comparison gamelib/gamegui.py @ 127:591a85a4edac

Use 'done' rather than exit in equipment selection screen
author Neil Muller <drnlmuller@gmail.com>
date Thu, 10 May 2012 13:16:25 +0200
parents 0f205b1384db
children 6a847f22a312
comparison
equal deleted inserted replaced
126:0f205b1384db 127:591a85a4edac
60 60
61 61
62 class NextTurnButton(PopWindowButton): 62 class NextTurnButton(PopWindowButton):
63 def __init__(self): 63 def __init__(self):
64 super(NextTurnButton, self).__init__(((WIDTH - 128), 10), 'Next Turn') 64 super(NextTurnButton, self).__init__(((WIDTH - 128), 10), 'Next Turn')
65
66
67 class DoneButton(PopWindowButton):
68 def __init__(self):
69 super(DoneButton, self).__init__(((WIDTH - 128), 10), 'Done')
65 70
66 71
67 class ResetButton(BigButton): 72 class ResetButton(BigButton):
68 73
69 def __init__(self, parent): 74 def __init__(self, parent):
246 251
247 class EquipWindow(Window): 252 class EquipWindow(Window):
248 253
249 def __init__(self, screen, mission, game, parent): 254 def __init__(self, screen, mission, game, parent):
250 super(EquipWindow, self).__init__(screen) 255 super(EquipWindow, self).__init__(screen)
251 exitbut = ExitGameButton() 256 donebut = DoneButton()
252 self.add_child(exitbut) 257 self.add_child(donebut)
253 reset = ResetButton(self) 258 reset = ResetButton(self)
254 self.add_child(reset) 259 self.add_child(reset)
255 title = TextLabel((200, 20, 400, 50), "Choose equipment for %s" 260 title = TextLabel((200, 20, 400, 50), "Choose equipment for %s"
256 % mission.NAME, font_medium, (255, 255, 255)) 261 % mission.NAME, font_medium, (255, 255, 255))
257 self.add_child(title) 262 self.add_child(title)