Mercurial > sypikslang
annotate gamelib/main.py @ 135:8d1cf98e39b5
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author | Neil Muller <drnlmuller@gmail.com> |
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date | Thu, 10 May 2012 17:07:06 +0200 |
parents | 74ce25ec2073 |
children | 80cce62f29fb |
rev | line source |
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1 '''Game main module. |
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2 |
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3 Contains the entry point used by the run_game.py script. |
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4 |
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5 Feel free to put all your game code here, or in other modules in this "gamelib" |
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6 package. |
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7 ''' |
37 | 8 import pygame |
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9 import optparse |
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10 import sys |
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11 |
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12 from gamelib.engine import Engine |
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13 from gamelib.mainmenu import MainMenu |
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14 |
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15 from gamelib.constants import SCREEN, FREQ, BITSIZE, CHANNELS, BUFFER |
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16 |
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17 |
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18 def parse_args(args): |
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19 parser = optparse.OptionParser() |
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20 |
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21 parser.add_option('--no-sound', action="store_false", default=True, |
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22 dest="sound", help="disable sound") |
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23 |
88 | 24 parser.add_option('--load', type="string", default=None, |
25 dest="load", help="Save game to load") | |
26 | |
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27 return parser.parse_args(args) |
37 | 28 |
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29 |
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30 def main(): |
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31 opts, args = parse_args(sys.argv) |
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32 pygame.display.init() |
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33 pygame.font.init() |
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34 if opts.sound: |
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35 pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER) |
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36 screen = pygame.display.set_mode(SCREEN) |
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37 engine = Engine(screen) |
88 | 38 window = MainMenu(screen, opts.load) |
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39 engine.run(window) |