Mercurial > boomslang
diff gamelib/scenes/bridge.py @ 816:eed75a1d50c4 pyntnclick
Better Item handling.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sun, 27 Jan 2013 22:19:39 +0200 |
parents | 374d96e0b55e |
children | e81facd05e00 |
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--- a/gamelib/scenes/bridge.py Sun Jan 27 22:09:34 2013 +0200 +++ b/gamelib/scenes/bridge.py Sun Jan 27 22:19:39 2013 +0200 @@ -42,8 +42,9 @@ def setup(self): self.background_playlist = None - self.add_item(Superconductor('superconductor')) - self.add_item(Stethoscope('stethoscope')) + self.add_item_factory(Superconductor) + self.add_item_factory(TapedSuperconductor) + self.add_item_factory(Stethoscope) self.add_thing(ToMap()) self.add_thing(MonitorCamera()) self.add_thing(MassageChair()) @@ -173,6 +174,7 @@ class Stethoscope(Item): "Used for cracking safes. Found on the doctor on the chair" + NAME = 'stethoscope' INVENTORY_IMAGE = 'stethoscope.png' CURSOR = CursorSprite('stethoscope.png') @@ -203,6 +205,7 @@ class TapedSuperconductor(Item): "Used for connecting high-powered parts of the ship up" + NAME = 'taped_superconductor' INVENTORY_IMAGE = 'superconductor_taped.png' CURSOR = CursorSprite('superconductor_taped_cursor.png') @@ -210,13 +213,12 @@ class Superconductor(Item): "Used for connecting high-powered parts of the ship up" + NAME = 'superconductor' INVENTORY_IMAGE = 'superconductor_fixed.png' CURSOR = CursorSprite('superconductor_fixed.png') def interact_with_duct_tape(self, item): - taped_superconductor = TapedSuperconductor('taped_superconductor') - self.game.add_item(taped_superconductor) - self.game.replace_inventory_item(self.name, taped_superconductor.name) + self.game.replace_inventory_item(self.name, 'taped_superconductor') return Result(_("You rip off a piece of duct tape and stick it on the" " superconductor. It almost sticks to itself, but you" " successfully avoid disaster."))