log nagslang/level.py @ 348:f0e8970ab804

age author description
Fri, 06 Sep 2013 15:18:40 +0200 Neil Muller Split out tiling into utility function
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Fri, 06 Sep 2013 02:03:16 +0200 Simon Cross Add means for listing levels and areas.
Fri, 06 Sep 2013 01:44:23 +0200 Stefano Rivera Actually use the base tile specified in the level
Thu, 05 Sep 2013 13:15:31 +0200 Neil Muller Protagonist and enemies should see the world
Thu, 05 Sep 2013 12:03:34 +0200 Neil Muller Add object returns for use in the level editor
Tue, 03 Sep 2013 23:45:56 +0200 Stefano Rivera Drop compatibility imports, and allow an optional module on classnames
Tue, 03 Sep 2013 23:27:25 +0200 Stefano Rivera Break puzzlers out of game_object.py
Tue, 03 Sep 2013 22:50:29 +0200 Jeremy Thurgood Interior walls.
Tue, 03 Sep 2013 21:47:24 +0200 Stefano Rivera Overlay notes
Tue, 03 Sep 2013 14:39:38 +0200 Neil Muller A patrolling alien
Tue, 03 Sep 2013 10:47:27 +0200 Neil Muller Round-tripping through load/save shouldn't discard objects
Mon, 02 Sep 2013 23:05:25 +0200 Jeremy Thurgood Load game objects from level.
Mon, 02 Sep 2013 18:27:58 +0200 Stefano Rivera YAML levels
Mon, 02 Sep 2013 16:40:56 +0200 Neil Muller Use dialogs to report save results
Mon, 02 Sep 2013 15:44:57 +0200 Neil Muller Tweak 'draw exterior' logic to handle surrounded polygons better
Mon, 02 Sep 2013 11:50:04 +0200 Neil Muller Fix newer pep8 continuation complaint
Mon, 02 Sep 2013 11:20:04 +0200 Neil Muller Fill the exterior with the blackness of space
Sun, 01 Sep 2013 21:44:45 +0200 Stefano Rivera Put levels in a levels directory
Sun, 01 Sep 2013 21:41:49 +0200 Stefano Rivera Move save() to Level
Sun, 01 Sep 2013 18:46:05 +0200 Simon Cross Add .get_file() to resources.
Sun, 01 Sep 2013 18:39:37 +0200 Simon Cross Draw all the walls.
Sun, 01 Sep 2013 18:28:33 +0200 Neil Muller Approximate levels and walls