Mercurial > boomslang
annotate gamelib/scenes/cryo.py @ 137:17411b984dc2
Fix descriptions. And call Demeter's police down upon me.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Tue, 24 Aug 2010 20:51:40 +0200 |
parents | d264850806dc |
children | 4f18e68fd0dc |
rev | line source |
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1 """Cryo room where the prisoner starts out.""" |
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2 |
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3 import random |
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4 |
135 | 5 from gamelib import speech |
6 from gamelib.cursor import CursorSprite | |
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7 from gamelib.state import Scene, Item, Thing, Result, \ |
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8 InteractImage, InteractNoImage, InteractRectUnion, \ |
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9 InteractAnimated |
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10 |
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11 |
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12 class Cryo(Scene): |
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13 |
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14 FOLDER = "cryo" |
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15 BACKGROUND = "cryo_room.png" |
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16 |
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17 INITIAL_DATA = { |
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18 'accessible': True, |
120 | 19 'greet' : True |
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20 } |
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21 |
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22 def __init__(self, state): |
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23 super(Cryo, self).__init__(state) |
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24 self.add_item(TitaniumLeg("titanium_leg")) |
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25 self.add_thing(CryoUnitAlpha()) |
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26 self.add_thing(CryoRoomDoor()) |
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27 self.add_thing(CryoComputer()) |
35 | 28 |
120 | 29 def enter(self): |
30 if self.get_data('greet'): | |
31 self.set_data('greet', False) | |
32 return Result("Greetings Prisoner id. You have woken early under" | |
33 " the terms of the emergency conscription act to help with" | |
34 " repairs to the ship. Your behaviour during this time will" | |
35 " be added to your record and will be relayed to " | |
36 " prison officials when we reach the destination." | |
37 " Please report to the bridge.") | |
35 | 38 |
39 | |
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40 class TitaniumLeg(Item): |
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41 "Titanium leg, found on a piratical corpse." |
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42 |
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43 INVENTORY_IMAGE = "titanium_femur.png" |
135 | 44 CURSOR = CursorSprite('titanium_femur_cursor.png', 47, 3) |
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45 |
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46 |
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47 class CryoUnitAlpha(Thing): |
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48 "Cryo unit containing titanium leg." |
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49 |
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50 NAME = "cryo.unit.1" |
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51 |
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52 INTERACTS = { |
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53 "unit": InteractRectUnion(( |
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54 (520, 430, 80, 50), |
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55 (550, 470, 90, 60), |
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56 (600, 510, 60, 40), |
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57 )) |
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58 } |
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59 |
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60 INITIAL = "unit" |
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61 |
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62 INITIAL_DATA = { |
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63 'contains_titanium_leg': True, |
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64 } |
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65 |
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66 def interact_without(self): |
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67 return Result(detail_view='cryo_detail') |
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68 |
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69 def get_description(self): |
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70 if self.get_data('contains_titanium_leg'): |
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71 return "A broken cryo chamber, with an poor unfortunate corpse inside" |
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72 return "A broken cryo chamber. The corpse inside is missing a leg" |
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73 |
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74 |
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75 class CryoRoomDoor(Thing): |
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76 "Door to the cryo room." |
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77 |
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78 NAME = "cryo.door" |
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79 |
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80 INTERACTS = { |
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81 "shut": InteractNoImage(290, 260, 99, 152), |
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82 "ajar": InteractImage(290, 260, "door_ajar.png"), |
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83 "open": InteractImage(290, 260, "door_open.png"), |
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84 } |
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85 |
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86 INITIAL = "shut" |
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87 |
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88 INITIAL_DATA = { |
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89 'door': "shut", |
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90 } |
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91 |
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92 SPEECH = [ |
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93 "Sadly, this isn't that sort of game.", |
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94 "Your valiant efforts are foiled by the Evil Game Designer.", |
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95 "The door resists. Try something else, perhaps?", |
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96 "You bang on the door with the titanium femur. It makes a clanging sound.", |
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97 ] |
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98 |
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99 def interact_with_titanium_leg(self, item): |
95
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100 if self.get_data('door') == "ajar": |
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101 self.open_door() |
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102 return Result("You wedge the titanium femur into the chain and twist. With a satisfying *snap*, the chain breaks and the door opens.") |
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103 elif self.get_data('door') == "shut": |
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104 text = "You bang on the door with the titanium femur. It makes a clanging sound." |
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105 speech.say(self.name, text) |
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106 return Result(text) |
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107 else: |
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108 return Result("You wave the femur in the doorway. Nothing happens.") |
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109 |
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110 def interact_without(self): |
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111 if self.get_data('door') == "shut": |
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112 self.half_open_door() |
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113 if self.get_data('door') != "open": |
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114 return Result("It moves slightly and then stops. A chain on the other side is preventing it from opening completely.") |
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115 else: |
131 | 116 self.state.set_current_scene('map') |
117 return Result("You leave the room, hoping to never return.") | |
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118 |
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119 def interact_default(self, item): |
78 | 120 return Result(random.choice([ |
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121 "Sadly, this isn't that sort of game.", |
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122 "Your valiant efforts are foiled by the Evil Game Designer.", |
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123 "The door resists. Try something else, perhaps?", |
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124 ])) |
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125 |
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126 def is_interactive(self): |
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127 return True |
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128 |
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129 def half_open_door(self): |
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130 self.set_data('door', "ajar") |
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131 self.set_interact("ajar") |
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132 |
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133 def open_door(self): |
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134 self.set_data('door', "open") |
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135 self.set_interact("open") |
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136 self.state.scenes['bridge'].set_data('accessible', True) |
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137 self.state.remove_inventory_item('titanium_leg') |
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138 |
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139 def get_description(self): |
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140 if self.get_data('door') == "open": |
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141 return 'An open doorway leads to the rest of the ship.' |
103 | 142 elif self.get_data('door') == "ajar": |
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143 return "A rusty door. It can't open all the way because of a chain on the other side." |
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144 return 'A rusty door. It is currently closed.' |
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145 |
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Cryo door, titanium leg and some interaction prototypes.
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146 |
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147 class CryoComputer(Thing): |
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148 "Computer in the cryo room." |
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149 |
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150 NAME = "cryo.computer" |
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151 |
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152 INTERACTS = { |
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153 "info": InteractAnimated(416, 290, ["comp_info.png", "comp_warn.png"], |
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154 10), |
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155 "warn": InteractImage(416, 290, "comp_warn.png"), |
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156 "error": InteractImage(416, 290, "comp_error.png"), |
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157 } |
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158 |
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159 INITIAL = "info" |
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160 |
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161 |
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162 class TitaniumLegThing(Thing): |
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163 "Triangle in the cryo room." |
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164 |
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165 NAME = "cryo.titanium_leg" |
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166 |
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167 INTERACTS = { |
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168 "leg": InteractImage(50, 50, "triangle.png"), |
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169 } |
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170 |
134
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171 INITIAL = "leg" |
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172 |
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173 def interact_without(self): |
134
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174 self.state.add_inventory_item('titanium_leg') |
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175 self.state.current_scene.things['cryo.unit.1'].set_data('contains_titanium_leg', False) |
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176 self.scene.remove_thing(self) |
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177 return Result("The skeletal occupant of this cryo unit has an artificial femur made of titanium. You take it.") |
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178 |
136
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179 def get_description(self): |
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180 return "This femur looks synthetic." |
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181 |
119
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182 |
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183 class CryoUnitWithCorpse(Scene): |
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184 |
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185 FOLDER = "cryo" |
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186 BACKGROUND = "cryo_unit_detail.png" |
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187 NAME = "cryo_detail" |
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188 |
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189 SIZE = (300, 300) |
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190 |
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191 def __init__(self, state): |
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192 super(CryoUnitWithCorpse, self).__init__(state) |
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193 self.add_thing(TitaniumLegThing()) |
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194 |
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195 |
28
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196 SCENES = [Cryo] |
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197 DETAIL_VIEWS = [CryoUnitWithCorpse] |