Sat, 07 Sep 2013 20:23:17 +0200 |
Stefano Rivera |
Sligthly pinker ephemeral notes
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Sat, 07 Sep 2013 20:20:25 +0200 |
Stefano Rivera |
Ephemeral messages
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Sat, 07 Sep 2013 20:09:31 +0200 |
Jeremy Thurgood |
Updated hangar.
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Sat, 07 Sep 2013 19:59:30 +0200 |
Neil Muller |
Allow choosing polygon for outlines
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Sat, 07 Sep 2013 19:57:58 +0200 |
Adrianna Pińska |
added some puzzles to the tunnels
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Sat, 07 Sep 2013 19:48:48 +0200 |
Neil Muller |
More polygon buttons
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Sat, 07 Sep 2013 19:47:48 +0200 |
Neil Muller |
Ask before quitting the level editor
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Sat, 07 Sep 2013 19:44:31 +0200 |
Simon Cross |
Acid pool.
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Sat, 07 Sep 2013 19:39:15 +0200 |
Neil Muller |
used snap pos to start line
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Sat, 07 Sep 2013 19:31:30 +0200 |
Stefano Rivera |
debug print on teleport
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Sat, 07 Sep 2013 19:28:27 +0200 |
Jeremy Thurgood |
Fix slow rendering. \o/
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Sat, 07 Sep 2013 19:22:15 +0200 |
Stefano Rivera |
Don't put the starting level in the world, it just creates too much pain
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Sat, 07 Sep 2013 19:07:42 +0200 |
Adrianna Pińska |
moar keycards
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Sat, 07 Sep 2013 18:59:07 +0200 |
Simon Cross |
Close poly.
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Sat, 07 Sep 2013 18:51:29 +0200 |
Adrianna Pińska |
removed one big blobby alien tunnel
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Sat, 07 Sep 2013 18:44:11 +0200 |
Adrianna Pińska |
split out third alien chamber
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Sat, 07 Sep 2013 18:38:40 +0200 |
Stefano Rivera |
Rearrange progress saving, to happen on room entrance
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Sat, 07 Sep 2013 18:29:14 +0200 |
Adrianna Pińska |
split out second alien chamber
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Sat, 07 Sep 2013 18:26:21 +0200 |
Neil Muller |
Tweak surface creation
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Sat, 07 Sep 2013 18:26:05 +0200 |
Simon Cross |
Fix link to alientunnels.
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Sat, 07 Sep 2013 18:24:12 +0200 |
Simon Cross |
All doors linked up.
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Sat, 07 Sep 2013 18:16:32 +0200 |
Adrianna Pińska |
split out first alien chamber
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Sat, 07 Sep 2013 18:10:05 +0200 |
Simon Cross |
More doors.
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Sat, 07 Sep 2013 18:10:32 +0200 |
Jeremy Thurgood |
Less transparent text.
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Sat, 07 Sep 2013 18:07:53 +0200 |
Jeremy Thurgood |
Sheep herding done.
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Sat, 07 Sep 2013 18:05:45 +0200 |
Simon Cross |
Better link back to cargo bay.
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Sat, 07 Sep 2013 18:04:23 +0200 |
David Sharpe |
Level stuff!
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Sat, 07 Sep 2013 18:02:59 +0200 |
Simon Cross |
More doors.
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Sat, 07 Sep 2013 18:00:36 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 18:00:06 +0200 |
David Sharpe |
Added cargo bay.
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Sat, 07 Sep 2013 17:54:08 +0200 |
Simon Cross |
Put doors in the right place.
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Sat, 07 Sep 2013 17:46:24 +0200 |
David Sharpe |
Added two shuttles to the mix.
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Sat, 07 Sep 2013 17:43:33 +0200 |
Jeremy Thurgood |
Fix level editor.
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Sat, 07 Sep 2013 17:40:59 +0200 |
Jeremy Thurgood |
Better wall and bulkhead drawing.
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Sat, 07 Sep 2013 17:38:50 +0200 |
Simon Cross |
Put some doors in the right place.
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Sat, 07 Sep 2013 17:38:40 +0200 |
Simon Cross |
Sort object editor list.
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Sat, 07 Sep 2013 17:29:15 +0200 |
Neil Muller |
Ensure we draw background once only
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Sat, 07 Sep 2013 17:26:44 +0200 |
Simon Cross |
Put crew doors in roughly the right places.
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Sat, 07 Sep 2013 17:21:23 +0200 |
Neil Muller |
Print object details
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Sat, 07 Sep 2013 17:07:07 +0200 |
Simon Cross |
Set clip rect on mysurface.
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Sat, 07 Sep 2013 16:54:02 +0200 |
Neil Muller |
Visual hint for move object
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Sat, 07 Sep 2013 16:53:09 +0200 |
Stefano Rivera |
Only print the death position in debug mode
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Sat, 07 Sep 2013 16:48:10 +0200 |
Adrianna Pińska |
doors should now teleport to the right places except entrance and exit
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Sat, 07 Sep 2013 16:47:15 +0200 |
Neil Muller |
Movable objects, without hints
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Sat, 07 Sep 2013 16:47:01 +0200 |
Neil Muller |
Extra helper
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Sat, 07 Sep 2013 16:46:43 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 16:45:48 +0200 |
David Sharpe |
Updating levels
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Sat, 07 Sep 2013 16:43:44 +0200 |
Jeremy Thurgood |
Prettier bulkheads.
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Sat, 07 Sep 2013 16:34:23 +0200 |
Simon Cross |
Add a bunch of doors.
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Sat, 07 Sep 2013 16:25:25 +0200 |
Simon Cross |
First doors.
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Sat, 07 Sep 2013 16:25:08 +0200 |
Simon Cross |
None is the same as not changing screen (it's dry but you can commit it).
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Sat, 07 Sep 2013 16:23:34 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 16:22:14 +0200 |
David Sharpe |
Added and working on hangar.
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Sat, 07 Sep 2013 16:21:16 +0200 |
Adrianna Pińska |
improved alien tunnels
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Sat, 07 Sep 2013 16:21:03 +0200 |
Neil Muller |
More object checks
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Sat, 07 Sep 2013 16:11:39 +0200 |
Simon Cross |
Start of crew level.
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Sat, 07 Sep 2013 16:05:51 +0200 |
Simon Cross |
Find vertex should use corrected_pos not snapped_pos.
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Sat, 07 Sep 2013 16:02:07 +0200 |
Adrianna Pińska |
more alientunnels
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Sat, 07 Sep 2013 15:59:28 +0200 |
Simon Cross |
Fix boogs.
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Sat, 07 Sep 2013 15:55:27 +0200 |
Neil Muller |
Unset move point when selecting draw
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