Sat, 07 Sep 2013 23:04:04 +0200 |
Stefano Rivera |
Music in levels
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Sat, 07 Sep 2013 17:40:59 +0200 |
Jeremy Thurgood |
Better wall and bulkhead drawing.
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Sat, 07 Sep 2013 17:29:15 +0200 |
Neil Muller |
Ensure we draw background once only
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Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
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Sat, 07 Sep 2013 13:53:26 +0200 |
Neil Muller |
PEP8
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Sat, 07 Sep 2013 13:52:16 +0200 |
Neil Muller |
Cache tiling of the background
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Sat, 07 Sep 2013 13:34:01 +0200 |
Neil Muller |
Safer color access
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Sat, 07 Sep 2013 12:32:40 +0200 |
Stefano Rivera |
Move hard-coded starting point to levels meta file
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Fri, 06 Sep 2013 23:11:37 +0200 |
Stefano Rivera |
Collected collectables stay collected
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Fri, 06 Sep 2013 23:07:27 +0200 |
Stefano Rivera |
Create a nagslang.collectable module for collectables
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Fri, 06 Sep 2013 15:18:40 +0200 |
Neil Muller |
Split out tiling into utility function
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Fri, 06 Sep 2013 15:14:27 +0200 |
Jeremy Thurgood |
Save door and lever state.
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Fri, 06 Sep 2013 02:03:16 +0200 |
Simon Cross |
Add means for listing levels and areas.
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Fri, 06 Sep 2013 01:44:23 +0200 |
Stefano Rivera |
Actually use the base tile specified in the level
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Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
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Thu, 05 Sep 2013 12:03:34 +0200 |
Neil Muller |
Add object returns for use in the level editor
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Tue, 03 Sep 2013 23:45:56 +0200 |
Stefano Rivera |
Drop compatibility imports, and allow an optional module on classnames
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Tue, 03 Sep 2013 23:27:25 +0200 |
Stefano Rivera |
Break puzzlers out of game_object.py
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Tue, 03 Sep 2013 22:50:29 +0200 |
Jeremy Thurgood |
Interior walls.
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Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
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Tue, 03 Sep 2013 14:39:38 +0200 |
Neil Muller |
A patrolling alien
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Tue, 03 Sep 2013 10:47:27 +0200 |
Neil Muller |
Round-tripping through load/save shouldn't discard objects
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Mon, 02 Sep 2013 23:05:25 +0200 |
Jeremy Thurgood |
Load game objects from level.
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Mon, 02 Sep 2013 18:27:58 +0200 |
Stefano Rivera |
YAML levels
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Mon, 02 Sep 2013 16:40:56 +0200 |
Neil Muller |
Use dialogs to report save results
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Mon, 02 Sep 2013 15:44:57 +0200 |
Neil Muller |
Tweak 'draw exterior' logic to handle surrounded polygons better
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Mon, 02 Sep 2013 11:50:04 +0200 |
Neil Muller |
Fix newer pep8 continuation complaint
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Mon, 02 Sep 2013 11:20:04 +0200 |
Neil Muller |
Fill the exterior with the blackness of space
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Sun, 01 Sep 2013 21:44:45 +0200 |
Stefano Rivera |
Put levels in a levels directory
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Sun, 01 Sep 2013 21:41:49 +0200 |
Stefano Rivera |
Move save() to Level
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Sun, 01 Sep 2013 18:46:05 +0200 |
Simon Cross |
Add .get_file() to resources.
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Sun, 01 Sep 2013 18:39:37 +0200 |
Simon Cross |
Draw all the walls.
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Sun, 01 Sep 2013 18:28:33 +0200 |
Neil Muller |
Approximate levels and walls
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