annotate pyntnclick/gamescreen.py @ 647:96daa4119745 pyntnclick

Forward mouse_move events to detail windows as well.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 12 Feb 2012 12:13:08 +0200
parents edcca10b8a53
children 7cc0da0a4633
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1 # gamescreen.py
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2 # Copyright Boomslang team, 2010 (see COPYING File)
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3 # Main menu for the game
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4
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5 from pygame import Rect, mouse
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6 from pygame.color import Color
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7 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION
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8
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9 from pyntnclick.cursor import CursorWidget
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10 from pyntnclick.engine import Screen
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11 from pyntnclick.state import handle_result
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12 from pyntnclick.widgets.base import Widget, Container
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13 from pyntnclick.widgets.text import TextButton
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14
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15 # XXX: Need a way to get at the constants.
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16 from pyntnclick.constants import GameConstants
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17 constants = GameConstants()
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18 SCREEN = constants.screen
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19 BUTTON_SIZE = constants.button_size
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20 SCENE_SIZE = constants.scene_size
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21 LEAVE = constants.leave
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22
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23
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24 class InventoryView(Widget):
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25 # TODO: Make this work again
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27 sel_color = Color("yellow")
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28 sel_width = 2
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29
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30 def __init__(self, gd, screen):
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31 super(InventoryView, self).__init__(Rect((0, 0) + screen.surface_size),
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32 gd)
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33 self.screen = screen
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34 self.game = screen.game
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35 self.state_widget = screen.state_widget
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36
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37 def num_items(self):
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38 return len(self.game.inventory)
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39
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40 def draw_item(self, surface, item_no, rect):
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41 item_image = self.game.inventory[item_no].get_inventory_image()
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42 surface.blit(item_image, rect, None)
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43
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44 def click_item(self, item_no, event):
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45 item = self.game.inventory[item_no]
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46 if self.item_is_selected(item_no):
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47 self.unselect()
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48 elif item.is_interactive(self.game.tool):
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49 result = item.interact(self.game.tool)
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50 handle_result(result, self.state_widget)
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51 else:
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52 self.game.set_tool(self.game.inventory[item_no])
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53
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54 def mouse_down(self, event):
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55 if event.button != 1:
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56 self.game.cancel_doodah(self.screen)
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57 else:
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58 PaletteView.mouse_down(self, event)
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59
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60 def item_is_selected(self, item_no):
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61 return self.game.tool is self.game.inventory[item_no]
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62
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63 def unselect(self):
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64 self.game.set_tool(None)
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66
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67 class StateWidget(Container):
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68
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69 def __init__(self, rect, gd, screen):
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70 super(StateWidget, self).__init__(rect, gd)
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71 self.screen = screen
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72 self.game = screen.game
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73 self.detail = DetailWindow(rect, gd, screen)
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74 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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75 self.add_callback(MOUSEMOTION, self.mouse_move)
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76
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77 def draw(self, surface):
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78 self.game.current_scene.draw(surface, self)
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79 # Pass to container to draw children
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80 super(StateWidget, self).draw(surface)
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81 #self.animate()
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82 # XXX: Work out if we still need this
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83 # if self.game.previous_scene and self.game.do_check == LEAVE:
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84 # # We still need to handle leave events, so still display the scene
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85 # self.game.previous_scene.draw(surface, self)
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86 #else:
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87 # self.game.current_scene.draw(surface, self)
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88
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89 def mouse_down(self, event, widget):
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90 if self.game.current_detail:
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91 return self.detail.mouse_down(event, widget)
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92 self.mouse_move(event, widget)
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93 if event.button != 1: # We have a right/middle click
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94 self.game.cancel_doodah(self.screen)
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95 else:
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96 result = self.game.interact(event.pos)
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97 handle_result(result, self)
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98
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99 def animate(self):
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100 # XXX: if self.game.animate():
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101 # queue a redraw
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102 # self.invalidate()
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103 # We do this here so we can get enter and leave events regardless
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104 # of what happens
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105 result = self.game.check_enter_leave(self.screen)
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106 handle_result(result, self)
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107
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108 def mouse_move(self, event, widget):
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109 if self.game.current_detail:
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110 return self.detail.mouse_move(event, widget)
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111 self.game.highlight_override = False
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112 self.game.current_scene.mouse_move(event.pos)
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113 self.game.old_pos = event.pos
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114
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115 def show_message(self, message, style=None):
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116 # Display the message as a modal dialog
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117 print message
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118 # XXX: MessageDialog(self.screen, message, 60, style=style).present()
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119 # queue a redraw to show updated state
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120 # XXX: self.invalidate()
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121 # The cursor could have gone anywhere
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122 # XXX: if self.subwidgets:
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123 # self.subwidgets[0]._mouse_move(mouse.get_pos())
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124 # else:
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125 # self._mouse_move(mouse.get_pos())
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126
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127 def show_detail(self, detail):
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128 self.clear_detail()
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129 detail_obj = self.game.set_current_detail(detail)
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130 self.add(self.detail)
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131 detail_rect = Rect((0, 0), detail_obj.get_detail_size())
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132 # Centre the widget
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diff changeset
133 detail_rect.center = self.rect.center
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diff changeset
134 self.detail.set_image_rect(detail_rect)
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diff changeset
135 self.game.do_enter_detail()
119
d5f7cccfdb6c Hook up "detail view" scenes.
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parents: 114
diff changeset
136
204
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parents: 201
diff changeset
137 def clear_detail(self):
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parents: 201
diff changeset
138 """Hide the detail view"""
603
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diff changeset
139 if self.game.current_detail is not None:
384
56a05ae56574 Initial manual implementation.
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parents: 358
diff changeset
140 self.remove(self.detail)
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diff changeset
141 self.game.do_leave_detail()
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diff changeset
142 self.game.set_current_detail(None)
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parents: 639
diff changeset
143 #self._mouse_move(mouse.get_pos())
204
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parents: 201
diff changeset
144
443
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parents: 411
diff changeset
145 def end_game(self):
460
59f719cfccea Properly stop running
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parents: 449
diff changeset
146 self.screen.running = False
443
3dab4984cbd7 Redo way of reaching end screen
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parents: 411
diff changeset
147 self.screen.shell.show_screen(self.screen.shell.end_screen)
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parents: 411
diff changeset
148
66
05346a412b55 A sprite cursor attempt
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parents: 65
diff changeset
149
627
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parents: 626
diff changeset
150 class DetailWindow(Container):
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parents: 637
diff changeset
151 def __init__(self, rect, gd, screen):
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diff changeset
152 super(DetailWindow, self).__init__(rect, gd)
476
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parents: 460
diff changeset
153 self.image_rect = None
187
fbfd8e748ac0 Remove screen reference from State.
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parents: 167
diff changeset
154 self.screen = screen
603
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diff changeset
155 self.game = screen.game
121
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parents: 120
diff changeset
156 self.border_width = 5
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parents: 120
diff changeset
157 self.border_color = (0, 0, 0)
217
146cec58ddd8 Highlight detailed view close button
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parents: 210
diff changeset
158 # parent only gets set when we get added to the scene
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diff changeset
159 self.close = TextButton(Rect(0, 0, 0, 0), self.gd,
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parents: 639
diff changeset
160 text='Close')
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diff changeset
161 self.close.add_callback('clicked', self.close_but)
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parents: 639
diff changeset
162 self.add(self.close)
204
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parents: 201
diff changeset
163
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diff changeset
164 def close_but(self, ev, widget):
204
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parents: 201
diff changeset
165 self.parent.clear_detail()
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
166
443
3dab4984cbd7 Redo way of reaching end screen
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parents: 411
diff changeset
167 def end_game(self):
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parents: 411
diff changeset
168 self.parent.end_game()
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parents: 411
diff changeset
169
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
170 def set_image_rect(self, rect):
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parents: 120
diff changeset
171 bw = self.border_width
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parents: 120
diff changeset
172 self.image_rect = rect
643
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diff changeset
173 self.rect = rect.inflate(bw * 2, bw * 2)
204
407d23635343 Add a close button to the detail view
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parents: 201
diff changeset
174 self.close.rect.midbottom = rect.midbottom
74
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diff changeset
175
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diff changeset
176 def draw(self, surface):
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diff changeset
177 # scene_surface = self.get_root().surface.subsurface(self.parent.rect)
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diff changeset
178 # overlay = scene_surface.convert_alpha()
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parents: 639
diff changeset
179 # overlay.fill(Color(0, 0, 0, 191))
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diff changeset
180 # scene_surface.blit(overlay, (0, 0))
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3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
181 self.game.current_detail.draw(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
182 surface.subsurface(self.image_rect), self)
643
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parents: 639
diff changeset
183 super(DetailWindow, self).draw(surface)
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
184
645
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
185 def mouse_down(self, event, widget):
647
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
186 self.mouse_move(event, widget)
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
187 if event.button != 1: # We have a right/middle click
603
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parents: 600
diff changeset
188 self.game.cancel_doodah(self.screen)
397
b1dc0caec668 Improved mouse handling edge cases.
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parents: 384
diff changeset
189 else:
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
190 result = self.game.interact_detail(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
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parents: 528
diff changeset
191 self.global_to_local(event.pos))
397
b1dc0caec668 Improved mouse handling edge cases.
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parents: 384
diff changeset
192 handle_result(result, self)
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
193
647
96daa4119745 Forward mouse_move events to detail windows as well.
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diff changeset
194 def mouse_move(self, event, widget):
160
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
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parents: 147
diff changeset
195 self._mouse_move(event.pos)
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parents: 147
diff changeset
196
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
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parents: 147
diff changeset
197 def _mouse_move(self, pos):
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3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
198 self.game.highlight_override = False
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parents: 600
diff changeset
199 self.game.current_detail.mouse_move(self.global_to_local(pos))
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
200
210
eb101b6fb3dd Transparent message dialogs.
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parents: 204
diff changeset
201 def show_message(self, message, style=None):
645
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
202 # self.parent.show_message(message, style)
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parents: 643
diff changeset
203 # self.invalidate()
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parents: 643
diff changeset
204 print message
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parents: 643
diff changeset
205
4aae15dedc29 Pass click events on to detail window.
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parents: 643
diff changeset
206 def global_to_local(self, pos):
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parents: 643
diff changeset
207 x, y = pos
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parents: 643
diff changeset
208 return (x - self.rect.left, y - self.rect.top)
134
faac82748f5a Put the leg inside the cryo unit.
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parents: 133
diff changeset
209
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
210
613
44d4e3020874 Remove a lot of albow
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parents: 603
diff changeset
211 class ToolBar(Widget):
93
350ce4ebe122 Detail view without any functionality.
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parents: 84
diff changeset
212 def __init__(self, items):
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
213 # XXX: ?o!
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diff changeset
214 super(ToolBar, self).__init__(Rect(0, 0, 100, 100))
125
d3ca34a664fd Some detail view and data cleanup.
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parents: 124
diff changeset
215 for item in items:
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parents: 124
diff changeset
216 item.height = BUTTON_SIZE
411
0fc208423b98 Fixed inventory drawing.
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parents: 407
diff changeset
217 self.bg_color = (31, 31, 31)
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parents: 407
diff changeset
218
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parents: 407
diff changeset
219 def draw(self, surface):
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parents: 407
diff changeset
220 surface.fill(self.bg_color)
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
221 # Row.draw(self, surface)
74
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diff changeset
222
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parents: 73
diff changeset
223
615
cb01c3a09ee1 GameScreen is grey
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parents: 614
diff changeset
224 class GameScreen(Screen):
cb01c3a09ee1 GameScreen is grey
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parents: 614
diff changeset
225
cb01c3a09ee1 GameScreen is grey
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parents: 614
diff changeset
226 def setup(self):
100
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parents: 99
diff changeset
227 self.running = False
639
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parents: 637
diff changeset
228 self.create_initial_state = self.gd.initial_state
29
6322d92dc8f0 Add state widget for rendering state.
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parents: 28
diff changeset
229
100
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parents: 99
diff changeset
230 def _clear_all(self):
618
1a8dceccd98e Use widget containers in _clear_all
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parents: 616
diff changeset
231 for widget in self.container.children[:]:
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parents: 616
diff changeset
232 self.container.remove(widget)
100
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parents: 99
diff changeset
233
619
d9d1a9c4b833 Add ScreenEvents.
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parents: 618
diff changeset
234 def process_event(self, event_name, data):
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parents: 618
diff changeset
235 if event_name == 'restart':
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parents: 618
diff changeset
236 self.start_game()
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parents: 618
diff changeset
237
100
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parents: 99
diff changeset
238 def start_game(self):
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parents: 99
diff changeset
239 self._clear_all()
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parents: 637
diff changeset
240 toolbar_height = self.gd.constants.button_size
634
b4007de091c5 Correct rect size for StateWidget
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parents: 632
diff changeset
241 rect = Rect(0, 0, self.surface_size[0],
b4007de091c5 Correct rect size for StateWidget
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parents: 632
diff changeset
242 self.surface_size[1] - toolbar_height)
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3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
243 self.game = self.create_initial_state()
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
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parents: 637
diff changeset
244 self.state_widget = StateWidget(rect, self.gd, self)
627
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parents: 626
diff changeset
245 self.container.add(self.state_widget)
29
6322d92dc8f0 Add state widget for rendering state.
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parents: 28
diff changeset
246
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parents: 626
diff changeset
247 # XXX: self.popup_menu = PopupMenu(self)
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parents: 626
diff changeset
248 # XXX: self.menubutton = PopupMenuButton('Menu',
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parents: 626
diff changeset
249 # action=self.popup_menu.show_menu)
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diff changeset
250
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
251 # XXX: self.handbutton = HandButton(action=self.hand_pressed)
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diff changeset
252
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
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parents: 637
diff changeset
253 self.inventory = InventoryView(self.gd, self)
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parents: 84
diff changeset
254
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
255 # XXX: self.toolbar = ToolBar([
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parents: 626
diff changeset
256 # self.menubutton,
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
257 # self.handbutton,
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
258 # self.inventory,
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
259 # ])
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parents: 626
diff changeset
260 # XXX: self.toolbar.bottomleft = self.bottomleft
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
261 # self.container.add(self.toolbar)
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diff changeset
262
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parents: 99
diff changeset
263 self.running = True
34
e5c043aeed65 Inventory and items. And stuff.
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parents: 29
diff changeset
264
616
25f3adbff00a Note albow callbacks in GameScreen
Stefano Rivera <stefano@rivera.za.net>
parents: 615
diff changeset
265 # albow callback:
58
9048cf43f613 Popup menu
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parents: 54
diff changeset
266 def main_menu_cmd(self):
24
9d5de13e2ac3 Add a game screen. So far, the game content looks a *lot* like the main menu.
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parents:
diff changeset
267 self.shell.show_screen(self.shell.menu_screen)
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parents:
diff changeset
268
616
25f3adbff00a Note albow callbacks in GameScreen
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parents: 615
diff changeset
269 # albow callback:
69
d4bbb26099cc Some debug object cleanup.
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parents: 66
diff changeset
270 def quit_cmd(self):
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271 self.shell.quit()
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272
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273 def hand_pressed(self):
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274 self.inventory.unselect()
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275
599
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276
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277 class DefEndScreen(Screen):
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278 """A placeholder 'Game Over' screen so people can get started easily"""
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279
600
fabce47e542f Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
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280 def setup(self):
625
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281 self.background = self.resource.get_image('pyntnclick/end.png')
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282
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283 def draw(self, surface):
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284 surface.blit(self.background, (0, 0))
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285
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286
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287 class DefMenuScreen(Screen):
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288 """A placeholder Start screen so people can get started easily"""
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289
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fabce47e542f Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
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290 def setup(self):
625
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291 self.background = self.resource.get_image('pyntnclick/start.png')
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292
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293 def draw(self, surface):
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294 surface.blit(self.background, (0, 0))