Wed, 06 Apr 2011 22:04:19 +0200 |
Simon Cross |
Fix npc tester.
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Wed, 06 Apr 2011 21:54:54 +0200 |
Adrianna Pińska |
more realistic level 1
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Wed, 06 Apr 2011 21:44:54 +0200 |
Simon Cross |
Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
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Wed, 06 Apr 2011 21:39:30 +0200 |
Neil Muller |
Remove debugging prints
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Wed, 06 Apr 2011 21:35:30 +0200 |
Jeremy Thurgood |
Minor item changes.
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Wed, 06 Apr 2011 21:19:26 +0200 |
Simon Cross |
Fix dialogue.
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Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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Wed, 06 Apr 2011 21:02:38 +0200 |
Neil Muller |
Hack'ish logic to move out of colliding with floors better
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Wed, 06 Apr 2011 20:50:00 +0200 |
Neil Muller |
Repel fx from longstanding collisions
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Wed, 06 Apr 2011 20:49:47 +0200 |
Neil Muller |
Use layers for floor check
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Wed, 06 Apr 2011 20:36:58 +0200 |
Adrianna Pińska |
actor
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Wed, 06 Apr 2011 20:34:45 +0200 |
Adrianna Pińska |
@#%$ trailing comma fix
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Wed, 06 Apr 2011 20:20:21 +0200 |
Stefano Rivera |
Add text shadow
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Wed, 06 Apr 2011 16:38:26 +0200 |
Stefano Rivera |
Text: Actually unwrap in unwrapped
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Wed, 06 Apr 2011 20:22:28 +0200 |
Adrianna Pińska |
kumiko and kaneda
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Wed, 06 Apr 2011 19:52:50 +0200 |
Adrianna Pińska |
Sasuke
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Wed, 06 Apr 2011 19:39:46 +0200 |
Adrianna Pińska |
ichiro and hattori, plus stuff for querying npc state from the world
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Wed, 06 Apr 2011 19:47:12 +0200 |
Jeremy Thurgood |
Moving some (probably) misplaced sprites out of the way.
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Wed, 06 Apr 2011 19:33:04 +0200 |
Jeremy Thurgood |
Tweak some constants to make player motion more comfortable.
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Wed, 06 Apr 2011 19:24:09 +0200 |
Neil Muller |
Hack player.py to have platformer physics
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Wed, 06 Apr 2011 17:33:02 +0200 |
anna |
Full game script and additional info
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Wed, 06 Apr 2011 12:28:06 +0200 |
Jeremy Thurgood |
Slightly better enemy handling.
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Wed, 06 Apr 2011 11:52:03 +0200 |
Simon Cross |
Press p to pause.
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Wed, 06 Apr 2011 01:35:20 +0200 |
Simon Cross |
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
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Wed, 06 Apr 2011 01:04:43 +0200 |
Adrianna Pińska |
dialogue tree for temple guard
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Wed, 06 Apr 2011 00:49:16 +0200 |
Simon Cross |
Replace scene .freeze and .thaw methods with .enter and .leave.
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Wed, 06 Apr 2011 00:41:19 +0200 |
Simon Cross |
Replace key repeating with custom tracking of fast keys.
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Wed, 06 Apr 2011 00:41:50 +0200 |
Stefano Rivera |
Screenshot for day 3
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Wed, 06 Apr 2011 00:03:03 +0200 |
Neil Muller |
Twiddle player animation behaviour
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Wed, 06 Apr 2011 00:19:33 +0200 |
Simon Cross |
Set key repeating.
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Wed, 06 Apr 2011 00:09:56 +0200 |
Simon Cross |
Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
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Wed, 06 Apr 2011 00:01:59 +0200 |
Simon Cross |
Remove unnecessary setting of _game_state in sub-class of Scene.
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Wed, 06 Apr 2011 00:02:41 +0200 |
Jeremy Thurgood |
Better Item placement.
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Tue, 05 Apr 2011 23:35:55 +0200 |
Jeremy Thurgood |
Fix items, and stop the tea from looking like a monk.
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Tue, 05 Apr 2011 23:29:26 +0200 |
Simon Cross |
Neatean _check_mask a bit.
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Tue, 05 Apr 2011 23:18:54 +0200 |
Simon Cross |
Don't stand in the air.
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Tue, 05 Apr 2011 23:18:02 +0200 |
Simon Cross |
Fix typo in comment.
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Tue, 05 Apr 2011 23:14:48 +0200 |
Neil Muller |
Load attacking images
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Tue, 05 Apr 2011 23:12:04 +0200 |
Neil Muller |
Move attacking image into directory structure for player loading
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Tue, 05 Apr 2011 22:51:06 +0200 |
Neil Muller |
Neaten identation
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Tue, 05 Apr 2011 22:51:14 +0200 |
Simon Cross |
Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).
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Tue, 05 Apr 2011 22:43:09 +0200 |
anna |
many more sprites - characters and plot items
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Tue, 05 Apr 2011 22:18:26 +0200 |
Simon Cross |
Start of dialogue tree / NPC state machine support.
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Tue, 05 Apr 2011 21:25:44 +0200 |
Neil Muller |
Make enemies block by default, so we can jump off them
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Tue, 05 Apr 2011 20:17:08 +0200 |
Neil Muller |
Use midbottom, rather than bottomleft, when changing fox frames
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Tue, 05 Apr 2011 19:50:46 +0200 |
Jeremy Thurgood |
Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
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Tue, 05 Apr 2011 17:35:14 +0200 |
Neil Muller |
Don't change image if it will introduce new collisions
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Tue, 05 Apr 2011 17:13:32 +0200 |
Neil Muller |
Clamp very slow horizontal motion
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Tue, 05 Apr 2011 17:05:13 +0200 |
Neil Muller |
Use bottomleft, so we stay above the floor as we change frames
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Tue, 05 Apr 2011 16:35:30 +0200 |
Neil Muller |
Use floor flag
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Tue, 05 Apr 2011 16:29:13 +0200 |
Neil Muller |
Base camera off player collide_rect, so facing changes don't cause camera jumps
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Tue, 05 Apr 2011 15:46:13 +0200 |
Neil Muller |
Buggy ground implementation. Make the world less bouncy
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Tue, 05 Apr 2011 15:00:31 +0200 |
Neil Muller |
Remove tail from standing kitsune sprite to reduce weird box size changing aritifacts
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Tue, 05 Apr 2011 11:27:55 +0200 |
Stefano Rivera |
Small screenshot for r76
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Tue, 05 Apr 2011 10:54:11 +0200 |
Jeremy Thurgood |
Fix change-level-from-menu crash.
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Tue, 05 Apr 2011 10:41:32 +0200 |
Simon Cross |
Update instructions for the playing the game (just a test commit from work really).
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Tue, 05 Apr 2011 10:03:53 +0200 |
Stefano Rivera |
Move sources out of 'data' into top level 'sources' directory
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Tue, 05 Apr 2011 10:02:35 +0200 |
Stefano Rivera |
Update README and LICENCE
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Tue, 05 Apr 2011 09:58:06 +0200 |
Stefano Rivera |
Add DejaVu copyright notice
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Tue, 05 Apr 2011 00:50:42 +0200 |
Stefano Rivera |
Simplistic text wrapping
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