Mercurial > sypikslang
graph
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fucking pep8Tue, 08 May 2012 23:08:51 +0200, by Rizmari Versfeld
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fixed widget drawing bugsTue, 08 May 2012 23:05:58 +0200, by Rizmari Versfeld
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Tweak label handling. Show money as wellTue, 08 May 2012 22:28:00 +0200, by Neil Muller
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Add development and activity screensTue, 08 May 2012 22:04:11 +0200, by Neil Muller
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Display available pointsTue, 08 May 2012 21:06:08 +0200, by Neil Muller
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Add text labelTue, 08 May 2012 21:05:54 +0200, by Neil Muller
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Remove duplicate point tracking. Rename classes for future refactoringTue, 08 May 2012 20:51:53 +0200, by Neil Muller
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Make button font a parameter. Tweak indication of points to be spentTue, 08 May 2012 17:29:02 +0200, by Neil Muller
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Add no-sound option (slow shutdown bug workaround)Tue, 08 May 2012 16:27:44 +0200, by Neil Muller
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Hack in turn progressionMon, 07 May 2012 23:41:00 +0200, by Neil Muller
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Check can_spend in science buttonMon, 07 May 2012 23:20:59 +0200, by Neil Muller
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Check for multiple points in can_spendMon, 07 May 2012 23:20:41 +0200, by Neil Muller
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Tweak science buttonsMon, 07 May 2012 23:13:05 +0200, by Neil Muller
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Start adding science buttonsMon, 07 May 2012 22:54:15 +0200, by Neil Muller
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Make text drawing easier to poke at for subclassesMon, 07 May 2012 22:53:18 +0200, by Neil Muller
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Power and reliability.Mon, 07 May 2012 22:43:54 +0200, by Jeremy Thurgood
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Split gui stuff out of main.pyMon, 07 May 2012 22:10:26 +0200, by Neil Muller
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Move engine stuff into it's own fileMon, 07 May 2012 21:55:55 +0200, by Neil Muller
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Consilidate engine stuff and eventify window stack manipulationMon, 07 May 2012 21:51:36 +0200, by Neil Muller
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Flag run_game as executableMon, 07 May 2012 21:25:11 +0200, by Neil Muller
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Product -> Schematic.Mon, 07 May 2012 21:24:23 +0200, by Jeremy Thurgood
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Factor out some constantsMon, 07 May 2012 21:23:54 +0200, by Neil Muller
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Better science saving.Mon, 07 May 2012 21:10:25 +0200, by Jeremy Thurgood
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Less getattr/isinstance silliness.Mon, 07 May 2012 21:07:48 +0200, by Jeremy Thurgood
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Refactor missions and sciences a bit to reduce duplication.Mon, 07 May 2012 20:44:27 +0200, by Jeremy Thurgood
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IdiomaticMon, 07 May 2012 16:53:18 +0200, by Neil Muller
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Play with the gui stuff a bitMon, 07 May 2012 16:51:52 +0200, by Neil Muller
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Change initial mission creation logic to look for leaf classesMon, 07 May 2012 14:00:18 +0200, by Neil Muller
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Add can_attempt method for future flexibilityMon, 07 May 2012 13:59:50 +0200, by Neil Muller
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merge commitMon, 07 May 2012 00:27:59 +0200, by Rizmari Versfeld