Mercurial > boomslang
annotate pyntnclick/gamescreen.py @ 614:974cc69d3762 pyntnclick
Special cases aren't special enough to be named special.
author | Simon Cross <hodgestar+bzr@gmail.com> |
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date | Sat, 11 Feb 2012 21:22:24 +0200 |
parents | 44d4e3020874 |
children | cb01c3a09ee1 |
rev | line source |
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41
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Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
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1 # gamescreen.py |
24
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Add a game screen. So far, the game content looks a *lot* like the main menu.
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parents:
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2 # Copyright Boomslang team, 2010 (see COPYING File) |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
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3 # Main menu for the game |
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4 |
84
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Draw CursorWidget on top of StateWidget
Stefano Rivera <stefano@rivera.za.net>
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5 from pygame import Rect, mouse |
66
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A sprite cursor attempt
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6 from pygame.color import Color |
26
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Initial inventory palette thing.
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7 |
551 | 8 from pyntnclick.cursor import CursorWidget |
600
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Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents:
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9 from pyntnclick.engine import Screen |
553
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Create a re-usable main function.
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10 from pyntnclick.state import handle_result |
613
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11 from pyntnclick.widgets.base import Widget |
551 | 12 from pyntnclick.widgets import ( |
13 MessageDialog, BoomButton, HandButton, PopupMenu, PopupMenuButton) | |
26
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14 |
576
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Classify constants, which involves a whole bunch of XXX comments
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parents:
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15 # XXX: Need a way to get at the constants. |
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16 from pyntnclick.constants import GameConstants |
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17 constants = GameConstants() |
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18 SCREEN = constants.screen |
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19 BUTTON_SIZE = constants.button_size |
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parents:
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20 SCENE_SIZE = constants.scene_size |
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21 LEAVE = constants.leave |
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22 |
201
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Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
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23 |
613
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Remove a lot of albow
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24 class InventoryView(Widget): |
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Remove a lot of albow
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25 # TODO: Make this work again |
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26 |
40
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Minor build script and inventory fixes.
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27 sel_color = Color("yellow") |
26
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28 sel_width = 2 |
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Initial inventory palette thing.
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29 |
613
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30 def __init__(self, rect): |
407
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31 self.screen = screen |
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32 self.game = screen.game |
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33 self.state_widget = screen.state_widget |
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34 |
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35 def num_items(self): |
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36 return len(self.game.inventory) |
26
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37 |
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38 def draw_item(self, surface, item_no, rect): |
603
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39 item_image = self.game.inventory[item_no].get_inventory_image() |
411
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40 surface.blit(item_image, rect, None) |
26
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41 |
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42 def click_item(self, item_no, event): |
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43 item = self.game.inventory[item_no] |
147
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Deselect tools and get to the Mess.
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44 if self.item_is_selected(item_no): |
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Deselect tools and get to the Mess.
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45 self.unselect() |
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46 elif item.is_interactive(self.game.tool): |
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47 result = item.interact(self.game.tool) |
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Initial manual implementation.
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48 handle_result(result, self.state_widget) |
147
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49 else: |
603
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50 self.game.set_tool(self.game.inventory[item_no]) |
26
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51 |
407
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Fix cursor handling after message dismissal.
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52 def mouse_down(self, event): |
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53 if event.button != 1: |
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54 self.game.cancel_doodah(self.screen) |
407
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55 else: |
411
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56 PaletteView.mouse_down(self, event) |
407
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57 |
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58 def item_is_selected(self, item_no): |
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59 return self.game.tool is self.game.inventory[item_no] |
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60 |
36
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Add a hand button placeholder
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61 def unselect(self): |
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62 self.game.set_tool(None) |
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63 |
40
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Minor build script and inventory fixes.
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64 |
114
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Better cursor handling using draw_all() and mouse_delta().
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65 class StateWidget(Widget): |
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66 |
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67 def __init__(self, screen): |
114
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68 Widget.__init__(self, Rect(0, 0, SCENE_SIZE[0], SCENE_SIZE[1])) |
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69 self.screen = screen |
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70 self.game = screen.game |
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71 self.detail = DetailWindow(screen) |
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72 |
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73 def draw(self, surface): |
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74 if self.game.previous_scene and self.game.do_check == LEAVE: |
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75 # We still need to handle leave events, so still display the scene |
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76 self.game.previous_scene.draw(surface, self) |
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77 else: |
603
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78 self.game.current_scene.draw(surface, self) |
515
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79 |
71
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Start of interact handling.
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80 def mouse_down(self, event): |
319
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Mouse handling refactorings.
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81 self.mouse_move(event) |
529
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PEP-8 gamescreen and state.
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82 if event.button != 1: # We have a right/middle click |
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83 self.game.cancel_doodah(self.screen) |
397
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Improved mouse handling edge cases.
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84 elif self.subwidgets: |
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Add a close button to the detail view
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85 self.clear_detail() |
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86 self._mouse_move(event.pos) |
119
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Hook up "detail view" scenes.
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87 else: |
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88 result = self.game.interact(event.pos) |
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89 handle_result(result, self) |
71
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90 |
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Rough Stab at basic animation support
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91 def animate(self): |
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92 if self.game.animate(): |
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93 # queue a redraw |
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94 self.invalidate() |
120 | 95 # We do this here so we can get enter and leave events regardless |
96 # of what happens | |
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97 result = self.game.check_enter_leave(self.screen) |
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98 handle_result(result, self) |
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99 |
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Some framework support for better message handling
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100 def mouse_move(self, event): |
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101 self.game.highlight_override = False |
93
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Detail view without any functionality.
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102 if not self.subwidgets: |
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103 self._mouse_move(event.pos) |
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104 |
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105 def _mouse_move(self, pos): |
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106 self.game.highlight_override = False |
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107 self.game.current_scene.mouse_move(pos) |
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108 self.game.old_pos = pos |
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109 |
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Transparent message dialogs.
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110 def show_message(self, message, style=None): |
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111 # Display the message as a modal dialog |
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112 MessageDialog(self.screen, message, 60, style=style).present() |
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113 # queue a redraw to show updated state |
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114 self.invalidate() |
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Improve cursor state handling, disable highlights on modal dialogs
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115 # The cursor could have gone anywhere |
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116 if self.subwidgets: |
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117 self.subwidgets[0]._mouse_move(mouse.get_pos()) |
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118 else: |
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119 self._mouse_move(mouse.get_pos()) |
133
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Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
129
diff
changeset
|
120 |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
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114
diff
changeset
|
121 def show_detail(self, detail): |
384
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Initial manual implementation.
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diff
changeset
|
122 self.clear_detail() |
603
3ce19d33b51f
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parents:
600
diff
changeset
|
123 detail_obj = self.game.set_current_detail(detail) |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
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parents:
522
diff
changeset
|
124 self.detail.set_image_rect(Rect((0, 0), detail_obj.get_detail_size())) |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
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parents:
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diff
changeset
|
125 self.add_centered(self.detail) |
603
3ce19d33b51f
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parents:
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diff
changeset
|
126 self.game.do_enter_detail() |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
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parents:
114
diff
changeset
|
127 |
204
407d23635343
Add a close button to the detail view
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parents:
201
diff
changeset
|
128 def clear_detail(self): |
407d23635343
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201
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changeset
|
129 """Hide the detail view""" |
603
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parents:
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|
130 if self.game.current_detail is not None: |
384
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changeset
|
131 self.remove(self.detail) |
603
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parents:
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diff
changeset
|
132 self.game.do_leave_detail() |
3ce19d33b51f
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parents:
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changeset
|
133 self.game.set_current_detail(None) |
397
b1dc0caec668
Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
134 self._mouse_move(mouse.get_pos()) |
204
407d23635343
Add a close button to the detail view
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parents:
201
diff
changeset
|
135 |
443
3dab4984cbd7
Redo way of reaching end screen
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diff
changeset
|
136 def end_game(self): |
460 | 137 self.screen.running = False |
443
3dab4984cbd7
Redo way of reaching end screen
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parents:
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diff
changeset
|
138 self.screen.shell.show_screen(self.screen.shell.end_screen) |
3dab4984cbd7
Redo way of reaching end screen
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parents:
411
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139 |
66
05346a412b55
A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents:
65
diff
changeset
|
140 |
114
13d8cb1d5962
Better cursor handling using draw_all() and mouse_delta().
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
141 class DetailWindow(Widget): |
187
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142 def __init__(self, screen): |
119
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diff
changeset
|
143 Widget.__init__(self) |
476
c72946d3a59a
Some minor pylint driven style fixes
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parents:
460
diff
changeset
|
144 self.image_rect = None |
187
fbfd8e748ac0
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parents:
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diff
changeset
|
145 self.screen = screen |
603
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diff
changeset
|
146 self.game = screen.game |
121
2f672e98d488
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120
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changeset
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147 self.border_width = 5 |
2f672e98d488
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parents:
120
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changeset
|
148 self.border_color = (0, 0, 0) |
217
146cec58ddd8
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parents:
210
diff
changeset
|
149 # parent only gets set when we get added to the scene |
146cec58ddd8
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parents:
210
diff
changeset
|
150 self.close = BoomButton('Close', self.close_but, screen) |
204
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diff
changeset
|
151 self.add(self.close) |
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changeset
|
152 |
217
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210
diff
changeset
|
153 def close_but(self): |
204
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parents:
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diff
changeset
|
154 self.parent.clear_detail() |
121
2f672e98d488
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Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
155 |
443
3dab4984cbd7
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diff
changeset
|
156 def end_game(self): |
3dab4984cbd7
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changeset
|
157 self.parent.end_game() |
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Redo way of reaching end screen
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parents:
411
diff
changeset
|
158 |
121
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
159 def set_image_rect(self, rect): |
2f672e98d488
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parents:
120
diff
changeset
|
160 bw = self.border_width |
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parents:
120
diff
changeset
|
161 self.image_rect = rect |
2f672e98d488
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parents:
120
diff
changeset
|
162 self.image_rect.topleft = (bw, bw) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
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parents:
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diff
changeset
|
163 self.set_rect(rect.inflate(bw * 2, bw * 2)) |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
164 self.close.rect.midbottom = rect.midbottom |
74
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diff
changeset
|
165 |
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diff
changeset
|
166 def draw(self, surface): |
398
1555677d86f6
Dim non-interactive screen regions for "modal" stuff.
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parents:
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diff
changeset
|
167 scene_surface = self.get_root().surface.subsurface(self.parent.rect) |
1555677d86f6
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parents:
397
diff
changeset
|
168 overlay = scene_surface.convert_alpha() |
1555677d86f6
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parents:
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diff
changeset
|
169 overlay.fill(Color(0, 0, 0, 191)) |
1555677d86f6
Dim non-interactive screen regions for "modal" stuff.
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parents:
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diff
changeset
|
170 scene_surface.blit(overlay, (0, 0)) |
603
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parents:
600
diff
changeset
|
171 self.game.current_detail.draw( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
172 surface.subsurface(self.image_rect), self) |
93
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Detail view without any functionality.
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diff
changeset
|
173 |
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diff
changeset
|
174 def mouse_down(self, event): |
319
fd849354be58
Mouse handling refactorings.
Jeremy Thurgood <firxen@gmail.com>
parents:
314
diff
changeset
|
175 self.mouse_move(event) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
176 if event.button != 1: # We have a right/middle click |
603
3ce19d33b51f
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Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
177 self.game.cancel_doodah(self.screen) |
397
b1dc0caec668
Improved mouse handling edge cases.
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parents:
384
diff
changeset
|
178 else: |
603
3ce19d33b51f
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Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
179 result = self.game.interact_detail( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
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parents:
528
diff
changeset
|
180 self.global_to_local(event.pos)) |
397
b1dc0caec668
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Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
181 handle_result(result, self) |
93
350ce4ebe122
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parents:
84
diff
changeset
|
182 |
350ce4ebe122
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parents:
84
diff
changeset
|
183 def mouse_move(self, event): |
160
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
184 self._mouse_move(event.pos) |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
185 |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
186 def _mouse_move(self, pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
187 self.game.highlight_override = False |
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parents:
600
diff
changeset
|
188 self.game.current_detail.mouse_move(self.global_to_local(pos)) |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
84
diff
changeset
|
189 |
210
eb101b6fb3dd
Transparent message dialogs.
Jeremy Thurgood <firxen@gmail.com>
parents:
204
diff
changeset
|
190 def show_message(self, message, style=None): |
eb101b6fb3dd
Transparent message dialogs.
Jeremy Thurgood <firxen@gmail.com>
parents:
204
diff
changeset
|
191 self.parent.show_message(message, style) |
134
faac82748f5a
Put the leg inside the cryo unit.
Jeremy Thurgood <firxen@gmail.com>
parents:
133
diff
changeset
|
192 self.invalidate() |
faac82748f5a
Put the leg inside the cryo unit.
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133
diff
changeset
|
193 |
93
350ce4ebe122
Detail view without any functionality.
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84
diff
changeset
|
194 |
613
44d4e3020874
Remove a lot of albow
Stefano Rivera <stefano@rivera.za.net>
parents:
603
diff
changeset
|
195 class ToolBar(Widget): |
93
350ce4ebe122
Detail view without any functionality.
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parents:
84
diff
changeset
|
196 def __init__(self, items): |
125
d3ca34a664fd
Some detail view and data cleanup.
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parents:
124
diff
changeset
|
197 for item in items: |
d3ca34a664fd
Some detail view and data cleanup.
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parents:
124
diff
changeset
|
198 item.height = BUTTON_SIZE |
411
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
199 self.bg_color = (31, 31, 31) |
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
200 |
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
201 def draw(self, surface): |
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
202 surface.fill(self.bg_color) |
0fc208423b98
Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
203 Row.draw(self, surface) |
74
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Hacky "detail view" widget prototype.
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diff
changeset
|
204 |
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Hacky "detail view" widget prototype.
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diff
changeset
|
205 |
114
13d8cb1d5962
Better cursor handling using draw_all() and mouse_delta().
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
|
206 class GameScreen(Screen, CursorWidget): |
614
974cc69d3762
Special cases aren't special enough to be named special.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
613
diff
changeset
|
207 def __init__(self, game_description): |
187
fbfd8e748ac0
Remove screen reference from State.
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parents:
167
diff
changeset
|
208 CursorWidget.__init__(self, self) |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
209 self.running = False |
581
7e4a20eb78b8
Pass game_description to all screens
Stefano Rivera <stefano@rivera.za.net>
parents:
576
diff
changeset
|
210 self.create_initial_state = game_description.initial_state |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
211 |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
212 def _clear_all(self): |
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
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parents:
99
diff
changeset
|
213 for widget in self.subwidgets[:]: |
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Make start new game start a new game. Add Resume to main menu
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parents:
99
diff
changeset
|
214 self.remove(widget) |
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Make start new game start a new game. Add Resume to main menu
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99
diff
changeset
|
215 |
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Make start new game start a new game. Add Resume to main menu
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parents:
99
diff
changeset
|
216 def start_game(self): |
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Make start new game start a new game. Add Resume to main menu
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99
diff
changeset
|
217 self._clear_all() |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
218 self.game = self.create_initial_state() |
187
fbfd8e748ac0
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parents:
167
diff
changeset
|
219 self.state_widget = StateWidget(self) |
29
6322d92dc8f0
Add state widget for rendering state.
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parents:
28
diff
changeset
|
220 self.add(self.state_widget) |
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Add state widget for rendering state.
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parents:
28
diff
changeset
|
221 |
187
fbfd8e748ac0
Remove screen reference from State.
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parents:
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diff
changeset
|
222 self.popup_menu = PopupMenu(self) |
70 | 223 self.menubutton = PopupMenuButton('Menu', |
224 action=self.popup_menu.show_menu) | |
74
75e1040a1121
Hacky "detail view" widget prototype.
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diff
changeset
|
225 |
36
31a431f795e1
Add a hand button placeholder
Neil Muller <neil@dip.sun.ac.za>
parents:
35
diff
changeset
|
226 self.handbutton = HandButton(action=self.hand_pressed) |
74
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diff
changeset
|
227 |
187
fbfd8e748ac0
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167
diff
changeset
|
228 self.inventory = InventoryView(self) |
93
350ce4ebe122
Detail view without any functionality.
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diff
changeset
|
229 |
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diff
changeset
|
230 self.toolbar = ToolBar([ |
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84
diff
changeset
|
231 self.menubutton, |
350ce4ebe122
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84
diff
changeset
|
232 self.handbutton, |
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84
diff
changeset
|
233 self.inventory, |
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diff
changeset
|
234 ]) |
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diff
changeset
|
235 self.toolbar.bottomleft = self.bottomleft |
350ce4ebe122
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diff
changeset
|
236 self.add(self.toolbar) |
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diff
changeset
|
237 |
100
b5b6cbf556e6
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parents:
99
diff
changeset
|
238 self.running = True |
34
e5c043aeed65
Inventory and items. And stuff.
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parents:
29
diff
changeset
|
239 |
144
29ba5456e8b3
Removed a bunch of cruft.
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139
diff
changeset
|
240 def enter_screen(self): |
29ba5456e8b3
Removed a bunch of cruft.
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diff
changeset
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241 CursorWidget.enter_screen(self) |
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242 |
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243 def leave_screen(self): |
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244 CursorWidget.leave_screen(self) |
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245 |
58 | 246 # Albow uses magic method names (command + '_cmd'). Yay. |
247 # Albow's search order means they need to be defined here, not in | |
248 # PopMenu, which is annoying. | |
249 def hide_cmd(self): | |
250 # This option does nothing, but the method needs to exist for albow | |
251 return | |
252 | |
253 def main_menu_cmd(self): | |
24
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254 self.shell.show_screen(self.shell.menu_screen) |
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255 |
69
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256 def quit_cmd(self): |
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257 self.shell.quit() |
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258 |
36
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Add a hand button placeholder
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259 def hand_pressed(self): |
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260 self.inventory.unselect() |
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261 |
105
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262 def begin_frame(self): |
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263 if self.running: |
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264 self.state_widget.animate() |
599
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265 |
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266 |
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267 class DefEndScreen(Screen): |
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268 """A placeholder 'Game Over' screen so people can get started easily""" |
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269 |
600
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270 def setup(self): |
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271 self.background = self.resource.get_image(('pyntnclick', 'end.png')) |
599
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272 |
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273 def draw(self, surface): |
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274 surface.blit(self.background, (0, 0)) |
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275 |
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276 |
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277 class DefMenuScreen(Screen): |
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278 """A placeholder Start screen so people can get started easily""" |
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279 |
600
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280 def setup(self): |
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281 self.background = self.resource.get_image(('pyntnclick', 'start.png')) |
599
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282 |
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283 def draw(self, surface): |
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284 surface.blit(self.background, (0, 0)) |