Sun, 27 Jan 2013 22:19:39 +0200 |
Jeremy Thurgood |
Better Item handling.
pyntnclick
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Sun, 27 Jan 2013 13:42:58 +0200 |
Jeremy Thurgood |
pep8/pyflakes fixes.
pyntnclick
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Sun, 27 Jan 2013 12:43:28 +0200 |
Jeremy Thurgood |
Loading and saving! (Plus a bunch of other stuff to make it possible.)
pyntnclick
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Sat, 26 Jan 2013 17:51:33 +0200 |
Stefano Rivera |
The data is actually on the scene (now we can finish the game)
pyntnclick
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Sat, 26 Jan 2013 17:00:43 +0200 |
Stefano Rivera |
Merge i18n
pyntnclick
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Sat, 26 Jan 2013 16:57:33 +0200 |
Stefano Rivera |
Merge i18n for before the pyntnclick split
pyntnclick-i18n
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Tue, 08 Mar 2011 14:37:43 +0200 |
Stefano Rivera |
merge i18n and Russian translation
i18n
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Sat, 26 Jan 2013 15:24:56 +0200 |
Jeremy Thurgood |
Conditionally add things based on state.
pyntnclick
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
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Wed, 16 Jan 2013 13:58:02 +0200 |
Neil Muller |
Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works
pyntnclick
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Sun, 12 Feb 2012 13:56:59 +0200 |
Neil Muller |
Some code to kinda demonstrate the ever so cunning state handling plan
pyntnclick
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Sat, 11 Feb 2012 22:20:26 +0200 |
Neil Muller |
Remove albow from sound
pyntnclick
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Sat, 11 Feb 2012 21:51:04 +0200 |
Stefano Rivera |
Undo fix get_image calls
pyntnclick
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Sat, 11 Feb 2012 21:46:55 +0200 |
Stefano Rivera |
Fix get_image calls
pyntnclick
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Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
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Sat, 11 Feb 2012 18:18:59 +0200 |
Jeremy Thurgood |
Remove albow.resources in a few more places.
pyntnclick
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Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
pyntnclick
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Sat, 11 Feb 2012 16:17:52 +0200 |
Simon Cross |
Remove a couple of uses os DEBUG.
pyntnclick
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Sat, 11 Feb 2012 16:02:06 +0200 |
Stefano Rivera |
Classify constants, which involves a whole bunch of XXX comments
pyntnclick
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Sat, 11 Feb 2012 15:05:18 +0200 |
Simon Cross |
Hook up sound in gamelib/scenes.
pyntnclick
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Sat, 11 Feb 2012 13:19:21 +0200 |
Neil Muller |
Rename imports
pyntnclick
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Sat, 11 Feb 2012 12:31:24 +0200 |
Simon Cross |
PEP8 clean-up.
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Fri, 10 Sep 2010 18:47:17 +0200 |
Jeremy Thurgood |
pyflakes-induced cleanup.
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Wed, 08 Sep 2010 14:02:11 +0200 |
Jeremy Thurgood |
Separate "scene widgets" from "game-specific widgets".
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Tue, 07 Sep 2010 18:13:35 +0200 |
Jeremy Thurgood |
Fix is_interactive() by adding tool param.
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Tue, 07 Sep 2010 17:05:51 +0200 |
Jeremy Thurgood |
Removed superfluous SIZE attribute on Scene.
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Sun, 29 Aug 2010 19:58:35 +0200 |
Jeremy Thurgood |
No more state in Item interacts.
engine_refactor
|
Tue, 08 Mar 2011 12:29:14 +0200 |
Stefano Rivera |
i18n and Russian translation
1.0.1
|
Sun, 29 Aug 2010 11:36:16 +0200 |
Neil Muller |
Some minor pylint driven style fixes
|
Sun, 29 Aug 2010 11:13:51 +0200 |
Stefano Rivera |
Add missing item parameter to bridge interact_with_foos
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Sun, 29 Aug 2010 03:51:23 +0200 |
Jeremy Thurgood |
Fix crash bug on the bridge. (JIM's panel really doesn't like items.)
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Sun, 29 Aug 2010 01:51:58 +0200 |
Jeremy Thurgood |
Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL.
1.0.0
|
Sun, 29 Aug 2010 01:43:55 +0200 |
Jeremy Thurgood |
You can now use doors while wielding things.
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Sun, 29 Aug 2010 01:29:24 +0200 |
Stefano Rivera |
Blinken cameras
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Sun, 29 Aug 2010 01:02:34 +0200 |
Neil Muller |
Move background setting. Set end_game flag
|
Sun, 29 Aug 2010 00:05:36 +0200 |
Adrianna Pińska |
tpyo
|
Sat, 28 Aug 2010 23:48:50 +0200 |
Jeremy Thurgood |
Many small fixes.
|
Sat, 28 Aug 2010 23:35:17 +0200 |
Adrianna Pińska |
Spellin
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Sat, 28 Aug 2010 23:29:45 +0200 |
Neil Muller |
Tweak star pos
|
Sat, 28 Aug 2010 23:25:48 +0200 |
Stefano Rivera |
Jim complains when you break the chair
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Sat, 28 Aug 2010 23:19:20 +0200 |
Neil Muller |
Animated starfield for bridge
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Sat, 28 Aug 2010 22:24:28 +0200 |
Neil Muller |
Disable log screen
|
Sat, 28 Aug 2010 22:13:19 +0200 |
Neil Muller |
Support for partial fixed state (pending artwork)
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Sat, 28 Aug 2010 21:31:30 +0200 |
Neil Muller |
Hook up navigation tab, Add won condition
|
Sat, 28 Aug 2010 21:24:04 +0200 |
Stefano Rivera |
You have to duct tape the superconductor
|
Sat, 28 Aug 2010 20:05:29 +0200 |
Neil Muller |
Fix ai dead check
|
Sat, 28 Aug 2010 19:55:30 +0200 |
Neil Muller |
Hook up updated alert screens
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Sat, 28 Aug 2010 17:39:00 +0200 |
Neil Muller |
Fix bliken lights description
|
Sat, 28 Aug 2010 17:36:40 +0200 |
Adrianna Pińska |
speling
|
Sat, 28 Aug 2010 17:27:07 +0200 |
Adrianna Pińska |
speling
|
Sat, 28 Aug 2010 16:51:40 +0200 |
Neil Muller |
Use make_jim_dialog everywhere
|
Sat, 28 Aug 2010 16:30:43 +0200 |
Neil Muller |
Hook up panel part of AI puzzle
|
Sat, 28 Aug 2010 15:53:56 +0200 |
Neil Muller |
Add sentence for bridge. Have poster break AI
|
Sat, 28 Aug 2010 15:31:45 +0200 |
Neil Muller |
Hook up poster. Add cameras to crew_quarters and bridge
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Sat, 28 Aug 2010 14:41:35 +0200 |
Neil Muller |
Remove enter message
|
Sat, 28 Aug 2010 14:01:17 +0200 |
Stefano Rivera |
Massage chair and base where swapped
|
Sat, 28 Aug 2010 13:56:22 +0200 |
Stefano Rivera |
More engine room descs
|
Sat, 28 Aug 2010 12:35:09 +0200 |
Stefano Rivera |
Only the base of the massage chair brings up the subscene
|
Sat, 28 Aug 2010 12:11:42 +0200 |
Neil Muller |
Suspend background sound for bridge computer detail
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Sat, 28 Aug 2010 01:32:54 +0200 |
Stefano Rivera |
CursorSprite: Default pointer-position to the centre of the cursor
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