Mercurial > boomslang
annotate pyntnclick/gamescreen.py @ 673:f67bc162d69e pyntnclick
Working resume button
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sun, 12 Feb 2012 18:44:41 +0200 |
parents | 55d5d384fc16 |
children | 94d3552bb4eb |
rev | line source |
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Cryo door, titanium leg and some interaction prototypes.
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1 # gamescreen.py |
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2 # Copyright Boomslang team, 2010 (see COPYING File) |
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3 # Main menu for the game |
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4 |
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5 import pygame.draw |
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6 from pygame import Rect, Surface |
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A sprite cursor attempt
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7 from pygame.color import Color |
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Handle ESC from game
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8 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_ESCAPE |
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9 |
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10 from pyntnclick.cursor import CursorScreen |
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Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
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11 from pyntnclick.engine import Screen |
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12 from pyntnclick.state import handle_result |
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13 from pyntnclick.widgets.base import Container |
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14 from pyntnclick.widgets.text import TextButton |
657 | 15 from pyntnclick.widgets.imagebutton import ImageButtonWidget |
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16 |
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17 # XXX: Need a way to get at the constants. |
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18 from pyntnclick.constants import GameConstants |
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19 constants = GameConstants() |
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20 SCREEN = constants.screen |
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21 LEAVE = constants.leave |
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22 |
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23 |
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24 class InventorySlot(ImageButtonWidget): |
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25 SELECTED_COLOR = Color("yellow") |
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26 SELECTED_WIDTH = 2 |
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27 |
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28 def __init__(self, rect, gd, game, state_widget): |
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29 self.item = None |
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30 super(InventorySlot, self).__init__(rect, gd, None) |
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31 self.game = game |
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32 self.state_widget = state_widget |
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33 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down) |
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34 |
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35 def set_item(self, item): |
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36 self.item = item |
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37 |
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38 def draw(self, surface): |
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39 if self.item: |
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40 surface.blit(self.item.get_inventory_image(), self.rect) |
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41 if self.selected: |
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42 pygame.draw.rect(surface, self.SELECTED_COLOR, |
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43 self.rect, self.SELECTED_WIDTH) |
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44 |
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45 @property |
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46 def selected(self): |
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47 return self.game.tool is self.item |
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48 |
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49 def mouse_down(self, event, widget): |
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50 if event.button != 1: |
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51 return |
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52 if self.selected: |
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53 self.game.set_tool(None) |
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54 elif self.item.is_interactive(self.game.tool): |
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55 result = self.item.interact(self.game.tool) |
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56 handle_result(result, self.state_widget) |
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57 else: |
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58 self.game.set_tool(self.item) |
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59 |
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60 |
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61 class InventoryView(Container): |
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62 MIN_UPDOWN_WIDTH = 16 |
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63 |
657 | 64 def __init__(self, rect, gd, screen): |
652 | 65 self.bsize = gd.constants.button_size |
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66 super(InventoryView, self).__init__(rect, gd) |
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67 self.screen = screen |
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68 self.game = screen.game |
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69 self.state_widget = screen.state_widget |
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70 |
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71 slots = (self.rect.width - self.MIN_UPDOWN_WIDTH) / self.bsize |
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72 self.slots = [self.add(self.make_slot(i)) for i in range(slots)] |
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73 self.updown_width = self.rect.width - slots * self.bsize |
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74 self.inv_offset = 0 |
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75 |
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76 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down) |
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77 self.update_slots() |
652 | 78 |
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79 def make_slot(self, slot): |
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80 rect = Rect((self.rect.left + slot * self.bsize, self.rect.top), |
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81 (self.bsize, self.rect.height)) |
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82 return InventorySlot(rect, self.gd, self.game, self.state_widget) |
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83 |
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84 def update_slots(self): |
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85 items = (self.slot_items + [None] * len(self.slots))[:len(self.slots)] |
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86 for item, slot in zip(items, self.slots): |
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87 slot.set_item(item) |
652 | 88 |
89 def draw(self, surface): | |
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90 self.update_slots() |
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91 super(InventoryView, self).draw(surface) |
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92 |
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93 @property |
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94 def slot_items(self): |
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95 return self.game.inventory[self.inv_offset:][:len(self.slots)] |
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96 |
667 | 97 def draw_updown(self, surface): |
98 rect = Rect((self.rect.width - self.updown_width, 0), | |
99 (self.updown_width, self.rect.height)) | |
100 s = Surface(rect.size) | |
101 s.fill(Color("blue")) | |
102 surface.blit(s, rect) | |
103 | |
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104 def mouse_down(self, event, widget): |
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105 if event.button != 1: |
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106 self.game.cancel_doodah(self.screen) |
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107 |
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108 |
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109 class StateWidget(Container): |
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110 |
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111 def __init__(self, rect, gd, screen): |
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112 super(StateWidget, self).__init__(rect, gd) |
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113 self.screen = screen |
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114 self.game = screen.game |
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115 self.detail = DetailWindow(rect, gd, screen) |
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116 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down) |
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117 self.add_callback(MOUSEMOTION, self.mouse_move) |
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118 |
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119 def draw(self, surface): |
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120 self.game.current_scene.draw(surface, self) |
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121 # Pass to container to draw children |
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122 super(StateWidget, self).draw(surface) |
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123 #self.animate() |
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124 # XXX: Work out if we still need this |
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125 # if self.game.previous_scene and self.game.do_check == LEAVE: |
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126 # # We still need to handle leave events, so still display the scene |
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127 # self.game.previous_scene.draw(surface, self) |
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128 #else: |
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parents:
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diff
changeset
|
129 # self.game.current_scene.draw(surface, self) |
651
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
130 # We draw descriptions here, so we do the right thing |
122204fb6eb1
Defer drawing description to StateWidget
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parents:
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diff
changeset
|
131 # with detail views |
122204fb6eb1
Defer drawing description to StateWidget
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parents:
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diff
changeset
|
132 if self.game.current_detail: |
122204fb6eb1
Defer drawing description to StateWidget
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parents:
650
diff
changeset
|
133 self.game.current_detail.draw_description(surface) |
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
134 else: |
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
135 self.game.current_scene.draw_description(surface) |
515
fda2b3a2f2e9
Remove drawing logic from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
512
diff
changeset
|
136 |
635
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents:
634
diff
changeset
|
137 def mouse_down(self, event, widget): |
645
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
138 if self.game.current_detail: |
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
139 return self.detail.mouse_down(event, widget) |
635
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents:
634
diff
changeset
|
140 self.mouse_move(event, widget) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
141 if event.button != 1: # We have a right/middle click |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
142 self.game.cancel_doodah(self.screen) |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
114
diff
changeset
|
143 else: |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
144 result = self.game.interact(event.pos) |
201
9531a22721d1
Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents:
195
diff
changeset
|
145 handle_result(result, self) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
70
diff
changeset
|
146 |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
100
diff
changeset
|
147 def animate(self): |
632
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
148 # XXX: if self.game.animate(): |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
100
diff
changeset
|
149 # queue a redraw |
632
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
150 # self.invalidate() |
120 | 151 # We do this here so we can get enter and leave events regardless |
152 # of what happens | |
603
3ce19d33b51f
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parents:
600
diff
changeset
|
153 result = self.game.check_enter_leave(self.screen) |
201
9531a22721d1
Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents:
195
diff
changeset
|
154 handle_result(result, self) |
659
363b603794f5
Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents:
658
diff
changeset
|
155 if self.game.current_detail: |
363b603794f5
Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents:
658
diff
changeset
|
156 self.game.current_detail.animate() |
363b603794f5
Re-add animations (and also fix some enter/leave event stuff)
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parents:
658
diff
changeset
|
157 else: |
363b603794f5
Re-add animations (and also fix some enter/leave event stuff)
Neil Muller <neil@dip.sun.ac.za>
parents:
658
diff
changeset
|
158 self.game.current_scene.animate() |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
100
diff
changeset
|
159 |
635
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents:
634
diff
changeset
|
160 def mouse_move(self, event, widget): |
647
96daa4119745
Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents:
646
diff
changeset
|
161 if self.game.current_detail: |
96daa4119745
Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents:
646
diff
changeset
|
162 return self.detail.mouse_move(event, widget) |
603
3ce19d33b51f
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Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
163 self.game.highlight_override = False |
637
c27087877c84
Mouse events propagate! Crashes galore!
Jeremy Thurgood <firxen@gmail.com>
parents:
635
diff
changeset
|
164 self.game.current_scene.mouse_move(event.pos) |
c27087877c84
Mouse events propagate! Crashes galore!
Jeremy Thurgood <firxen@gmail.com>
parents:
635
diff
changeset
|
165 self.game.old_pos = event.pos |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
166 |
210
eb101b6fb3dd
Transparent message dialogs.
Jeremy Thurgood <firxen@gmail.com>
parents:
204
diff
changeset
|
167 def show_message(self, message, style=None): |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
129
diff
changeset
|
168 # Display the message as a modal dialog |
627 | 169 print message |
170 # XXX: MessageDialog(self.screen, message, 60, style=style).present() | |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
129
diff
changeset
|
171 # queue a redraw to show updated state |
632
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
172 # XXX: self.invalidate() |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
173 # The cursor could have gone anywhere |
632
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
174 # XXX: if self.subwidgets: |
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
175 # self.subwidgets[0]._mouse_move(mouse.get_pos()) |
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
176 # else: |
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
177 # self._mouse_move(mouse.get_pos()) |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
129
diff
changeset
|
178 |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
114
diff
changeset
|
179 def show_detail(self, detail): |
384
56a05ae56574
Initial manual implementation.
Jeremy Thurgood <firxen@gmail.com>
parents:
358
diff
changeset
|
180 self.clear_detail() |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
181 detail_obj = self.game.set_current_detail(detail) |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
182 self.add(self.detail) |
646
edcca10b8a53
Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents:
645
diff
changeset
|
183 detail_rect = Rect((0, 0), detail_obj.get_detail_size()) |
edcca10b8a53
Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents:
645
diff
changeset
|
184 # Centre the widget |
edcca10b8a53
Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents:
645
diff
changeset
|
185 detail_rect.center = self.rect.center |
edcca10b8a53
Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents:
645
diff
changeset
|
186 self.detail.set_image_rect(detail_rect) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
187 self.game.do_enter_detail() |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
114
diff
changeset
|
188 |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
189 def clear_detail(self): |
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
190 """Hide the detail view""" |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
191 if self.game.current_detail is not None: |
384
56a05ae56574
Initial manual implementation.
Jeremy Thurgood <firxen@gmail.com>
parents:
358
diff
changeset
|
192 self.remove(self.detail) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
193 self.game.do_leave_detail() |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
194 self.game.set_current_detail(None) |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
195 #self._mouse_move(mouse.get_pos()) |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
196 |
443
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
197 def end_game(self): |
654
335db68e0db4
Fix transition to end screen.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
652
diff
changeset
|
198 self.screen.change_screen('end') |
443
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
199 |
66
05346a412b55
A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents:
65
diff
changeset
|
200 |
627 | 201 class DetailWindow(Container): |
639
fdc63049b08c
Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents:
637
diff
changeset
|
202 def __init__(self, rect, gd, screen): |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
203 super(DetailWindow, self).__init__(rect, gd) |
476
c72946d3a59a
Some minor pylint driven style fixes
Neil Muller <neil@dip.sun.ac.za>
parents:
460
diff
changeset
|
204 self.image_rect = None |
187
fbfd8e748ac0
Remove screen reference from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
167
diff
changeset
|
205 self.screen = screen |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
206 self.game = screen.game |
121
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
207 self.border_width = 5 |
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
208 self.border_color = (0, 0, 0) |
217
146cec58ddd8
Highlight detailed view close button
Neil Muller <neil@dip.sun.ac.za>
parents:
210
diff
changeset
|
209 # parent only gets set when we get added to the scene |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
210 self.close = TextButton(Rect(0, 0, 0, 0), self.gd, |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
211 text='Close') |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
212 self.close.add_callback('clicked', self.close_but) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
213 self.add(self.close) |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
214 |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
215 def close_but(self, ev, widget): |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
216 self.parent.clear_detail() |
121
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
217 |
443
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
218 def end_game(self): |
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
219 self.parent.end_game() |
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
220 |
121
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
221 def set_image_rect(self, rect): |
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
222 bw = self.border_width |
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
223 self.image_rect = rect |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
224 self.rect = rect.inflate(bw * 2, bw * 2) |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
225 self.close.rect.midbottom = rect.midbottom |
74
75e1040a1121
Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents:
73
diff
changeset
|
226 |
75e1040a1121
Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents:
73
diff
changeset
|
227 def draw(self, surface): |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
228 # scene_surface = self.get_root().surface.subsurface(self.parent.rect) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
229 # overlay = scene_surface.convert_alpha() |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
230 # overlay.fill(Color(0, 0, 0, 191)) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
231 # scene_surface.blit(overlay, (0, 0)) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
232 self.game.current_detail.draw( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
233 surface.subsurface(self.image_rect), self) |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
234 super(DetailWindow, self).draw(surface) |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
84
diff
changeset
|
235 |
645
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
236 def mouse_down(self, event, widget): |
647
96daa4119745
Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents:
646
diff
changeset
|
237 self.mouse_move(event, widget) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
238 if event.button != 1: # We have a right/middle click |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
239 self.game.cancel_doodah(self.screen) |
397
b1dc0caec668
Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
240 else: |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
241 result = self.game.interact_detail( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
242 self.global_to_local(event.pos)) |
397
b1dc0caec668
Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
243 handle_result(result, self) |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
84
diff
changeset
|
244 |
647
96daa4119745
Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents:
646
diff
changeset
|
245 def mouse_move(self, event, widget): |
160
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
246 self._mouse_move(event.pos) |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
247 |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
248 def _mouse_move(self, pos): |
603
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249 self.game.highlight_override = False |
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250 self.game.current_detail.mouse_move(self.global_to_local(pos)) |
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251 |
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252 def show_message(self, message, style=None): |
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253 # self.parent.show_message(message, style) |
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254 # self.invalidate() |
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255 print message |
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256 |
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257 |
657 | 258 class ToolBar(Container): |
259 def __init__(self, rect, gd, screen): | |
260 self.screen = screen | |
261 button_size = gd.constants.button_size | |
262 | |
263 if not isinstance(rect, Rect): | |
264 rect = Rect(rect, (gd.constants.scene_size[0], button_size)) | |
265 super(ToolBar, self).__init__(rect, gd) | |
266 | |
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267 self.bg_color = (31, 31, 31) |
657 | 268 self.left = self.rect.left |
269 | |
665 | 270 self.menu_button = self.add_tool( |
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271 0, TextButton, gd, "Menu", fontname=gd.constants.bold_font, |
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272 color="red", padding=2, border=0) |
665 | 273 self.menu_button.add_callback(MOUSEBUTTONDOWN, self.menu_callback) |
657 | 274 |
275 hand_image = gd.resource.get_image('items', 'hand.png') | |
276 self.hand_button = self.add_tool( | |
665 | 277 None, ImageButtonWidget, gd, hand_image) |
278 self.hand_button.add_callback(MOUSEBUTTONDOWN, self.hand_callback) | |
657 | 279 |
280 self.inventory = self.add_tool( | |
281 self.rect.width - self.left, InventoryView, gd, screen) | |
282 | |
283 def add_tool(self, width, cls, *args, **kw): | |
665 | 284 rect = (self.left, self.rect.top) |
285 if width is not None: | |
286 rect = Rect(rect, (width, self.rect.height)) | |
657 | 287 tool = cls(rect, *args, **kw) |
288 self.add(tool) | |
665 | 289 self.left += tool.rect.width |
657 | 290 return tool |
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291 |
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292 def draw(self, surface): |
657 | 293 bg = Surface(self.rect.size) |
294 bg.fill(self.bg_color) | |
295 surface.blit(bg, self.rect) | |
296 super(ToolBar, self).draw(surface) | |
297 | |
665 | 298 def hand_callback(self, event, widget): |
657 | 299 self.inventory.unselect() |
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300 |
665 | 301 def menu_callback(self, event, widget): |
302 self.screen.change_screen('menu') | |
303 | |
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304 |
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305 class GameScreen(CursorScreen): |
615 | 306 |
307 def setup(self): | |
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308 super(GameScreen, self).setup() |
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309 self.gd.running = False |
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310 self.create_initial_state = self.gd.initial_state |
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311 self.container.add_callback(KEYDOWN, self.key_pressed) |
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312 self.state_widget = None |
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313 |
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314 def _clear_all(self): |
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315 for widget in self.container.children[:]: |
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316 self.container.remove(widget) |
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317 |
619 | 318 def process_event(self, event_name, data): |
319 if event_name == 'restart': | |
320 self.start_game() | |
321 | |
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322 def start_game(self): |
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323 self._clear_all() |
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324 toolbar_height = self.gd.constants.button_size |
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325 rect = Rect(0, 0, self.surface_size[0], |
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326 self.surface_size[1] - toolbar_height) |
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327 self.game = self.create_initial_state() |
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328 self.state_widget = StateWidget(rect, self.gd, self) |
627 | 329 self.container.add(self.state_widget) |
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330 |
657 | 331 self.toolbar = ToolBar((0, rect.height), self.gd, self) |
332 self.inventory = self.toolbar.inventory | |
333 self.container.add(self.toolbar) | |
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334 |
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335 self.gd.running = True |
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336 |
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337 def animate(self): |
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338 """Animate the state widget""" |
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339 if self.state_widget: |
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340 self.state_widget.animate() |
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341 |
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342 def key_pressed(self, event, widget): |
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343 if event.key == K_ESCAPE: |
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344 self.change_screen('menu') |
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345 |
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346 |
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347 class DefEndScreen(Screen): |
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348 """A placeholder 'Game Over' screen so people can get started easily""" |
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349 |
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350 def setup(self): |
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351 self.background = self.resource.get_image('pyntnclick/end.png') |
599
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352 |
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353 def draw(self, surface): |
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354 surface.blit(self.background, (0, 0)) |
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355 |
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356 |
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357 class DefMenuScreen(Screen): |
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358 """A placeholder Start screen so people can get started easily""" |
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359 |
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360 def setup(self): |
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361 self.background = self.resource.get_image('pyntnclick/start.png') |
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362 |
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363 def draw(self, surface): |
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364 surface.blit(self.background, (0, 0)) |