Mercurial > sypikslang
graph
-
Rename 'Exit' button on results view to 'Next Turn' for clarity.Thu, 10 May 2012 00:52:38 +0200, by Simon Cross
-
Research area screenshot for day 4 (Wednesday) at r120.Thu, 10 May 2012 00:27:04 +0200, by Simon Cross
-
Use TextBoxes for some stuffWed, 09 May 2012 23:27:44 +0200, by Neil Muller
-
Add more logic around resizing surfacesWed, 09 May 2012 23:27:10 +0200, by Neil Muller
-
mergeWed, 09 May 2012 23:23:00 +0200, by Rizmari Versfeld
-
upgrade research tree visualizationWed, 09 May 2012 23:22:42 +0200, by Rizmari Versfeld
-
Marine beasts!Wed, 09 May 2012 23:20:04 +0200, by Jeremy Thurgood
-
Rearrange SCIENCE a bit.Wed, 09 May 2012 23:10:29 +0200, by Jeremy Thurgood
-
mergeWed, 09 May 2012 23:03:45 +0200, by Rizmari Versfeld
-
added textboxWed, 09 May 2012 23:01:16 +0200, by Rizmari Versfeld
-
Add Simon to license file + readmeWed, 09 May 2012 22:40:40 +0200, by Neil Muller
-
Merge changes.Wed, 09 May 2012 22:37:49 +0200, by Simon Cross
-
Auto-downsize fonts on BigButtons that are too large.Wed, 09 May 2012 22:37:07 +0200, by Simon Cross
-
Display strings for reputation (needs more levels)Wed, 09 May 2012 22:37:02 +0200, by Neil Muller
-
Save turn numberWed, 09 May 2012 22:31:49 +0200, by Neil Muller
-
Save at the right place.Wed, 09 May 2012 22:23:55 +0200, by Jeremy Thurgood
-
Refactor out a bunch of common gui code stuff (since Jermery's not touching this)Wed, 09 May 2012 22:19:09 +0200, by Neil Muller
-
pyflakes stuff fixedWed, 09 May 2012 22:18:09 +0200, by Rizmari Versfeld
-
mergeWed, 09 May 2012 22:15:03 +0200, by Rizmari Versfeld
-
mergeWed, 09 May 2012 22:14:13 +0200, by Rizmari Versfeld
-
removed unnecessary bitWed, 09 May 2012 22:13:31 +0200, by Rizmari Versfeld
-
pep8hg pushhg pushWed, 09 May 2012 22:11:52 +0200, by Rizmari Versfeld
-
added visualization for research treeWed, 09 May 2012 22:10:22 +0200, by Rizmari Versfeld
-
Research points allocated based on milestone.Wed, 09 May 2012 22:13:15 +0200, by Jeremy Thurgood
-
The game can endWed, 09 May 2012 22:03:07 +0200, by Neil Muller
-
I shall pretend I did not touch the GUI, even though I added a myriad copies of some extra widgets.Wed, 09 May 2012 21:50:29 +0200, by Jeremy Thurgood
-
Some milestones.Wed, 09 May 2012 21:43:04 +0200, by Jeremy Thurgood
-
Add mission for taking over the world.Wed, 09 May 2012 21:26:30 +0200, by Simon Cross
-
Sanity-check research, schematic and mission classes. (Ironic, no?)Wed, 09 May 2012 21:22:10 +0200, by Jeremy Thurgood
-
Display long ddescription on mission screenWed, 09 May 2012 21:16:53 +0200, by Neil Muller
-
Fix typoWed, 09 May 2012 21:10:45 +0200, by Neil Muller
-
Better mission data management.Wed, 09 May 2012 21:08:29 +0200, by Jeremy Thurgood
-
Add robustness around the savefile stuffWed, 09 May 2012 20:30:25 +0200, by Neil Muller
-
Fix typo.Wed, 09 May 2012 20:21:39 +0200, by Simon Cross
-
Autosave & load supportWed, 09 May 2012 20:07:14 +0200, by Neil Muller
-
Fix method name assumption bugWed, 09 May 2012 20:06:44 +0200, by Neil Muller
-
Serialize as list, since json complainsWed, 09 May 2012 20:05:53 +0200, by Neil Muller
-
Propaganda! Also, a fix to blueprint breakthroughs.Wed, 09 May 2012 20:02:28 +0200, by Jeremy Thurgood
-
Add some gameplay fluff text in readmeWed, 09 May 2012 18:12:01 +0200, by Neil Muller
-
Note license in REAMDEWed, 09 May 2012 18:07:42 +0200, by Neil Muller
-
Hook up simplistic equipment screenWed, 09 May 2012 16:51:26 +0200, by Neil Muller
-
Hook up basic results screenWed, 09 May 2012 13:03:39 +0200, by Neil Muller
-
Refactor message handling so we can deal with in the guiWed, 09 May 2012 12:08:44 +0200, by Neil Muller
-
centering buttonsWed, 09 May 2012 00:31:11 +0200, by Rizmari Versfeld
-
mergeWed, 09 May 2012 00:28:46 +0200, by Rizmari Versfeld
-
prettifiedWed, 09 May 2012 00:27:08 +0200, by Rizmari Versfeld
-
renamed imagesWed, 09 May 2012 00:14:38 +0200, by Rizmari Versfeld
-
added imagesWed, 09 May 2012 00:11:06 +0200, by Rizmari Versfeld
-
prettified main menu - temp backgroundWed, 09 May 2012 00:08:57 +0200, by Rizmari Versfeld
-
Only one schematic per turn, please.Wed, 09 May 2012 00:25:58 +0200, by Jeremy Thurgood
-
Very basic mission supportWed, 09 May 2012 00:11:51 +0200, by Neil Muller
-
fucking pep8Tue, 08 May 2012 23:11:03 +0200, by Rizmari Versfeld
-
fucking pep8Tue, 08 May 2012 23:10:10 +0200, by Rizmari Versfeld
-
fucking pep8Tue, 08 May 2012 23:08:51 +0200, by Rizmari Versfeld
-
fixed widget drawing bugsTue, 08 May 2012 23:05:58 +0200, by Rizmari Versfeld
-
Tweak label handling. Show money as wellTue, 08 May 2012 22:28:00 +0200, by Neil Muller
-
Add development and activity screensTue, 08 May 2012 22:04:11 +0200, by Neil Muller
-
Display available pointsTue, 08 May 2012 21:06:08 +0200, by Neil Muller
-
Add text labelTue, 08 May 2012 21:05:54 +0200, by Neil Muller
-
Remove duplicate point tracking. Rename classes for future refactoringTue, 08 May 2012 20:51:53 +0200, by Neil Muller
-
Make button font a parameter. Tweak indication of points to be spentTue, 08 May 2012 17:29:02 +0200, by Neil Muller
-
Add no-sound option (slow shutdown bug workaround)Tue, 08 May 2012 16:27:44 +0200, by Neil Muller
-
Hack in turn progressionMon, 07 May 2012 23:41:00 +0200, by Neil Muller
-
Check can_spend in science buttonMon, 07 May 2012 23:20:59 +0200, by Neil Muller
-
Check for multiple points in can_spendMon, 07 May 2012 23:20:41 +0200, by Neil Muller
-
Tweak science buttonsMon, 07 May 2012 23:13:05 +0200, by Neil Muller
-
Start adding science buttonsMon, 07 May 2012 22:54:15 +0200, by Neil Muller
-
Make text drawing easier to poke at for subclassesMon, 07 May 2012 22:53:18 +0200, by Neil Muller
-
Power and reliability.Mon, 07 May 2012 22:43:54 +0200, by Jeremy Thurgood
-
Split gui stuff out of main.pyMon, 07 May 2012 22:10:26 +0200, by Neil Muller
-
Move engine stuff into it's own fileMon, 07 May 2012 21:55:55 +0200, by Neil Muller
-
Consilidate engine stuff and eventify window stack manipulationMon, 07 May 2012 21:51:36 +0200, by Neil Muller
-
Flag run_game as executableMon, 07 May 2012 21:25:11 +0200, by Neil Muller
-
Product -> Schematic.Mon, 07 May 2012 21:24:23 +0200, by Jeremy Thurgood
-
Factor out some constantsMon, 07 May 2012 21:23:54 +0200, by Neil Muller
-
Better science saving.Mon, 07 May 2012 21:10:25 +0200, by Jeremy Thurgood
-
Less getattr/isinstance silliness.Mon, 07 May 2012 21:07:48 +0200, by Jeremy Thurgood
-
Refactor missions and sciences a bit to reduce duplication.Mon, 07 May 2012 20:44:27 +0200, by Jeremy Thurgood
-
IdiomaticMon, 07 May 2012 16:53:18 +0200, by Neil Muller
-
Play with the gui stuff a bitMon, 07 May 2012 16:51:52 +0200, by Neil Muller
-
Change initial mission creation logic to look for leaf classesMon, 07 May 2012 14:00:18 +0200, by Neil Muller
-
Add can_attempt method for future flexibilityMon, 07 May 2012 13:59:50 +0200, by Neil Muller
-
merge commitMon, 07 May 2012 00:27:59 +0200, by Rizmari Versfeld
-
fixed more pep8 issuesMon, 07 May 2012 00:26:55 +0200, by Rizmari Versfeld
-
fixed pep8 issuesMon, 07 May 2012 00:13:11 +0200, by Rizmari Versfeld
-
gui stuffSun, 06 May 2012 22:05:40 +0200, by Rizmari Versfeld
-
Mission refactoring and research fix.Mon, 07 May 2012 00:18:16 +0200, by Jeremy Thurgood
-
Topple a government.Sun, 06 May 2012 21:56:21 +0200, by Jeremy Thurgood
-
More categories.Sun, 06 May 2012 21:40:13 +0200, by Jeremy Thurgood
-
Gate certain missions by reputation.Sun, 06 May 2012 21:27:33 +0200, by Jeremy Thurgood
-
Product categories.Sun, 06 May 2012 20:57:04 +0200, by Jeremy Thurgood
-
Add pth seperator normalisation to data helpersSun, 06 May 2012 20:54:03 +0200, by Neil Muller
-
Add our usual font to the treeSun, 06 May 2012 20:45:37 +0200, by Neil Muller
-
Missions in the REPL!Sun, 06 May 2012 20:27:41 +0200, by Jeremy Thurgood
-
Better REPL client.Sun, 06 May 2012 19:45:01 +0200, by Jeremy Thurgood
-
Reset points after spending them.Sun, 06 May 2012 19:28:15 +0200, by Jeremy Thurgood
-
Better REPL game.Sun, 06 May 2012 19:24:52 +0200, by Jeremy Thurgood
-
Fix some stupid bugsSun, 06 May 2012 19:21:06 +0200, by Neil Muller
-
Make SCIENCE_TYPE explicit.Sun, 06 May 2012 19:17:04 +0200, by Jeremy Thurgood
-
Fix up some game state logic, add very basic REPL game interface.Sun, 06 May 2012 19:06:28 +0200, by Jeremy Thurgood
-
Serialize and unserialize game state and missionsSun, 06 May 2012 18:38:54 +0200, by Neil Muller
-
Serialise lab data.Sun, 06 May 2012 18:34:28 +0200, by Jeremy Thurgood
-
Deserialise lab data.Sun, 06 May 2012 18:12:51 +0200, by Jeremy Thurgood
-
Add rescue mission for the out of money caseSun, 06 May 2012 17:39:38 +0200, by Neil Muller
-
Add more mission result codesSun, 06 May 2012 17:39:19 +0200, by Neil Muller
-
Set up initial research and rework breakthroughs.Sun, 06 May 2012 17:39:37 +0200, by Jeremy Thurgood
-
Sketch in gamestateSun, 06 May 2012 17:12:40 +0200, by Neil Muller
-
Add cost to productsSun, 06 May 2012 17:04:10 +0200, by Neil Muller
-
Better subclass handling.Sun, 06 May 2012 15:58:03 +0200, by Jeremy Thurgood
-
Use a results object instead of tuple (will hopefully make changign stuff easier later)Sun, 06 May 2012 15:56:22 +0200, by Neil Muller
-
Note more research area ideasSun, 06 May 2012 14:58:51 +0200, by Neil Muller
-
Fill in licenseSun, 06 May 2012 14:50:23 +0200, by Neil Muller
-
Rework mission objects to include reputationSun, 06 May 2012 13:25:28 +0200, by Neil Muller
-
Lab tweaks.Sun, 06 May 2012 13:08:48 +0200, by Jeremy Thurgood
-
Some not-really-tests.Sun, 06 May 2012 12:57:47 +0200, by Jeremy Thurgood
-
.hgignoreSun, 06 May 2012 12:51:13 +0200, by Jeremy Thurgood
-
Start of basic lab implementation.Sun, 06 May 2012 12:48:12 +0200, by Jeremy Thurgood
-
Sketch in mission objectsSun, 06 May 2012 12:36:34 +0200, by Neil Muller
-
Fix very basics of research and products.Sun, 06 May 2012 12:00:09 +0200, by Jeremy Thurgood
-
Very basics of research and products.Sun, 06 May 2012 11:59:20 +0200, by Jeremy Thurgood