Mercurial > sypikslang
graph
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DebuggingSat, 12 May 2012 11:42:43 +0200, by Neil Muller
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Plagiarism! (Only be sure, please, to always call it research)Sat, 12 May 2012 11:23:22 +0200, by Neil Muller
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'nother missionSat, 12 May 2012 10:29:36 +0200, by Neil Muller
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Add more to missionsSat, 12 May 2012 10:11:36 +0200, by Neil Muller
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Tweak schematicsSat, 12 May 2012 10:11:17 +0200, by Neil Muller
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Add some more levelsSat, 12 May 2012 09:41:42 +0200, by Neil Muller
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Add failure flavour textSat, 12 May 2012 00:32:24 +0200, by Neil Muller
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tweak failure messageSat, 12 May 2012 00:27:01 +0200, by Neil Muller
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power to the lasersSat, 12 May 2012 00:26:46 +0200, by Neil Muller
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Rename several UI elementsFri, 11 May 2012 23:59:14 +0200, by Neil Muller
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Fix bug in resetting activity windowFri, 11 May 2012 23:58:13 +0200, by Neil Muller
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Ignore py2exe.logFri, 11 May 2012 23:38:35 +0200, by Neil Muller
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windows packaging stuffFri, 11 May 2012 23:38:25 +0200, by Neil Muller
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Merge.Fri, 11 May 2012 23:22:20 +0200, by Simon Cross
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Fix calling of apply_mission_special to avoid gamestate.milestone ending up as a dict.Fri, 11 May 2012 23:21:15 +0200, by Simon Cross
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Add placeholder icons for nowFri, 11 May 2012 23:19:23 +0200, by Neil Muller
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Tech tree screenshot.Fri, 11 May 2012 22:35:10 +0200, by Jeremy Thurgood
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Display research advice.Fri, 11 May 2012 22:29:23 +0200, by Jeremy Thurgood
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Improve launcher scriptFri, 11 May 2012 22:26:39 +0200, by Neil Muller
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Equipment power in missions.Fri, 11 May 2012 22:14:02 +0200, by Jeremy Thurgood
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Add setup.pyFri, 11 May 2012 21:59:33 +0200, by Neil Muller
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Add better named launch script for setup.pyFri, 11 May 2012 21:58:10 +0200, by Neil Muller
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Redo mission screenFri, 11 May 2012 21:14:41 +0200, by Neil Muller
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Fix bug with starting minion countFri, 11 May 2012 21:09:01 +0200, by Neil Muller
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Cache loaded imagesFri, 11 May 2012 20:32:50 +0200, by Neil Muller
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Implement just the tiny bit of networkx we actually need, so we can drop the extra dependency.Fri, 11 May 2012 20:27:37 +0200, by Jeremy Thurgood
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Whoops, unused import.Fri, 11 May 2012 20:07:44 +0200, by Jeremy Thurgood
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New suggest_research() method on Lab.Fri, 11 May 2012 20:06:36 +0200, by Jeremy Thurgood
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Use blank placeholder for missing imagesFri, 11 May 2012 17:17:44 +0200, by Neil Muller
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More visualization wrangling.Fri, 11 May 2012 17:13:28 +0200, by Jeremy Thurgood
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More science juggling.Fri, 11 May 2012 16:39:17 +0200, by Jeremy Thurgood
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Screen size back to 800x600.Fri, 11 May 2012 16:29:39 +0200, by Jeremy Thurgood
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Science juggling and visualization improvements.Fri, 11 May 2012 16:20:49 +0200, by Jeremy Thurgood
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Science button juggling.Fri, 11 May 2012 14:58:00 +0200, by Jeremy Thurgood
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Rename run_visualization.py to visualize.py to stop it getting in the way of tab-completing run_game.py.Fri, 11 May 2012 10:15:40 +0200, by Jeremy Thurgood
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some icons and toggle buttonFri, 11 May 2012 03:13:22 +0200, by Rizmari Versfeld
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pep8 and pyflakesFri, 11 May 2012 00:28:35 +0200, by Rizmari Versfeld
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mergeFri, 11 May 2012 00:23:26 +0200, by Rizmari Versfeld
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added examples of nodes in main menuFri, 11 May 2012 00:23:01 +0200, by Rizmari Versfeld
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More message cleanup.Thu, 10 May 2012 22:41:43 +0200, by Jeremy Thurgood
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Better handling of mission results and turn-end messages.Thu, 10 May 2012 22:33:26 +0200, by Jeremy Thurgood
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More flexible (and less boilerplatey) mission stuff.Thu, 10 May 2012 20:56:40 +0200, by Jeremy Thurgood
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Handle broken (but valid JSON) autosave more gracefully.Thu, 10 May 2012 19:20:57 +0200, by Jeremy Thurgood
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Reputation decays over timeThu, 10 May 2012 17:07:06 +0200, by Neil Muller
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Fix a ordering bug triggered when restoring a gameThu, 10 May 2012 17:06:48 +0200, by Neil Muller
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Ensure labels in the correct stateThu, 10 May 2012 16:53:57 +0200, by Neil Muller
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grab bag of extra techThu, 10 May 2012 16:50:26 +0200, by Neil Muller
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Load milestone as wellThu, 10 May 2012 16:50:09 +0200, by Neil Muller
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Advance milestoneThu, 10 May 2012 16:46:18 +0200, by Neil Muller
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Fix typoThu, 10 May 2012 16:39:47 +0200, by Neil Muller
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Don't restore selections if they're illegalThu, 10 May 2012 16:37:17 +0200, by Neil Muller
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Use 'done' rather than exit in equipment selection screenThu, 10 May 2012 13:16:25 +0200, by Neil Muller
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Make science allocation stickyThu, 10 May 2012 13:13:57 +0200, by Neil Muller
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put 'End Turn' & 'Next Turn' buttons in the same place. Move 'Exit' button away from the actionThu, 10 May 2012 12:19:29 +0200, by Neil Muller
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Add a minion cost to missionsThu, 10 May 2012 12:16:15 +0200, by Neil Muller
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Take over the neighbourgood!Thu, 10 May 2012 02:37:02 +0200, by Jeremy Thurgood
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Rename 'Exit' button on results view to 'Next Turn' for clarity.Thu, 10 May 2012 00:52:38 +0200, by Simon Cross
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Research area screenshot for day 4 (Wednesday) at r120.Thu, 10 May 2012 00:27:04 +0200, by Simon Cross
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Use TextBoxes for some stuffWed, 09 May 2012 23:27:44 +0200, by Neil Muller
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Add more logic around resizing surfacesWed, 09 May 2012 23:27:10 +0200, by Neil Muller
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mergeWed, 09 May 2012 23:23:00 +0200, by Rizmari Versfeld
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upgrade research tree visualizationWed, 09 May 2012 23:22:42 +0200, by Rizmari Versfeld
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Marine beasts!Wed, 09 May 2012 23:20:04 +0200, by Jeremy Thurgood
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Rearrange SCIENCE a bit.Wed, 09 May 2012 23:10:29 +0200, by Jeremy Thurgood
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mergeWed, 09 May 2012 23:03:45 +0200, by Rizmari Versfeld
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added textboxWed, 09 May 2012 23:01:16 +0200, by Rizmari Versfeld
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Add Simon to license file + readmeWed, 09 May 2012 22:40:40 +0200, by Neil Muller
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Merge changes.Wed, 09 May 2012 22:37:49 +0200, by Simon Cross
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Auto-downsize fonts on BigButtons that are too large.Wed, 09 May 2012 22:37:07 +0200, by Simon Cross
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Display strings for reputation (needs more levels)Wed, 09 May 2012 22:37:02 +0200, by Neil Muller
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Save turn numberWed, 09 May 2012 22:31:49 +0200, by Neil Muller
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Save at the right place.Wed, 09 May 2012 22:23:55 +0200, by Jeremy Thurgood
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Refactor out a bunch of common gui code stuff (since Jermery's not touching this)Wed, 09 May 2012 22:19:09 +0200, by Neil Muller
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pyflakes stuff fixedWed, 09 May 2012 22:18:09 +0200, by Rizmari Versfeld
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mergeWed, 09 May 2012 22:15:03 +0200, by Rizmari Versfeld
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mergeWed, 09 May 2012 22:14:13 +0200, by Rizmari Versfeld
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removed unnecessary bitWed, 09 May 2012 22:13:31 +0200, by Rizmari Versfeld
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pep8hg pushhg pushWed, 09 May 2012 22:11:52 +0200, by Rizmari Versfeld
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added visualization for research treeWed, 09 May 2012 22:10:22 +0200, by Rizmari Versfeld
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Research points allocated based on milestone.Wed, 09 May 2012 22:13:15 +0200, by Jeremy Thurgood
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The game can endWed, 09 May 2012 22:03:07 +0200, by Neil Muller
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I shall pretend I did not touch the GUI, even though I added a myriad copies of some extra widgets.Wed, 09 May 2012 21:50:29 +0200, by Jeremy Thurgood
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Some milestones.Wed, 09 May 2012 21:43:04 +0200, by Jeremy Thurgood
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Add mission for taking over the world.Wed, 09 May 2012 21:26:30 +0200, by Simon Cross
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Sanity-check research, schematic and mission classes. (Ironic, no?)Wed, 09 May 2012 21:22:10 +0200, by Jeremy Thurgood
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Display long ddescription on mission screenWed, 09 May 2012 21:16:53 +0200, by Neil Muller
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Fix typoWed, 09 May 2012 21:10:45 +0200, by Neil Muller
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Better mission data management.Wed, 09 May 2012 21:08:29 +0200, by Jeremy Thurgood
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Add robustness around the savefile stuffWed, 09 May 2012 20:30:25 +0200, by Neil Muller
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Fix typo.Wed, 09 May 2012 20:21:39 +0200, by Simon Cross
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Autosave & load supportWed, 09 May 2012 20:07:14 +0200, by Neil Muller
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Fix method name assumption bugWed, 09 May 2012 20:06:44 +0200, by Neil Muller
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Serialize as list, since json complainsWed, 09 May 2012 20:05:53 +0200, by Neil Muller
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Propaganda! Also, a fix to blueprint breakthroughs.Wed, 09 May 2012 20:02:28 +0200, by Jeremy Thurgood
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Add some gameplay fluff text in readmeWed, 09 May 2012 18:12:01 +0200, by Neil Muller
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Note license in REAMDEWed, 09 May 2012 18:07:42 +0200, by Neil Muller
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Hook up simplistic equipment screenWed, 09 May 2012 16:51:26 +0200, by Neil Muller
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Hook up basic results screenWed, 09 May 2012 13:03:39 +0200, by Neil Muller
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Refactor message handling so we can deal with in the guiWed, 09 May 2012 12:08:44 +0200, by Neil Muller
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centering buttonsWed, 09 May 2012 00:31:11 +0200, by Rizmari Versfeld
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mergeWed, 09 May 2012 00:28:46 +0200, by Rizmari Versfeld
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prettifiedWed, 09 May 2012 00:27:08 +0200, by Rizmari Versfeld
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renamed imagesWed, 09 May 2012 00:14:38 +0200, by Rizmari Versfeld
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added imagesWed, 09 May 2012 00:11:06 +0200, by Rizmari Versfeld
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prettified main menu - temp backgroundWed, 09 May 2012 00:08:57 +0200, by Rizmari Versfeld
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Only one schematic per turn, please.Wed, 09 May 2012 00:25:58 +0200, by Jeremy Thurgood
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Very basic mission supportWed, 09 May 2012 00:11:51 +0200, by Neil Muller
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fucking pep8Tue, 08 May 2012 23:11:03 +0200, by Rizmari Versfeld
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fucking pep8Tue, 08 May 2012 23:10:10 +0200, by Rizmari Versfeld
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fucking pep8Tue, 08 May 2012 23:08:51 +0200, by Rizmari Versfeld
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fixed widget drawing bugsTue, 08 May 2012 23:05:58 +0200, by Rizmari Versfeld
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Tweak label handling. Show money as wellTue, 08 May 2012 22:28:00 +0200, by Neil Muller
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Add development and activity screensTue, 08 May 2012 22:04:11 +0200, by Neil Muller
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Display available pointsTue, 08 May 2012 21:06:08 +0200, by Neil Muller
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Add text labelTue, 08 May 2012 21:05:54 +0200, by Neil Muller
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Remove duplicate point tracking. Rename classes for future refactoringTue, 08 May 2012 20:51:53 +0200, by Neil Muller
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Make button font a parameter. Tweak indication of points to be spentTue, 08 May 2012 17:29:02 +0200, by Neil Muller
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Add no-sound option (slow shutdown bug workaround)Tue, 08 May 2012 16:27:44 +0200, by Neil Muller
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Hack in turn progressionMon, 07 May 2012 23:41:00 +0200, by Neil Muller
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Check can_spend in science buttonMon, 07 May 2012 23:20:59 +0200, by Neil Muller
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Check for multiple points in can_spendMon, 07 May 2012 23:20:41 +0200, by Neil Muller
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Tweak science buttonsMon, 07 May 2012 23:13:05 +0200, by Neil Muller
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Start adding science buttonsMon, 07 May 2012 22:54:15 +0200, by Neil Muller
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Make text drawing easier to poke at for subclassesMon, 07 May 2012 22:53:18 +0200, by Neil Muller
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Power and reliability.Mon, 07 May 2012 22:43:54 +0200, by Jeremy Thurgood
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Split gui stuff out of main.pyMon, 07 May 2012 22:10:26 +0200, by Neil Muller
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Move engine stuff into it's own fileMon, 07 May 2012 21:55:55 +0200, by Neil Muller
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Consilidate engine stuff and eventify window stack manipulationMon, 07 May 2012 21:51:36 +0200, by Neil Muller
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Flag run_game as executableMon, 07 May 2012 21:25:11 +0200, by Neil Muller
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Product -> Schematic.Mon, 07 May 2012 21:24:23 +0200, by Jeremy Thurgood
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Factor out some constantsMon, 07 May 2012 21:23:54 +0200, by Neil Muller
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Better science saving.Mon, 07 May 2012 21:10:25 +0200, by Jeremy Thurgood
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Less getattr/isinstance silliness.Mon, 07 May 2012 21:07:48 +0200, by Jeremy Thurgood
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Refactor missions and sciences a bit to reduce duplication.Mon, 07 May 2012 20:44:27 +0200, by Jeremy Thurgood
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IdiomaticMon, 07 May 2012 16:53:18 +0200, by Neil Muller
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Play with the gui stuff a bitMon, 07 May 2012 16:51:52 +0200, by Neil Muller
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Change initial mission creation logic to look for leaf classesMon, 07 May 2012 14:00:18 +0200, by Neil Muller
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Add can_attempt method for future flexibilityMon, 07 May 2012 13:59:50 +0200, by Neil Muller
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merge commitMon, 07 May 2012 00:27:59 +0200, by Rizmari Versfeld
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fixed more pep8 issuesMon, 07 May 2012 00:26:55 +0200, by Rizmari Versfeld
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fixed pep8 issuesMon, 07 May 2012 00:13:11 +0200, by Rizmari Versfeld
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gui stuffSun, 06 May 2012 22:05:40 +0200, by Rizmari Versfeld
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Mission refactoring and research fix.Mon, 07 May 2012 00:18:16 +0200, by Jeremy Thurgood
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Topple a government.Sun, 06 May 2012 21:56:21 +0200, by Jeremy Thurgood
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More categories.Sun, 06 May 2012 21:40:13 +0200, by Jeremy Thurgood
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Gate certain missions by reputation.Sun, 06 May 2012 21:27:33 +0200, by Jeremy Thurgood
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Product categories.Sun, 06 May 2012 20:57:04 +0200, by Jeremy Thurgood
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Add pth seperator normalisation to data helpersSun, 06 May 2012 20:54:03 +0200, by Neil Muller
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Add our usual font to the treeSun, 06 May 2012 20:45:37 +0200, by Neil Muller
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Missions in the REPL!Sun, 06 May 2012 20:27:41 +0200, by Jeremy Thurgood
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Better REPL client.Sun, 06 May 2012 19:45:01 +0200, by Jeremy Thurgood
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Reset points after spending them.Sun, 06 May 2012 19:28:15 +0200, by Jeremy Thurgood
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Better REPL game.Sun, 06 May 2012 19:24:52 +0200, by Jeremy Thurgood
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Fix some stupid bugsSun, 06 May 2012 19:21:06 +0200, by Neil Muller
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Make SCIENCE_TYPE explicit.Sun, 06 May 2012 19:17:04 +0200, by Jeremy Thurgood
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Fix up some game state logic, add very basic REPL game interface.Sun, 06 May 2012 19:06:28 +0200, by Jeremy Thurgood
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Serialize and unserialize game state and missionsSun, 06 May 2012 18:38:54 +0200, by Neil Muller
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Serialise lab data.Sun, 06 May 2012 18:34:28 +0200, by Jeremy Thurgood
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Deserialise lab data.Sun, 06 May 2012 18:12:51 +0200, by Jeremy Thurgood
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Add rescue mission for the out of money caseSun, 06 May 2012 17:39:38 +0200, by Neil Muller
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Add more mission result codesSun, 06 May 2012 17:39:19 +0200, by Neil Muller
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Set up initial research and rework breakthroughs.Sun, 06 May 2012 17:39:37 +0200, by Jeremy Thurgood
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Sketch in gamestateSun, 06 May 2012 17:12:40 +0200, by Neil Muller
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Add cost to productsSun, 06 May 2012 17:04:10 +0200, by Neil Muller
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Better subclass handling.Sun, 06 May 2012 15:58:03 +0200, by Jeremy Thurgood
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Use a results object instead of tuple (will hopefully make changign stuff easier later)Sun, 06 May 2012 15:56:22 +0200, by Neil Muller
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Note more research area ideasSun, 06 May 2012 14:58:51 +0200, by Neil Muller
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Fill in licenseSun, 06 May 2012 14:50:23 +0200, by Neil Muller
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Rework mission objects to include reputationSun, 06 May 2012 13:25:28 +0200, by Neil Muller
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Lab tweaks.Sun, 06 May 2012 13:08:48 +0200, by Jeremy Thurgood
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Some not-really-tests.Sun, 06 May 2012 12:57:47 +0200, by Jeremy Thurgood
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.hgignoreSun, 06 May 2012 12:51:13 +0200, by Jeremy Thurgood
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Start of basic lab implementation.Sun, 06 May 2012 12:48:12 +0200, by Jeremy Thurgood
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Sketch in mission objectsSun, 06 May 2012 12:36:34 +0200, by Neil Muller
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Fix very basics of research and products.Sun, 06 May 2012 12:00:09 +0200, by Jeremy Thurgood
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Very basics of research and products.Sun, 06 May 2012 11:59:20 +0200, by Jeremy Thurgood
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Update README.Sun, 06 May 2012 10:55:59 +0200, by Jeremy Thurgood
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PEP8-ify skellington (because)Sun, 06 May 2012 10:32:24 +0200, by Neil Muller
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Import skellington-1.9 into the repoSat, 05 May 2012 13:52:29 +0200, by Neil Muller