Mercurial > boomslang
annotate pyntnclick/gamescreen.py @ 603:3ce19d33b51f pyntnclick
Rename state to game to not cause confusion with the other state
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sat, 11 Feb 2012 20:09:47 +0200 |
parents | fabce47e542f |
children | 44d4e3020874 |
rev | line source |
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41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
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changeset
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1 # gamescreen.py |
24
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
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2 # Copyright Boomslang team, 2010 (see COPYING File) |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
|
3 # Main menu for the game |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
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4 |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
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changeset
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5 from albow.controls import Widget |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
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6 from albow.layout import Row |
26
0a68d137f509
Initial inventory palette thing.
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parents:
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changeset
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7 from albow.palette_view import PaletteView |
84
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Draw CursorWidget on top of StateWidget
Stefano Rivera <stefano@rivera.za.net>
parents:
83
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8 from pygame import Rect, mouse |
66
05346a412b55
A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents:
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9 from pygame.color import Color |
26
0a68d137f509
Initial inventory palette thing.
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parents:
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10 |
551 | 11 from pyntnclick.cursor import CursorWidget |
600
fabce47e542f
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents:
599
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12 from pyntnclick.engine import Screen |
553
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
551
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13 from pyntnclick.state import handle_result |
551 | 14 from pyntnclick.widgets import ( |
15 MessageDialog, BoomButton, HandButton, PopupMenu, PopupMenuButton) | |
26
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Initial inventory palette thing.
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parents:
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16 |
576
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
553
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17 # XXX: Need a way to get at the constants. |
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Classify constants, which involves a whole bunch of XXX comments
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parents:
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18 from pyntnclick.constants import GameConstants |
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Classify constants, which involves a whole bunch of XXX comments
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parents:
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19 constants = GameConstants() |
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Classify constants, which involves a whole bunch of XXX comments
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parents:
553
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20 SCREEN = constants.screen |
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Classify constants, which involves a whole bunch of XXX comments
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parents:
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21 BUTTON_SIZE = constants.button_size |
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Classify constants, which involves a whole bunch of XXX comments
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parents:
553
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22 SCENE_SIZE = constants.scene_size |
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Classify constants, which involves a whole bunch of XXX comments
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parents:
553
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23 LEAVE = constants.leave |
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
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24 |
201
9531a22721d1
Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents:
195
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changeset
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25 |
114
13d8cb1d5962
Better cursor handling using draw_all() and mouse_delta().
Jeremy Thurgood <firxen@gmail.com>
parents:
108
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26 class InventoryView(PaletteView): |
26
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Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
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27 |
40
9fdbfbc02a60
Minor build script and inventory fixes.
Jeremy Thurgood <firxen@gmail.com>
parents:
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28 sel_color = Color("yellow") |
26
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Initial inventory palette thing.
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29 sel_width = 2 |
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Initial inventory palette thing.
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30 |
187
fbfd8e748ac0
Remove screen reference from State.
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parents:
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changeset
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31 def __init__(self, screen): |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
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32 PaletteView.__init__(self, (BUTTON_SIZE, BUTTON_SIZE), 1, 6, |
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PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
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33 scrolling=True) |
407
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Fix cursor handling after message dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
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changeset
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34 self.screen = screen |
603
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Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
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35 self.game = screen.game |
187
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Remove screen reference from State.
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parents:
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36 self.state_widget = screen.state_widget |
26
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Initial inventory palette thing.
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parents:
24
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37 |
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Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
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38 def num_items(self): |
603
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Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
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39 return len(self.game.inventory) |
26
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Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
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40 |
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
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41 def draw_item(self, surface, item_no, rect): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
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42 item_image = self.game.inventory[item_no].get_inventory_image() |
411
0fc208423b98
Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
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43 surface.blit(item_image, rect, None) |
26
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Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
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44 |
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
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45 def click_item(self, item_no, event): |
603
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Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
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changeset
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46 item = self.game.inventory[item_no] |
147
a039d3b81b3d
Deselect tools and get to the Mess.
Jeremy Thurgood <firxen@gmail.com>
parents:
144
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47 if self.item_is_selected(item_no): |
a039d3b81b3d
Deselect tools and get to the Mess.
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parents:
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48 self.unselect() |
603
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parents:
600
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49 elif item.is_interactive(self.game.tool): |
3ce19d33b51f
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Neil Muller <neil@dip.sun.ac.za>
parents:
600
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50 result = item.interact(self.game.tool) |
384
56a05ae56574
Initial manual implementation.
Jeremy Thurgood <firxen@gmail.com>
parents:
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51 handle_result(result, self.state_widget) |
147
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Deselect tools and get to the Mess.
Jeremy Thurgood <firxen@gmail.com>
parents:
144
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52 else: |
603
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Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
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53 self.game.set_tool(self.game.inventory[item_no]) |
26
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Initial inventory palette thing.
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parents:
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54 |
407
c7a6846262e3
Fix cursor handling after message dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
401
diff
changeset
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55 def mouse_down(self, event): |
c7a6846262e3
Fix cursor handling after message dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
401
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changeset
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56 if event.button != 1: |
603
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Neil Muller <neil@dip.sun.ac.za>
parents:
600
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57 self.game.cancel_doodah(self.screen) |
407
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Fix cursor handling after message dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
401
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58 else: |
411
0fc208423b98
Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
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59 PaletteView.mouse_down(self, event) |
407
c7a6846262e3
Fix cursor handling after message dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
401
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changeset
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60 |
26
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parents:
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61 def item_is_selected(self, item_no): |
603
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parents:
600
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62 return self.game.tool is self.game.inventory[item_no] |
26
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Initial inventory palette thing.
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parents:
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63 |
36
31a431f795e1
Add a hand button placeholder
Neil Muller <neil@dip.sun.ac.za>
parents:
35
diff
changeset
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64 def unselect(self): |
603
3ce19d33b51f
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Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
65 self.game.set_tool(None) |
24
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
|
66 |
40
9fdbfbc02a60
Minor build script and inventory fixes.
Jeremy Thurgood <firxen@gmail.com>
parents:
36
diff
changeset
|
67 |
114
13d8cb1d5962
Better cursor handling using draw_all() and mouse_delta().
Jeremy Thurgood <firxen@gmail.com>
parents:
108
diff
changeset
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68 class StateWidget(Widget): |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
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69 |
187
fbfd8e748ac0
Remove screen reference from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
167
diff
changeset
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70 def __init__(self, screen): |
114
13d8cb1d5962
Better cursor handling using draw_all() and mouse_delta().
Jeremy Thurgood <firxen@gmail.com>
parents:
108
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71 Widget.__init__(self, Rect(0, 0, SCENE_SIZE[0], SCENE_SIZE[1])) |
187
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Remove screen reference from State.
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parents:
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72 self.screen = screen |
603
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Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
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73 self.game = screen.game |
187
fbfd8e748ac0
Remove screen reference from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
167
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changeset
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74 self.detail = DetailWindow(screen) |
29
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Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
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75 |
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
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76 def draw(self, surface): |
603
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Rename state to game to not cause confusion with the other state
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parents:
600
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changeset
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77 if self.game.previous_scene and self.game.do_check == LEAVE: |
515
fda2b3a2f2e9
Remove drawing logic from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
512
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78 # We still need to handle leave events, so still display the scene |
603
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parents:
600
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79 self.game.previous_scene.draw(surface, self) |
515
fda2b3a2f2e9
Remove drawing logic from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
512
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80 else: |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
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81 self.game.current_scene.draw(surface, self) |
515
fda2b3a2f2e9
Remove drawing logic from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
512
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changeset
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82 |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
70
diff
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83 def mouse_down(self, event): |
319
fd849354be58
Mouse handling refactorings.
Jeremy Thurgood <firxen@gmail.com>
parents:
314
diff
changeset
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84 self.mouse_move(event) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
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85 if event.button != 1: # We have a right/middle click |
603
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Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
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86 self.game.cancel_doodah(self.screen) |
397
b1dc0caec668
Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
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87 elif self.subwidgets: |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
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88 self.clear_detail() |
161
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Fix handling of state on detail view dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
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89 self._mouse_move(event.pos) |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
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parents:
114
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90 else: |
603
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Neil Muller <neil@dip.sun.ac.za>
parents:
600
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91 result = self.game.interact(event.pos) |
201
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Add support for lists of results
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92 handle_result(result, self) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
70
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93 |
105
65976205fc2d
Rough Stab at basic animation support
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94 def animate(self): |
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95 if self.game.animate(): |
105
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Rough Stab at basic animation support
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96 # queue a redraw |
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97 self.invalidate() |
120 | 98 # We do this here so we can get enter and leave events regardless |
99 # of what happens | |
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100 result = self.game.check_enter_leave(self.screen) |
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101 handle_result(result, self) |
105
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Rough Stab at basic animation support
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parents:
100
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102 |
63
3087be3463e0
Some framework support for better message handling
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103 def mouse_move(self, event): |
603
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parents:
600
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104 self.game.highlight_override = False |
93
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Detail view without any functionality.
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parents:
84
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105 if not self.subwidgets: |
160
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Fix mouse_move() handling after dismissing message.
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106 self._mouse_move(event.pos) |
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107 |
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Fix mouse_move() handling after dismissing message.
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parents:
147
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108 def _mouse_move(self, pos): |
603
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parents:
600
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109 self.game.highlight_override = False |
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parents:
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110 self.game.current_scene.mouse_move(pos) |
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parents:
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111 self.game.old_pos = pos |
29
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112 |
210
eb101b6fb3dd
Transparent message dialogs.
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113 def show_message(self, message, style=None): |
133
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Better map handling, detail_view stuff in Result.
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parents:
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114 # Display the message as a modal dialog |
210
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Transparent message dialogs.
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115 MessageDialog(self.screen, message, 60, style=style).present() |
133
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Better map handling, detail_view stuff in Result.
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116 # queue a redraw to show updated state |
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Better map handling, detail_view stuff in Result.
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117 self.invalidate() |
139
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Improve cursor state handling, disable highlights on modal dialogs
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118 # The cursor could have gone anywhere |
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|
119 if self.subwidgets: |
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Fix mouse_move() handling after dismissing message.
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120 self.subwidgets[0]._mouse_move(mouse.get_pos()) |
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Fix mouse_move() handling after dismissing message.
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parents:
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diff
changeset
|
121 else: |
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Fix mouse_move() handling after dismissing message.
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parents:
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diff
changeset
|
122 self._mouse_move(mouse.get_pos()) |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
129
diff
changeset
|
123 |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
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parents:
114
diff
changeset
|
124 def show_detail(self, detail): |
384
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diff
changeset
|
125 self.clear_detail() |
603
3ce19d33b51f
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parents:
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diff
changeset
|
126 detail_obj = self.game.set_current_detail(detail) |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
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parents:
522
diff
changeset
|
127 self.detail.set_image_rect(Rect((0, 0), detail_obj.get_detail_size())) |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
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parents:
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diff
changeset
|
128 self.add_centered(self.detail) |
603
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parents:
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diff
changeset
|
129 self.game.do_enter_detail() |
119
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Hook up "detail view" scenes.
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parents:
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diff
changeset
|
130 |
204
407d23635343
Add a close button to the detail view
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201
diff
changeset
|
131 def clear_detail(self): |
407d23635343
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changeset
|
132 """Hide the detail view""" |
603
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diff
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|
133 if self.game.current_detail is not None: |
384
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diff
changeset
|
134 self.remove(self.detail) |
603
3ce19d33b51f
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parents:
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diff
changeset
|
135 self.game.do_leave_detail() |
3ce19d33b51f
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Neil Muller <neil@dip.sun.ac.za>
parents:
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diff
changeset
|
136 self.game.set_current_detail(None) |
397
b1dc0caec668
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Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
137 self._mouse_move(mouse.get_pos()) |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
138 |
443
3dab4984cbd7
Redo way of reaching end screen
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411
diff
changeset
|
139 def end_game(self): |
460 | 140 self.screen.running = False |
443
3dab4984cbd7
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411
diff
changeset
|
141 self.screen.shell.show_screen(self.screen.shell.end_screen) |
3dab4984cbd7
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411
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142 |
66
05346a412b55
A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents:
65
diff
changeset
|
143 |
114
13d8cb1d5962
Better cursor handling using draw_all() and mouse_delta().
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parents:
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diff
changeset
|
144 class DetailWindow(Widget): |
187
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diff
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145 def __init__(self, screen): |
119
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diff
changeset
|
146 Widget.__init__(self) |
476
c72946d3a59a
Some minor pylint driven style fixes
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parents:
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diff
changeset
|
147 self.image_rect = None |
187
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diff
changeset
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148 self.screen = screen |
603
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diff
changeset
|
149 self.game = screen.game |
121
2f672e98d488
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diff
changeset
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150 self.border_width = 5 |
2f672e98d488
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parents:
120
diff
changeset
|
151 self.border_color = (0, 0, 0) |
217
146cec58ddd8
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parents:
210
diff
changeset
|
152 # parent only gets set when we get added to the scene |
146cec58ddd8
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parents:
210
diff
changeset
|
153 self.close = BoomButton('Close', self.close_but, screen) |
204
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diff
changeset
|
154 self.add(self.close) |
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diff
changeset
|
155 |
217
146cec58ddd8
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210
diff
changeset
|
156 def close_but(self): |
204
407d23635343
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parents:
201
diff
changeset
|
157 self.parent.clear_detail() |
121
2f672e98d488
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parents:
120
diff
changeset
|
158 |
443
3dab4984cbd7
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diff
changeset
|
159 def end_game(self): |
3dab4984cbd7
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diff
changeset
|
160 self.parent.end_game() |
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Redo way of reaching end screen
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diff
changeset
|
161 |
121
2f672e98d488
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parents:
120
diff
changeset
|
162 def set_image_rect(self, rect): |
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parents:
120
diff
changeset
|
163 bw = self.border_width |
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parents:
120
diff
changeset
|
164 self.image_rect = rect |
2f672e98d488
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parents:
120
diff
changeset
|
165 self.image_rect.topleft = (bw, bw) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
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parents:
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diff
changeset
|
166 self.set_rect(rect.inflate(bw * 2, bw * 2)) |
204
407d23635343
Add a close button to the detail view
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parents:
201
diff
changeset
|
167 self.close.rect.midbottom = rect.midbottom |
74
75e1040a1121
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diff
changeset
|
168 |
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Hacky "detail view" widget prototype.
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diff
changeset
|
169 def draw(self, surface): |
398
1555677d86f6
Dim non-interactive screen regions for "modal" stuff.
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parents:
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diff
changeset
|
170 scene_surface = self.get_root().surface.subsurface(self.parent.rect) |
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parents:
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diff
changeset
|
171 overlay = scene_surface.convert_alpha() |
1555677d86f6
Dim non-interactive screen regions for "modal" stuff.
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diff
changeset
|
172 overlay.fill(Color(0, 0, 0, 191)) |
1555677d86f6
Dim non-interactive screen regions for "modal" stuff.
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diff
changeset
|
173 scene_surface.blit(overlay, (0, 0)) |
603
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parents:
600
diff
changeset
|
174 self.game.current_detail.draw( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
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parents:
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diff
changeset
|
175 surface.subsurface(self.image_rect), self) |
93
350ce4ebe122
Detail view without any functionality.
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diff
changeset
|
176 |
350ce4ebe122
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diff
changeset
|
177 def mouse_down(self, event): |
319
fd849354be58
Mouse handling refactorings.
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parents:
314
diff
changeset
|
178 self.mouse_move(event) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
179 if event.button != 1: # We have a right/middle click |
603
3ce19d33b51f
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parents:
600
diff
changeset
|
180 self.game.cancel_doodah(self.screen) |
397
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384
diff
changeset
|
181 else: |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
182 result = self.game.interact_detail( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
183 self.global_to_local(event.pos)) |
397
b1dc0caec668
Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
184 handle_result(result, self) |
93
350ce4ebe122
Detail view without any functionality.
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parents:
84
diff
changeset
|
185 |
350ce4ebe122
Detail view without any functionality.
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parents:
84
diff
changeset
|
186 def mouse_move(self, event): |
160
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
187 self._mouse_move(event.pos) |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
188 |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
189 def _mouse_move(self, pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
190 self.game.highlight_override = False |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
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parents:
600
diff
changeset
|
191 self.game.current_detail.mouse_move(self.global_to_local(pos)) |
93
350ce4ebe122
Detail view without any functionality.
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parents:
84
diff
changeset
|
192 |
210
eb101b6fb3dd
Transparent message dialogs.
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parents:
204
diff
changeset
|
193 def show_message(self, message, style=None): |
eb101b6fb3dd
Transparent message dialogs.
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parents:
204
diff
changeset
|
194 self.parent.show_message(message, style) |
134
faac82748f5a
Put the leg inside the cryo unit.
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parents:
133
diff
changeset
|
195 self.invalidate() |
faac82748f5a
Put the leg inside the cryo unit.
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133
diff
changeset
|
196 |
93
350ce4ebe122
Detail view without any functionality.
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84
diff
changeset
|
197 |
114
13d8cb1d5962
Better cursor handling using draw_all() and mouse_delta().
Jeremy Thurgood <firxen@gmail.com>
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108
diff
changeset
|
198 class ToolBar(Row): |
93
350ce4ebe122
Detail view without any functionality.
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parents:
84
diff
changeset
|
199 def __init__(self, items): |
125
d3ca34a664fd
Some detail view and data cleanup.
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parents:
124
diff
changeset
|
200 for item in items: |
d3ca34a664fd
Some detail view and data cleanup.
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parents:
124
diff
changeset
|
201 item.height = BUTTON_SIZE |
93
350ce4ebe122
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parents:
84
diff
changeset
|
202 Row.__init__(self, items, spacing=0, width=SCREEN[0]) |
411
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
203 self.bg_color = (31, 31, 31) |
0fc208423b98
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parents:
407
diff
changeset
|
204 |
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
205 def draw(self, surface): |
0fc208423b98
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407
diff
changeset
|
206 surface.fill(self.bg_color) |
0fc208423b98
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parents:
407
diff
changeset
|
207 Row.draw(self, surface) |
74
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diff
changeset
|
208 |
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diff
changeset
|
209 |
114
13d8cb1d5962
Better cursor handling using draw_all() and mouse_delta().
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diff
changeset
|
210 class GameScreen(Screen, CursorWidget): |
581
7e4a20eb78b8
Pass game_description to all screens
Stefano Rivera <stefano@rivera.za.net>
parents:
576
diff
changeset
|
211 def __init__(self, shell, game_description): |
187
fbfd8e748ac0
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parents:
167
diff
changeset
|
212 CursorWidget.__init__(self, self) |
84
c76f2fad2af5
Draw CursorWidget on top of StateWidget
Stefano Rivera <stefano@rivera.za.net>
parents:
83
diff
changeset
|
213 Screen.__init__(self, shell) |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
214 self.running = False |
581
7e4a20eb78b8
Pass game_description to all screens
Stefano Rivera <stefano@rivera.za.net>
parents:
576
diff
changeset
|
215 self.create_initial_state = game_description.initial_state |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
216 |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
217 def _clear_all(self): |
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
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parents:
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diff
changeset
|
218 for widget in self.subwidgets[:]: |
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Make start new game start a new game. Add Resume to main menu
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diff
changeset
|
219 self.remove(widget) |
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Make start new game start a new game. Add Resume to main menu
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diff
changeset
|
220 |
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parents:
99
diff
changeset
|
221 def start_game(self): |
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
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99
diff
changeset
|
222 self._clear_all() |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
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parents:
600
diff
changeset
|
223 self.game = self.create_initial_state() |
187
fbfd8e748ac0
Remove screen reference from State.
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parents:
167
diff
changeset
|
224 self.state_widget = StateWidget(self) |
29
6322d92dc8f0
Add state widget for rendering state.
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parents:
28
diff
changeset
|
225 self.add(self.state_widget) |
6322d92dc8f0
Add state widget for rendering state.
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parents:
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diff
changeset
|
226 |
187
fbfd8e748ac0
Remove screen reference from State.
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167
diff
changeset
|
227 self.popup_menu = PopupMenu(self) |
70 | 228 self.menubutton = PopupMenuButton('Menu', |
229 action=self.popup_menu.show_menu) | |
74
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Hacky "detail view" widget prototype.
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diff
changeset
|
230 |
36
31a431f795e1
Add a hand button placeholder
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parents:
35
diff
changeset
|
231 self.handbutton = HandButton(action=self.hand_pressed) |
74
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diff
changeset
|
232 |
187
fbfd8e748ac0
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diff
changeset
|
233 self.inventory = InventoryView(self) |
93
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diff
changeset
|
234 |
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diff
changeset
|
235 self.toolbar = ToolBar([ |
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diff
changeset
|
236 self.menubutton, |
350ce4ebe122
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84
diff
changeset
|
237 self.handbutton, |
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84
diff
changeset
|
238 self.inventory, |
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84
diff
changeset
|
239 ]) |
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parents:
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diff
changeset
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240 self.toolbar.bottomleft = self.bottomleft |
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241 self.add(self.toolbar) |
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242 |
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243 self.running = True |
34
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244 |
144
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245 def enter_screen(self): |
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246 CursorWidget.enter_screen(self) |
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247 |
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248 def leave_screen(self): |
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249 CursorWidget.leave_screen(self) |
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250 |
58 | 251 # Albow uses magic method names (command + '_cmd'). Yay. |
252 # Albow's search order means they need to be defined here, not in | |
253 # PopMenu, which is annoying. | |
254 def hide_cmd(self): | |
255 # This option does nothing, but the method needs to exist for albow | |
256 return | |
257 | |
258 def main_menu_cmd(self): | |
24
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259 self.shell.show_screen(self.shell.menu_screen) |
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260 |
69
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261 def quit_cmd(self): |
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262 self.shell.quit() |
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263 |
36
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264 def hand_pressed(self): |
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265 self.inventory.unselect() |
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266 |
105
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267 def begin_frame(self): |
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268 if self.running: |
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269 self.state_widget.animate() |
599
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270 |
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271 |
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272 class DefEndScreen(Screen): |
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273 """A placeholder 'Game Over' screen so people can get started easily""" |
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274 |
600
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275 def setup(self): |
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276 self.background = self.resource.get_image(('pyntnclick', 'end.png')) |
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277 |
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278 def draw(self, surface): |
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279 surface.blit(self.background, (0, 0)) |
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280 |
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281 |
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282 class DefMenuScreen(Screen): |
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283 """A placeholder Start screen so people can get started easily""" |
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284 |
600
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285 def setup(self): |
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286 self.background = self.resource.get_image(('pyntnclick', 'start.png')) |
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287 |
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288 def draw(self, surface): |
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289 surface.blit(self.background, (0, 0)) |