log

age author description
Sat, 09 Apr 2011 13:28:24 +0200 Neil Muller Add had_fan flag to game.json
Sat, 09 Apr 2011 13:30:26 +0200 Simon Cross Hook up smaller fireball images. Set fireball facing.
Sat, 09 Apr 2011 13:19:57 +0200 Simon Cross Smaller versions of fireball images.
Sat, 09 Apr 2011 13:19:38 +0200 Adrianna Pińska moar decorative tiles
Sat, 09 Apr 2011 13:08:08 +0200 Jeremy Thurgood Cache get_files() stuff to avoid unnecessary filesystem operations.
Sat, 09 Apr 2011 13:04:25 +0200 Simon Cross Immolation fox.
Sat, 09 Apr 2011 12:56:52 +0200 Adrianna Pińska removed per-set decor tiles; created common set of decorative tiles; added some bamboo to road
Sat, 09 Apr 2011 12:55:38 +0200 Jeremy Thurgood Collect haiku scrolls.
Sat, 09 Apr 2011 12:53:49 +0200 Simon Cross Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Sat, 09 Apr 2011 12:47:09 +0200 Simon Cross Translucent dialogs.
Sat, 09 Apr 2011 12:33:11 +0200 Simon Cross Full set of tails for testing.
Sat, 09 Apr 2011 12:29:34 +0200 Simon Cross Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Sat, 09 Apr 2011 12:15:19 +0200 Jeremy Thurgood Added aburage.
Sat, 09 Apr 2011 12:13:53 +0200 Adrianna Pińska areas to find the oil and kindling
Sat, 09 Apr 2011 12:06:19 +0200 Neil Muller Time based animation for npcs and monsters. Make oni attack faster
Sat, 09 Apr 2011 02:16:03 +0200 Neil Muller don't set position and level when creating a sprite just for the inventory image
Sat, 09 Apr 2011 01:48:45 +0200 Simon Cross Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).
Sat, 09 Apr 2011 01:38:20 +0200 Adrianna Pińska more about tea bug
Sat, 09 Apr 2011 01:34:26 +0200 Adrianna Pińska updated level status, plus tea-related bugs
Sat, 09 Apr 2011 01:29:25 +0200 Neil Muller Reset animation clock when starting attack animation
Sat, 09 Apr 2011 01:26:17 +0200 Adrianna Pińska Oni in fishmonger's house
Sat, 09 Apr 2011 01:24:16 +0200 Simon Cross Add daily screenshot.
Sat, 09 Apr 2011 01:10:26 +0200 Simon Cross Streamline initial conversation with monk.
Sat, 09 Apr 2011 01:08:55 +0200 Neil Muller Hook up drawing tofu and scroll counts
Sat, 09 Apr 2011 01:03:37 +0200 Simon Cross Mark conversation switching TODOs as done.
Sat, 09 Apr 2011 00:50:44 +0200 Simon Cross Add fox powers to TODO list.
Sat, 09 Apr 2011 00:49:54 +0200 Simon Cross Hook up kaneda and kumiko.
Sat, 09 Apr 2011 00:56:34 +0200 Neil Muller Refresh inventory image on all inventory changes
Sat, 09 Apr 2011 00:30:18 +0200 Neil Muller Count scrolls as well
Sat, 09 Apr 2011 00:29:03 +0200 Neil Muller Draw tails
Sat, 09 Apr 2011 00:20:37 +0200 Neil Muller Make icon dir and small images for HUD
Sat, 09 Apr 2011 00:11:47 +0200 Neil Muller Add placeholder tail image
Sat, 09 Apr 2011 00:04:35 +0200 Neil Muller Recreate inventory image on scene changes
Fri, 08 Apr 2011 23:29:24 +0200 Neil Muller Add inventory drawing
Fri, 08 Apr 2011 23:02:50 +0200 Neil Muller Add health bar
Fri, 08 Apr 2011 22:36:12 +0200 Neil Muller Add tofu colleced count to fox state
Sat, 09 Apr 2011 00:38:53 +0200 Simon Cross Hook up kaneda2 and tetsuo converstaion.
Sat, 09 Apr 2011 00:26:24 +0200 Simon Cross Conversations needs dummy start states for the responding party so that things can be kicked off directly.
Sat, 09 Apr 2011 00:20:11 +0200 Simon Cross Check whether the new state has text after a state change. If not, close the dialogue.
Sat, 09 Apr 2011 00:05:35 +0200 Adrianna Pińska swapped misnamed mask and vase pictures
Fri, 08 Apr 2011 23:56:23 +0200 Adrianna Pińska road with two convenient bottlenecks
Fri, 08 Apr 2011 23:58:02 +0200 Simon Cross Rename no-maks-broken.png (during the creation of the pyweek entry).
Fri, 08 Apr 2011 23:51:20 +0200 Simon Cross Link up hattori's and ichiro's conversation.
Fri, 08 Apr 2011 23:29:55 +0200 Simon Cross Start adding switch_to to ichiro.
Fri, 08 Apr 2011 23:29:37 +0200 Simon Cross Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).
Fri, 08 Apr 2011 23:27:43 +0200 Simon Cross Add supporting for flicking between speaking NPCs.
Fri, 08 Apr 2011 23:16:11 +0200 anna Moar images!
Fri, 08 Apr 2011 22:53:19 +0200 Adrianna Pińska Town now traversable in all directions. Let's not do that again. D:
Fri, 08 Apr 2011 22:48:16 +0200 Simon Cross Fix fox-has-tea-for-monk state check.
Fri, 08 Apr 2011 22:36:48 +0200 Simon Cross Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.
Fri, 08 Apr 2011 22:36:03 +0200 Simon Cross Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).
Fri, 08 Apr 2011 22:29:49 +0200 Jeremy Thurgood Ancient and honorable tea ceremony.
Fri, 08 Apr 2011 22:13:28 +0200 Simon Cross I think we're at the stage were a TODO list is starting to be useful.
Fri, 08 Apr 2011 22:09:01 +0200 Simon Cross Fill in remaining missions and make remaining npc state machines pass basic sanity tests.
Fri, 08 Apr 2011 22:04:05 +0200 Simon Cross Add missions.masks_destroyed.
Fri, 08 Apr 2011 21:59:42 +0200 Simon Cross Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).
Fri, 08 Apr 2011 21:58:35 +0200 Simon Cross Add support for auto_next_text to give the auto_next effect but with a different prompt.
Fri, 08 Apr 2011 21:58:48 +0200 Jeremy Thurgood Item dropping and swapping.
Fri, 08 Apr 2011 21:44:39 +0200 Simon Cross Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.
Fri, 08 Apr 2011 21:23:00 +0200 Simon Cross Combine 'fox' and 'player' sections in game.json.