log

age author description
Thu, 07 Apr 2011 00:32:25 +0200 Simon Cross Attempt to animate NPCs a bit.
Thu, 07 Apr 2011 00:31:53 +0200 Simon Cross Remove setting of unused starting_tile_pos.
Thu, 07 Apr 2011 00:31:25 +0200 Simon Cross Remove old double debugging rect.
Wed, 06 Apr 2011 23:48:09 +0200 Neil Muller KILLhg statushg status
Wed, 06 Apr 2011 23:41:53 +0200 Jeremy Thurgood Basic item interaction.
Wed, 06 Apr 2011 23:23:48 +0200 Neil Muller Add start of player damage
Wed, 06 Apr 2011 23:21:29 +0200 Adrianna Pińska TETSUUUUUOOOOOOOOOOOOOO
Wed, 06 Apr 2011 23:19:08 +0200 Neil Muller Move fox properties to the world
Wed, 06 Apr 2011 23:03:34 +0200 Simon Cross Add support for Windows in data loading.
Wed, 06 Apr 2011 22:49:25 +0200 Neil Muller Make fire 1 do the attacking animation
Wed, 06 Apr 2011 22:30:38 +0200 Neil Muller Add default health values
Wed, 06 Apr 2011 22:42:35 +0200 Jeremy Thurgood Sprite refactoring stuff.
Wed, 06 Apr 2011 22:32:58 +0200 Adrianna Pińska maneki and fishmonger
Wed, 06 Apr 2011 22:26:17 +0200 Neil Muller Fix bug in jump to tile top logic
Wed, 06 Apr 2011 22:17:59 +0200 Simon Cross Remove debugging print.
Wed, 06 Apr 2011 22:15:44 +0200 Adrianna Pińska syntax fix for accessing world properties
Wed, 06 Apr 2011 22:07:00 +0200 Simon Cross Hordes of NPCs.
Wed, 06 Apr 2011 22:06:45 +0200 Simon Cross Remove DummyWorld since npc-test now uses the real world.
Wed, 06 Apr 2011 22:04:19 +0200 Simon Cross Fix npc tester.
Wed, 06 Apr 2011 21:54:54 +0200 Adrianna Pińska more realistic level 1
Wed, 06 Apr 2011 21:44:54 +0200 Simon Cross Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
Wed, 06 Apr 2011 21:39:30 +0200 Neil Muller Remove debugging prints
Wed, 06 Apr 2011 21:35:30 +0200 Jeremy Thurgood Minor item changes.
Wed, 06 Apr 2011 21:19:26 +0200 Simon Cross Fix dialogue.
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 21:02:38 +0200 Neil Muller Hack'ish logic to move out of colliding with floors better
Wed, 06 Apr 2011 20:50:00 +0200 Neil Muller Repel fx from longstanding collisions
Wed, 06 Apr 2011 20:49:47 +0200 Neil Muller Use layers for floor check
Wed, 06 Apr 2011 20:36:58 +0200 Adrianna Pińska actor
Wed, 06 Apr 2011 20:34:45 +0200 Adrianna Pińska @#%$ trailing comma fix