annotate pyntnclick/gamescreen.py @ 671:b27b5c6c54e8 pyntnclick

Use constants for font location
author Stefano Rivera <stefano@rivera.za.net>
date Sun, 12 Feb 2012 18:24:22 +0200
parents 562f8133bb07
children 55d5d384fc16
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1 # gamescreen.py
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2 # Copyright Boomslang team, 2010 (see COPYING File)
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3 # Main menu for the game
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4
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5 from pygame import Rect, Surface
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6 from pygame.color import Color
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7 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_ESCAPE
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8
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9 from pyntnclick.cursor import CursorScreen
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10 from pyntnclick.engine import Screen
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11 from pyntnclick.state import handle_result
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12 from pyntnclick.widgets.base import Widget, Container
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13 from pyntnclick.widgets.text import TextButton
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14 from pyntnclick.widgets.imagebutton import ImageButtonWidget
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15
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16 # XXX: Need a way to get at the constants.
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17 from pyntnclick.constants import GameConstants
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18 constants = GameConstants()
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19 SCREEN = constants.screen
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20 LEAVE = constants.leave
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21
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22
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23 class InventoryView(Widget):
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24 MIN_UPDOWN_WIDTH = 16
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25
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26 sel_color = Color("yellow")
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27 sel_width = 2
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28
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29 def __init__(self, rect, gd, screen):
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30 self.bsize = gd.constants.button_size
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31 super(InventoryView, self).__init__(rect, gd)
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32 self.screen = screen
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33 self.game = screen.game
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34 self.state_widget = screen.state_widget
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35
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36 self.inv_slots = (self.rect.width - self.MIN_UPDOWN_WIDTH) / self.bsize
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37 self.updown_width = self.rect.width - self.inv_slots * self.bsize
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38 self.inv_offset = 0
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39
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40 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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41 self.update_surface()
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42
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43 def update_surface(self):
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44 self.surface = Surface(self.rect.size)
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45 for slot in range(self.inv_slots):
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46 self.draw_slot_item(
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47 self.surface, slot)
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48 self.draw_updown(self.surface)
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49
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50 def draw(self, surface):
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51 self.update_surface()
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52 surface.blit(self.surface, self.rect)
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53
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54 @property
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55 def slot_items(self):
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56 return self.game.inventory[self.inv_offset:][:self.inv_slots]
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57
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58 def draw_slot_item(self, surface, slot):
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59 if slot >= len(self.slot_items):
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60 return
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61 item = self.slot_items[slot]
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62 rect = Rect((slot * self.bsize, 0), (self.bsize, self.bsize))
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63 surface.blit(item.get_inventory_image(), rect, None)
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64
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65 def draw_updown(self, surface):
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66 rect = Rect((self.rect.width - self.updown_width, 0),
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67 (self.updown_width, self.rect.height))
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68 s = Surface(rect.size)
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69 s.fill(Color("blue"))
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70 surface.blit(s, rect)
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71
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72 def click_slot(self, slot, event):
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73 if slot >= len(self.slot_items):
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74 return
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75 item = self.slot_items[slot]
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76 if self.item_is_selected(item):
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77 self.unselect()
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78 elif item.is_interactive(self.game.tool):
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79 result = item.interact(self.game.tool)
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80 handle_result(result, self.state_widget)
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81 else:
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82 self.game.set_tool(item)
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83
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84 def mouse_down(self, event, widget):
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85 if event.button != 1:
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86 return self.game.cancel_doodah(self.screen)
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87 x, y = self.global_to_local(event.pos)
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88 slot = x / self.bsize
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89 self.click_slot(slot, event)
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90
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91 def item_is_selected(self, item):
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92 return self.game.tool is item
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93
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94 def unselect(self):
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95 self.game.set_tool(None)
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96
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97
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98 class StateWidget(Container):
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99
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100 def __init__(self, rect, gd, screen):
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101 super(StateWidget, self).__init__(rect, gd)
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102 self.screen = screen
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103 self.game = screen.game
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104 self.detail = DetailWindow(rect, gd, screen)
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105 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down)
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106 self.add_callback(MOUSEMOTION, self.mouse_move)
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107
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108 def draw(self, surface):
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109 self.game.current_scene.draw(surface, self)
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110 # Pass to container to draw children
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111 super(StateWidget, self).draw(surface)
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112 #self.animate()
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113 # XXX: Work out if we still need this
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114 # if self.game.previous_scene and self.game.do_check == LEAVE:
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115 # # We still need to handle leave events, so still display the scene
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116 # self.game.previous_scene.draw(surface, self)
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117 #else:
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118 # self.game.current_scene.draw(surface, self)
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119 # We draw descriptions here, so we do the right thing
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120 # with detail views
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121 if self.game.current_detail:
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122 self.game.current_detail.draw_description(surface)
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123 else:
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124 self.game.current_scene.draw_description(surface)
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125
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126 def mouse_down(self, event, widget):
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127 if self.game.current_detail:
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128 return self.detail.mouse_down(event, widget)
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129 self.mouse_move(event, widget)
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130 if event.button != 1: # We have a right/middle click
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131 self.game.cancel_doodah(self.screen)
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132 else:
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133 result = self.game.interact(event.pos)
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134 handle_result(result, self)
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135
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136 def animate(self):
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137 # XXX: if self.game.animate():
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138 # queue a redraw
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139 # self.invalidate()
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diff changeset
140 # We do this here so we can get enter and leave events regardless
48d24a48d0ce Enter and leave hooks
Neil Muller <neil@dip.sun.ac.za>
parents: 119
diff changeset
141 # of what happens
603
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parents: 600
diff changeset
142 result = self.game.check_enter_leave(self.screen)
201
9531a22721d1 Add support for lists of results
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parents: 195
diff changeset
143 handle_result(result, self)
659
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
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parents: 658
diff changeset
144 if self.game.current_detail:
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
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parents: 658
diff changeset
145 self.game.current_detail.animate()
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
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parents: 658
diff changeset
146 else:
363b603794f5 Re-add animations (and also fix some enter/leave event stuff)
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parents: 658
diff changeset
147 self.game.current_scene.animate()
105
65976205fc2d Rough Stab at basic animation support
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parents: 100
diff changeset
148
635
d9623d453fd9 Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents: 634
diff changeset
149 def mouse_move(self, event, widget):
647
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
150 if self.game.current_detail:
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
151 return self.detail.mouse_move(event, widget)
603
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parents: 600
diff changeset
152 self.game.highlight_override = False
637
c27087877c84 Mouse events propagate! Crashes galore!
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parents: 635
diff changeset
153 self.game.current_scene.mouse_move(event.pos)
c27087877c84 Mouse events propagate! Crashes galore!
Jeremy Thurgood <firxen@gmail.com>
parents: 635
diff changeset
154 self.game.old_pos = event.pos
29
6322d92dc8f0 Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 28
diff changeset
155
210
eb101b6fb3dd Transparent message dialogs.
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parents: 204
diff changeset
156 def show_message(self, message, style=None):
133
0530547a131f Better map handling, detail_view stuff in Result.
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parents: 129
diff changeset
157 # Display the message as a modal dialog
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
158 print message
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
159 # XXX: MessageDialog(self.screen, message, 60, style=style).present()
133
0530547a131f Better map handling, detail_view stuff in Result.
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parents: 129
diff changeset
160 # queue a redraw to show updated state
632
6ba418db1e84 XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 630
diff changeset
161 # XXX: self.invalidate()
139
a5972444ad1e Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents: 137
diff changeset
162 # The cursor could have gone anywhere
632
6ba418db1e84 XXX: now with even more bugs.
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parents: 630
diff changeset
163 # XXX: if self.subwidgets:
6ba418db1e84 XXX: now with even more bugs.
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parents: 630
diff changeset
164 # self.subwidgets[0]._mouse_move(mouse.get_pos())
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parents: 630
diff changeset
165 # else:
6ba418db1e84 XXX: now with even more bugs.
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parents: 630
diff changeset
166 # self._mouse_move(mouse.get_pos())
133
0530547a131f Better map handling, detail_view stuff in Result.
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parents: 129
diff changeset
167
119
d5f7cccfdb6c Hook up "detail view" scenes.
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parents: 114
diff changeset
168 def show_detail(self, detail):
384
56a05ae56574 Initial manual implementation.
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parents: 358
diff changeset
169 self.clear_detail()
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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diff changeset
170 detail_obj = self.game.set_current_detail(detail)
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
171 self.add(self.detail)
646
edcca10b8a53 Return of the centred detail views
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parents: 645
diff changeset
172 detail_rect = Rect((0, 0), detail_obj.get_detail_size())
edcca10b8a53 Return of the centred detail views
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parents: 645
diff changeset
173 # Centre the widget
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parents: 645
diff changeset
174 detail_rect.center = self.rect.center
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parents: 645
diff changeset
175 self.detail.set_image_rect(detail_rect)
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
176 self.game.do_enter_detail()
119
d5f7cccfdb6c Hook up "detail view" scenes.
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parents: 114
diff changeset
177
204
407d23635343 Add a close button to the detail view
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parents: 201
diff changeset
178 def clear_detail(self):
407d23635343 Add a close button to the detail view
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parents: 201
diff changeset
179 """Hide the detail view"""
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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diff changeset
180 if self.game.current_detail is not None:
384
56a05ae56574 Initial manual implementation.
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parents: 358
diff changeset
181 self.remove(self.detail)
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
182 self.game.do_leave_detail()
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
183 self.game.set_current_detail(None)
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
184 #self._mouse_move(mouse.get_pos())
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
185
443
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
186 def end_game(self):
654
335db68e0db4 Fix transition to end screen.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 652
diff changeset
187 self.screen.change_screen('end')
443
3dab4984cbd7 Redo way of reaching end screen
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parents: 411
diff changeset
188
66
05346a412b55 A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents: 65
diff changeset
189
627
8ff93e53c882 XXX: this adds bugs.
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parents: 626
diff changeset
190 class DetailWindow(Container):
639
fdc63049b08c Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents: 637
diff changeset
191 def __init__(self, rect, gd, screen):
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
192 super(DetailWindow, self).__init__(rect, gd)
476
c72946d3a59a Some minor pylint driven style fixes
Neil Muller <neil@dip.sun.ac.za>
parents: 460
diff changeset
193 self.image_rect = None
187
fbfd8e748ac0 Remove screen reference from State.
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parents: 167
diff changeset
194 self.screen = screen
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
195 self.game = screen.game
121
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
196 self.border_width = 5
2f672e98d488 Added border to DetailWindow.
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parents: 120
diff changeset
197 self.border_color = (0, 0, 0)
217
146cec58ddd8 Highlight detailed view close button
Neil Muller <neil@dip.sun.ac.za>
parents: 210
diff changeset
198 # parent only gets set when we get added to the scene
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
199 self.close = TextButton(Rect(0, 0, 0, 0), self.gd,
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
200 text='Close')
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parents: 639
diff changeset
201 self.close.add_callback('clicked', self.close_but)
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parents: 639
diff changeset
202 self.add(self.close)
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
203
643
e81df1abf3b5 Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents: 639
diff changeset
204 def close_but(self, ev, widget):
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
205 self.parent.clear_detail()
121
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
206
443
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
207 def end_game(self):
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
208 self.parent.end_game()
3dab4984cbd7 Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents: 411
diff changeset
209
121
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
210 def set_image_rect(self, rect):
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
211 bw = self.border_width
2f672e98d488 Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents: 120
diff changeset
212 self.image_rect = rect
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
213 self.rect = rect.inflate(bw * 2, bw * 2)
204
407d23635343 Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents: 201
diff changeset
214 self.close.rect.midbottom = rect.midbottom
74
75e1040a1121 Hacky "detail view" widget prototype.
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parents: 73
diff changeset
215
75e1040a1121 Hacky "detail view" widget prototype.
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parents: 73
diff changeset
216 def draw(self, surface):
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
217 # scene_surface = self.get_root().surface.subsurface(self.parent.rect)
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
218 # overlay = scene_surface.convert_alpha()
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
219 # overlay.fill(Color(0, 0, 0, 191))
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
220 # scene_surface.blit(overlay, (0, 0))
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
221 self.game.current_detail.draw(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents: 528
diff changeset
222 surface.subsurface(self.image_rect), self)
643
e81df1abf3b5 Make detail windows display (not work, but display)
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parents: 639
diff changeset
223 super(DetailWindow, self).draw(surface)
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
224
645
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
225 def mouse_down(self, event, widget):
647
96daa4119745 Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents: 646
diff changeset
226 self.mouse_move(event, widget)
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents: 528
diff changeset
227 if event.button != 1: # We have a right/middle click
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
228 self.game.cancel_doodah(self.screen)
397
b1dc0caec668 Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents: 384
diff changeset
229 else:
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
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parents: 600
diff changeset
230 result = self.game.interact_detail(
529
a6f9b6edb6c7 PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents: 528
diff changeset
231 self.global_to_local(event.pos))
397
b1dc0caec668 Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents: 384
diff changeset
232 handle_result(result, self)
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
233
647
96daa4119745 Forward mouse_move events to detail windows as well.
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parents: 646
diff changeset
234 def mouse_move(self, event, widget):
160
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents: 147
diff changeset
235 self._mouse_move(event.pos)
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents: 147
diff changeset
236
a5a7bb2b4b9b Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents: 147
diff changeset
237 def _mouse_move(self, pos):
603
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
238 self.game.highlight_override = False
3ce19d33b51f Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents: 600
diff changeset
239 self.game.current_detail.mouse_move(self.global_to_local(pos))
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
240
210
eb101b6fb3dd Transparent message dialogs.
Jeremy Thurgood <firxen@gmail.com>
parents: 204
diff changeset
241 def show_message(self, message, style=None):
645
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
242 # self.parent.show_message(message, style)
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
243 # self.invalidate()
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
244 print message
4aae15dedc29 Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents: 643
diff changeset
245
93
350ce4ebe122 Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents: 84
diff changeset
246
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
247 class ToolBar(Container):
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
248 def __init__(self, rect, gd, screen):
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
249 self.screen = screen
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Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
250 button_size = gd.constants.button_size
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
251
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
252 if not isinstance(rect, Rect):
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Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
253 rect = Rect(rect, (gd.constants.scene_size[0], button_size))
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
254 super(ToolBar, self).__init__(rect, gd)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
255
411
0fc208423b98 Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents: 407
diff changeset
256 self.bg_color = (31, 31, 31)
657
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
257 self.left = self.rect.left
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
258
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
259 self.menu_button = self.add_tool(
671
b27b5c6c54e8 Use constants for font location
Stefano Rivera <stefano@rivera.za.net>
parents: 669
diff changeset
260 0, TextButton, gd, "Menu", fontname=gd.constants.bold_font,
b27b5c6c54e8 Use constants for font location
Stefano Rivera <stefano@rivera.za.net>
parents: 669
diff changeset
261 color="red", padding=2, border=0)
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
262 self.menu_button.add_callback(MOUSEBUTTONDOWN, self.menu_callback)
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
263
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
264 hand_image = gd.resource.get_image('items', 'hand.png')
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
265 self.hand_button = self.add_tool(
665
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
266 None, ImageButtonWidget, gd, hand_image)
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
267 self.hand_button.add_callback(MOUSEBUTTONDOWN, self.hand_callback)
657
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
268
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
269 self.inventory = self.add_tool(
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
270 self.rect.width - self.left, InventoryView, gd, screen)
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
parents: 656
diff changeset
271
0df0c81a3d8b Better inventory magic.
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parents: 656
diff changeset
272 def add_tool(self, width, cls, *args, **kw):
665
12149ea1c18e Menu button.
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parents: 659
diff changeset
273 rect = (self.left, self.rect.top)
12149ea1c18e Menu button.
Jeremy Thurgood <firxen@gmail.com>
parents: 659
diff changeset
274 if width is not None:
12149ea1c18e Menu button.
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parents: 659
diff changeset
275 rect = Rect(rect, (width, self.rect.height))
657
0df0c81a3d8b Better inventory magic.
Jeremy Thurgood <firxen@gmail.com>
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diff changeset
276 tool = cls(rect, *args, **kw)
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277 self.add(tool)
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278 self.left += tool.rect.width
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279 return tool
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280
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281 def draw(self, surface):
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282 bg = Surface(self.rect.size)
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283 bg.fill(self.bg_color)
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284 surface.blit(bg, self.rect)
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285 super(ToolBar, self).draw(surface)
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286
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287 def hand_callback(self, event, widget):
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288 self.inventory.unselect()
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289
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290 def menu_callback(self, event, widget):
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291 self.screen.change_screen('menu')
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292
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293
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294 class GameScreen(CursorScreen):
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295
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296 def setup(self):
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297 super(GameScreen, self).setup()
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298 self.running = False
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299 self.create_initial_state = self.gd.initial_state
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300 self.container.add_callback(KEYDOWN, self.key_pressed)
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301 self.state_widget = None
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302
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303 def _clear_all(self):
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304 for widget in self.container.children[:]:
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305 self.container.remove(widget)
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306
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307 def process_event(self, event_name, data):
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308 if event_name == 'restart':
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309 self.start_game()
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310
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311 def start_game(self):
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312 self._clear_all()
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313 toolbar_height = self.gd.constants.button_size
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314 rect = Rect(0, 0, self.surface_size[0],
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315 self.surface_size[1] - toolbar_height)
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316 self.game = self.create_initial_state()
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317 self.state_widget = StateWidget(rect, self.gd, self)
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318 self.container.add(self.state_widget)
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319
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320 self.toolbar = ToolBar((0, rect.height), self.gd, self)
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321 self.inventory = self.toolbar.inventory
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322 self.container.add(self.toolbar)
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323
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324 self.running = True
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325
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326 def animate(self):
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327 """Animate the state widget"""
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328 if self.state_widget:
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329 self.state_widget.animate()
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330
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331 def key_pressed(self, event, widget):
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332 if event.key == K_ESCAPE:
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333 self.change_screen('menu')
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334
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335
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336 class DefEndScreen(Screen):
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337 """A placeholder 'Game Over' screen so people can get started easily"""
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338
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339 def setup(self):
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340 self.background = self.resource.get_image('pyntnclick/end.png')
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341
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342 def draw(self, surface):
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343 surface.blit(self.background, (0, 0))
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344
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345
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346 class DefMenuScreen(Screen):
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347 """A placeholder Start screen so people can get started easily"""
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348
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349 def setup(self):
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350 self.background = self.resource.get_image('pyntnclick/start.png')
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351
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352 def draw(self, surface):
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353 surface.blit(self.background, (0, 0))