Mercurial > sypikslang
view gamelib/gui.py @ 131:31ab0af26bb5
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author | Neil Muller <drnlmuller@gmail.com> |
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date | Thu, 10 May 2012 16:50:09 +0200 |
parents | ff7c953502d5 |
children | abbceec3cc8b |
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from pygame import image from gamelib import data from gamelib.gui_base import Drawable, TextButton, font_auto class ImageDrawable(Drawable): def __init__(self, rect, image): super(ImageDrawable, self).__init__(rect) self.image = image def draw(self, surface): surface.blit(self.image, (self.rect[0], self.rect[1])) class BigButton(TextButton): WIDTH = 128 HEIGHT = 64 BG_IMAGE_NORMAL = image.load(data.filepath('images/button_normal.png')) BG_IMAGE_DOWN = image.load(data.filepath('images/button_down.png')) def __init__(self, pos, text, font=font_auto, shadow=True): rect1 = (0, 0, self.WIDTH, self.HEIGHT) n = ImageDrawable(rect1, self.BG_IMAGE_NORMAL) d = ImageDrawable(rect1, self.BG_IMAGE_DOWN) rect2 = (pos[0], pos[1], self.WIDTH, self.HEIGHT) super(BigButton, self).__init__(rect2, n, d, text, font, shadow)