15:15:17 +0200 |
Adrianna Pińska |
some changes to tunnels
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Sat, 07 Sep 2013 15:12:02 +0200 |
Neil Muller |
Combine zoom and offset more correctly
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Sat, 07 Sep 2013 15:08:59 +0200 |
Neil Muller |
Better convex polygon protection
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Sat, 07 Sep 2013 15:04:39 +0200 |
Stefano Rivera |
DEBUG: Command line starting area and point
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Sat, 07 Sep 2013 14:54:43 +0200 |
Stefano Rivera |
Set the name
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Sat, 07 Sep 2013 14:52:15 +0200 |
Jeremy Thurgood |
Faster sheep running.
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Sat, 07 Sep 2013 14:48:53 +0200 |
Simon Cross |
Add offset support.
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Sat, 07 Sep 2013 14:47:34 +0200 |
Jeremy Thurgood |
Herd ALL THE SHEEPS.
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Sat, 07 Sep 2013 14:42:21 +0200 |
Simon Cross |
Shape generator.
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Sat, 07 Sep 2013 14:39:29 +0200 |
Adrianna Pińska |
alien tile
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Sat, 07 Sep 2013 14:36:31 +0200 |
Neil Muller |
Also scale current line
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Sat, 07 Sep 2013 14:36:09 +0200 |
Stefano Rivera |
Add Death event to reduce death code duplication
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Sat, 07 Sep 2013 14:30:27 +0200 |
Neil Muller |
Don't allow placing points outside the level
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Sat, 07 Sep 2013 14:26:47 +0200 |
Stefano Rivera |
Remove sheep from start level
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Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
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Sat, 07 Sep 2013 14:19:31 +0200 |
Neil Muller |
Scale lines when we zoom out
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Sat, 07 Sep 2013 14:14:41 +0200 |
Neil Muller |
Round level coordinates
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Sat, 07 Sep 2013 14:10:46 +0200 |
Adrianna Pińska |
empty alien tunnels
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Sat, 07 Sep 2013 13:53:26 +0200 |
Neil Muller |
PEP8
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Sat, 07 Sep 2013 13:52:34 +0200 |
Neil Muller |
avoid some work
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Sat, 07 Sep 2013 13:52:16 +0200 |
Neil Muller |
Cache tiling of the background
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Sat, 07 Sep 2013 13:47:10 +0200 |
David Sharpe |
Merge.
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Sat, 07 Sep 2013 13:39:10 +0200 |
davidsharpe |
Special relativistic gravities again.
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Sat, 07 Sep 2013 13:34:38 +0200 |
davidsharpe |
Automated merge
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Sat, 07 Sep 2013 13:34:19 +0200 |
davidsharpe |
Special relativistic gravities.
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Sat, 07 Sep 2013 13:34:55 +0200 |
Simon Cross |
Increment by 5.
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Sat, 07 Sep 2013 13:34:01 +0200 |
Neil Muller |
Safer color access
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Sat, 07 Sep 2013 13:30:06 +0200 |
Simon Cross |
Actually snap to grid.
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Sat, 07 Sep 2013 13:05:41 +0200 |
Neil Muller |
Tweak button layout
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Sat, 07 Sep 2013 13:00:31 +0200 |
Neil Muller |
Tweak zoom button layout
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Sat, 07 Sep 2013 13:00:36 +0200 |
Simon Cross |
PEP8 fix.
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Sat, 07 Sep 2013 12:58:25 +0200 |
Simon Cross |
Merge.
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Sat, 07 Sep 2013 12:55:38 +0200 |
Simon Cross |
Add grid size buttons.
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Sat, 07 Sep 2013 12:56:42 +0200 |
davidsharpe |
p8
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Sat, 07 Sep 2013 12:53:20 +0200 |
davidsharpe |
Well, gravity push.
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Sat, 07 Sep 2013 12:52:16 +0200 |
davidsharpe |
Well, gravity.
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Sat, 07 Sep 2013 12:50:21 +0200 |
Jeremy Thurgood |
Sheep behaviour.
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Sat, 07 Sep 2013 12:49:27 +0200 |
Neil Muller |
more zooming
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Sat, 07 Sep 2013 12:43:31 +0200 |
Neil Muller |
Partial zoom support
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Sat, 07 Sep 2013 12:41:16 +0200 |
Jeremy Thurgood |
Rename dead sheep as well.
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Sat, 07 Sep 2013 12:38:51 +0200 |
Neil Muller |
Unbreak polygon drawing
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Sat, 07 Sep 2013 12:33:35 +0200 |
Jeremy Thurgood |
Sheep! (And refactoring!)
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Sat, 07 Sep 2013 11:21:54 +0200 |
Jeremy Thurgood |
Better protagonist finding for enemies.
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Sat, 07 Sep 2013 12:32:40 +0200 |
Stefano Rivera |
Move hard-coded starting point to levels meta file
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Sat, 07 Sep 2013 12:10:42 +0200 |
Neil Muller |
Move points button
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Sat, 07 Sep 2013 11:16:59 +0200 |
Stefano Rivera |
No, we really don't need EnemyDeathEvent
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Sat, 07 Sep 2013 10:42:37 +0200 |
Jeremy Thurgood |
Pad multiline text.
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Sat, 07 Sep 2013 10:39:01 +0200 |
Stefano Rivera |
Tyop (spotted by the Hodgestar)
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Sat, 07 Sep 2013 10:15:19 +0200 |
Stefano Rivera |
Add attacks to stats screen
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Sat, 07 Sep 2013 09:47:45 +0200 |
Adrianna Pińska |
better bubbles (work in progress)
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