changeset 161:5184d30669b5

Fix handling of state on detail view dismissal.
author Jeremy Thurgood <firxen@gmail.com>
date Wed, 25 Aug 2010 08:19:38 +0200
parents a5a7bb2b4b9b
children 225e3a4b1e85
files gamelib/gamescreen.py gamelib/state.py
diffstat 2 files changed, 2 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/gamescreen.py	Wed Aug 25 08:09:59 2010 +0200
+++ b/gamelib/gamescreen.py	Wed Aug 25 08:19:38 2010 +0200
@@ -60,6 +60,7 @@
         if self.subwidgets:
             self.remove(self.detail)
             self.state.set_current_detail(None)
+            self._mouse_move(event.pos)
         else:
             result = self.state.interact(event.pos)
             if result:
--- a/gamelib/state.py	Wed Aug 25 08:09:59 2010 +0200
+++ b/gamelib/state.py	Wed Aug 25 08:19:38 2010 +0200
@@ -108,6 +108,7 @@
         else:
             self.current_detail = self.detail_views[name]
             self.current_scene._current_description = None
+            self.current_scene._current_thing = None
             return self.current_detail.get_detail_size()
 
     def add_inventory_item(self, name):