log tools/area_editor.py @ 433:8cd9828828c0

age author description
Sat, 07 Sep 2013 13:53:26 +0200 Neil Muller PEP8
Sat, 07 Sep 2013 13:52:34 +0200 Neil Muller avoid some work
Sat, 07 Sep 2013 13:34:55 +0200 Simon Cross Increment by 5.
Sat, 07 Sep 2013 13:34:01 +0200 Neil Muller Safer color access
Sat, 07 Sep 2013 13:30:06 +0200 Simon Cross Actually snap to grid.
Sat, 07 Sep 2013 13:05:41 +0200 Neil Muller Tweak button layout
Sat, 07 Sep 2013 13:00:31 +0200 Neil Muller Tweak zoom button layout
Sat, 07 Sep 2013 13:00:36 +0200 Simon Cross PEP8 fix.
Sat, 07 Sep 2013 12:55:38 +0200 Simon Cross Add grid size buttons.
Sat, 07 Sep 2013 12:49:27 +0200 Neil Muller more zooming
Sat, 07 Sep 2013 12:43:31 +0200 Neil Muller Partial zoom support
Sat, 07 Sep 2013 12:38:51 +0200 Neil Muller Unbreak polygon drawing
Sat, 07 Sep 2013 12:10:42 +0200 Neil Muller Move points button
Fri, 06 Sep 2013 17:32:25 +0200 Neil Muller Allow copying polygon 6 into terrain objects
Fri, 06 Sep 2013 02:39:56 +0200 Neil Muller Move quit button away from other stuff
Fri, 06 Sep 2013 01:07:33 +0200 Simon Cross Fix typo.
Thu, 05 Sep 2013 14:12:55 +0200 Neil Muller Add current mode hints
Thu, 05 Sep 2013 13:15:31 +0200 Neil Muller Protagonist and enemies should see the world
Thu, 05 Sep 2013 12:04:14 +0200 Neil Muller Add a 'select object' with pop-up for easier editing
Thu, 05 Sep 2013 00:37:23 +0200 Neil Muller Better reporting of object errors. Fix incorrect assumption about ordering
Thu, 05 Sep 2013 00:05:03 +0200 Neil Muller Object editing
Wed, 04 Sep 2013 23:46:06 +0200 Neil Muller Add framework of edit object dialog
Wed, 04 Sep 2013 22:20:36 +0200 Neil Muller Can has delete objects
Wed, 04 Sep 2013 21:32:55 +0200 Neil Muller More work towards object editing
Wed, 04 Sep 2013 18:04:59 +0200 Neil Muller Display list of objects to edit / delete
Wed, 04 Sep 2013 16:56:24 +0200 Neil Muller Always show objects in objects mode
Wed, 04 Sep 2013 16:37:10 +0200 Neil Muller Add placeholder object mode menu
Tue, 03 Sep 2013 23:32:46 +0200 Neil Muller PEP8
Tue, 03 Sep 2013 23:31:54 +0200 Neil Muller Munge in interior wall drawing
Tue, 03 Sep 2013 23:14:48 +0200 Neil Muller Display interior walls and start working towards drawing them
Tue, 03 Sep 2013 22:53:23 +0200 Neil Muller Add showing objects to the level editor
Tue, 03 Sep 2013 22:19:20 +0200 Neil Muller Add dummy check boxes
Tue, 03 Sep 2013 22:10:38 +0200 Neil Muller Reorder startup to avoid pygame init issues
Tue, 03 Sep 2013 20:10:44 +0200 Stefano Rivera Err, in pymunk coordinates
Tue, 03 Sep 2013 19:31:28 +0200 Stefano Rivera Output coordinates from the level editor, to help place things
Tue, 03 Sep 2013 11:21:43 +0200 Neil Muller Allow using right mouse button to drag level display
Tue, 03 Sep 2013 11:21:11 +0200 Neil Muller Remove stale debugging print
Tue, 03 Sep 2013 11:19:03 +0200 Neil Muller Fix 'fill exterior' button
Mon, 02 Sep 2013 23:53:11 +0200 Stefano Rivera Scroll wheel
Mon, 02 Sep 2013 23:48:09 +0200 Stefano Rivera Levels need a pymunk Space to load
Mon, 02 Sep 2013 23:43:44 +0200 Stefano Rivera Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
Mon, 02 Sep 2013 23:39:08 +0200 Stefano Rivera Revert that crazy hack, nobody was meant to see it
Mon, 02 Sep 2013 23:38:11 +0200 Stefano Rivera Rebuild PNG
Mon, 02 Sep 2013 18:19:57 +0200 Neil Muller Add hack'ish 'close polygon' option
Mon, 02 Sep 2013 17:57:06 +0200 Neil Muller Tweak button creation code
Mon, 02 Sep 2013 16:40:56 +0200 Neil Muller Use dialogs to report save results
Mon, 02 Sep 2013 15:29:37 +0200 Neil Muller Add fill button
Mon, 02 Sep 2013 15:24:21 +0200 Neil Muller add save button
Mon, 02 Sep 2013 15:04:42 +0200 Neil Muller More albow
Mon, 02 Sep 2013 14:09:39 +0200 Neil Muller Partially albowify the level editor
Mon, 02 Sep 2013 13:59:11 +0200 Neil Muller Add fonts needed for Albowifying the editor
Mon, 02 Sep 2013 11:54:13 +0200 Neil Muller more pep8 cleanup
Mon, 02 Sep 2013 11:20:34 +0200 Neil Muller Support showing exterior filled view in the editor
Sun, 01 Sep 2013 21:41:49 +0200 Stefano Rivera Move save() to Level
Sun, 01 Sep 2013 21:39:16 +0200 Stefano Rivera Shebang and path hacking, so that the area_editor runs
Sun, 01 Sep 2013 18:55:19 +0200 Neil Muller Use resource get_file
Sun, 01 Sep 2013 18:50:19 +0200 Neil Muller Only save levels if the loops are closed
Sun, 01 Sep 2013 18:29:04 +0200 Neil Muller The level editor