log

age author description
Mon, 04 Apr 2011 19:20:05 +0200 Simon Cross Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
Mon, 04 Apr 2011 19:05:12 +0200 Simon Cross Move sprite one-level up so that it is standing on the floor rather than in the floor.
Mon, 04 Apr 2011 19:04:37 +0200 Simon Cross Remove a debugging print.
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 17:38:48 +0200 Neil Muller Add ignore for mac resource fork files
Mon, 04 Apr 2011 17:34:00 +0200 Neil Muller Remove apple resource files.
Mon, 04 Apr 2011 17:22:47 +0200 Neil Muller Add defaults for player info in level load
Mon, 04 Apr 2011 17:22:31 +0200 Neil Muller Add player dict to remaining levels
Mon, 04 Apr 2011 17:17:07 +0200 Stefano Rivera Add Player to level-editor, so it can use Level again
Mon, 04 Apr 2011 17:12:30 +0200 Neil Muller Tweak to demonstrate right facing
Mon, 04 Apr 2011 17:12:15 +0200 Neil Muller Add forgetten player.py
Mon, 04 Apr 2011 16:52:03 +0200 Neil Muller Add placeholder images, so mecurial will track these directories
Mon, 04 Apr 2011 16:45:11 +0200 Neil Muller Rough outline of a player object, completely with statuesque flying fox
Mon, 04 Apr 2011 16:44:13 +0200 Neil Muller Add player start positions to some levels
Mon, 04 Apr 2011 16:18:05 +0200 Neil Muller Move kitsune standing png to same structure as other images
Mon, 04 Apr 2011 14:34:04 +0200 Adrianna Pińska Avoived?!
Mon, 04 Apr 2011 14:01:49 +0200 Jeremy Thurgood Exclude scenery sprites from collision detection.
Mon, 04 Apr 2011 13:27:09 +0200 Neil Muller Correct physics comments - units are now pixel based, not metres
Mon, 04 Apr 2011 12:10:05 +0200 Neil Muller rect.copy() is a pygame 1.9 addition. Work around this.
Mon, 04 Apr 2011 07:25:27 +0200 anna Story script (unfinished) and list of game elements
Mon, 04 Apr 2011 01:23:28 +0200 Jeremy Thurgood Scenery does not collide.
Mon, 04 Apr 2011 00:46:13 +0200 Stefano Rivera Simple menu screen and TextChoice widget
Mon, 04 Apr 2011 00:42:33 +0200 Simon Cross Fix bouncing and tweak universal constants to show it off.
Mon, 04 Apr 2011 00:14:02 +0200 Stefano Rivera Screenshot
Sun, 03 Apr 2011 23:52:58 +0200 Adrianna Pińska bonsai has legs
Sun, 03 Apr 2011 23:51:09 +0200 Jeremy Thurgood Enemies in level editor, tile layers.
Sun, 03 Apr 2011 23:45:16 +0200 Adrianna Pińska prettier level 2
Sun, 03 Apr 2011 23:37:47 +0200 Adrianna Pińska prettier level 2
Sun, 03 Apr 2011 23:35:41 +0200 Adrianna Pińska prettier level 3
Sun, 03 Apr 2011 23:30:26 +0200 Adrianna Pińska fugly bonsai
Sun, 03 Apr 2011 23:26:03 +0200 Adrianna Pińska better corner
Sun, 03 Apr 2011 23:25:48 +0200 Jeremy Thurgood FPS counter and tile sprite layering.
Sun, 03 Apr 2011 23:05:17 +0200 Simon Cross Implement bounce factor.
Sun, 03 Apr 2011 22:59:09 +0200 Adrianna Pińska better floor
Sun, 03 Apr 2011 22:56:47 +0200 Simon Cross Bouncing.
Sun, 03 Apr 2011 22:46:25 +0200 Jeremy Thurgood Some tile parameters.
Sun, 03 Apr 2011 22:38:10 +0200 Neil Muller remove SRCALPHA flag for performance reasons
Sun, 03 Apr 2011 22:33:22 +0200 Adrianna Pińska moar tile
Sun, 03 Apr 2011 22:32:04 +0200 Stefano Rivera Actually link bg 1 & 2 to level1 and level2
Sun, 03 Apr 2011 22:29:12 +0200 Stefano Rivera Resize backgrounds, link to level1
Sun, 03 Apr 2011 22:10:22 +0200 anna Backgrounds added
Sun, 03 Apr 2011 22:02:19 +0200 Neil Muller Add Layers constants. Set Monsters to player's layer by default
Sun, 03 Apr 2011 21:41:43 +0200 Neil Muller Add convert_alpha to load_image
Sun, 03 Apr 2011 21:40:30 +0200 Simon Cross Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.
Sun, 03 Apr 2011 21:33:34 +0200 Simon Cross Rename scene option to level.
Sun, 03 Apr 2011 21:34:56 +0200 Adrianna Pińska some betterer tiles, plus no blank tile
Sun, 03 Apr 2011 21:33:32 +0200 Stefano Rivera FPS
Sun, 03 Apr 2011 21:32:04 +0200 Simon Cross Add debugging rectangles.
Sun, 03 Apr 2011 21:25:43 +0200 Jeremy Thurgood Multiple layered backgrounds.
Sun, 03 Apr 2011 21:25:34 +0200 Simon Cross Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.
Sun, 03 Apr 2011 21:18:31 +0200 Simon Cross Initial stab at detecting collisions.
Sun, 03 Apr 2011 21:12:34 +0200 Stefano Rivera Front dummy background
Sun, 03 Apr 2011 21:02:16 +0200 Jeremy Thurgood Actually add dummy sprite image.
Sun, 03 Apr 2011 21:01:45 +0200 Jeremy Thurgood Better dummy monster.
Sun, 03 Apr 2011 20:59:05 +0200 Stefano Rivera Multi-line text
Sun, 03 Apr 2011 20:48:26 +0200 Stefano Rivera Trivial text rendering widget
Sun, 03 Apr 2011 20:48:11 +0200 Stefano Rivera Ignore vim swapfiles
Sun, 03 Apr 2011 20:42:55 +0200 Simon Cross Enemies must fall
Sun, 03 Apr 2011 20:33:43 +0200 Neil Muller Remove area keyword for pygame 1.8 compatability
Sun, 03 Apr 2011 20:26:22 +0200 Adrianna Pińska little maze level
Sun, 03 Apr 2011 20:24:47 +0200 Simon Cross Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
Sun, 03 Apr 2011 20:24:17 +0200 Simon Cross Very basic world physics.
Sun, 03 Apr 2011 20:22:56 +0200 Simon Cross Enable setting the opening scene when launching.
Sun, 03 Apr 2011 19:34:26 +0200 anna kitsune sprites running and jumping 0-4 tails
Sun, 03 Apr 2011 19:19:50 +0200 Adrianna Pińska Wavy level and add ^.*~$ to .hgignore
Sun, 03 Apr 2011 19:15:51 +0200 Jeremy Thurgood Sprite-based tiles. \o/
Sun, 03 Apr 2011 19:05:56 +0200 Adrianna Pińska added new property
Sun, 03 Apr 2011 19:02:44 +0200 Adrianna Pińska silly ladder level plus typo correction
Sun, 03 Apr 2011 18:49:44 +0200 Stefano Rivera Quit level editor
Sun, 03 Apr 2011 18:49:36 +0200 Stefano Rivera Gaar. That's not what I meant
Sun, 03 Apr 2011 18:45:10 +0200 Stefano Rivera We can do that more cleanly :P
Sun, 03 Apr 2011 18:42:32 +0200 Stefano Rivera Patch sys.path
Sun, 03 Apr 2011 18:41:52 +0200 Simon Cross Example for global sprite importing.
Sun, 03 Apr 2011 18:16:03 +0200 anna Add simple fox sprite
Sun, 03 Apr 2011 18:22:21 +0200 Stefano Rivera Slightly more useful level
Sun, 03 Apr 2011 18:04:36 +0200 Jeremy Thurgood Very basic enemy support.
Sun, 03 Apr 2011 18:03:03 +0200 Stefano Rivera Bump tile size to 64
Sun, 03 Apr 2011 18:02:41 +0200 Simon Cross Very start of world / physics engine.
Sun, 03 Apr 2011 17:55:07 +0200 Simon Cross Move sprite base class into physics since they're tightly coupled.
Sun, 03 Apr 2011 17:38:36 +0200 Adrianna Pińska typo fix
Sun, 03 Apr 2011 17:35:32 +0200 Jeremy Thurgood Remove .json suffix from level defs.
Sun, 03 Apr 2011 17:23:43 +0200 Stefano Rivera Add simple level browser
Sun, 03 Apr 2011 17:20:07 +0200 Simon Cross Add skeleton for physics and sprites.
Sun, 03 Apr 2011 16:53:45 +0200 Simon Cross Update license file (license is MIT).
Sun, 03 Apr 2011 16:48:00 +0200 Simon Cross Show how to use dispatch on levelscene.
Sun, 03 Apr 2011 16:44:57 +0200 Simon Cross Add level scenes
Sun, 03 Apr 2011 16:35:18 +0200 Simon Cross Add scene changing.
Sun, 03 Apr 2011 16:33:27 +0200 Jeremy Thurgood Draw level background with scaled offset.
Sun, 03 Apr 2011 16:01:30 +0200 Stefano Rivera Add dummy background
Sun, 03 Apr 2011 15:59:16 +0200 Simon Cross Create game engine. Enable quitting.
Sun, 03 Apr 2011 15:55:52 +0200 Stefano Rivera Really use 32px tiles, with RGBA images
Sun, 03 Apr 2011 15:48:13 +0200 Stefano Rivera Bump tilesize to 32
Sun, 03 Apr 2011 15:46:19 +0200 Jeremy Thurgood Some level display things.
Sun, 03 Apr 2011 15:40:25 +0200 Stefano Rivera support python -m skaapsteker
Sun, 03 Apr 2011 15:30:22 +0200 Simon Cross Create a pygame window.
Sun, 03 Apr 2011 15:24:23 +0200 Stefano Rivera Add dummy tiles
Sun, 03 Apr 2011 15:14:42 +0200 Simon Cross Ignore .pyc files.
Sun, 03 Apr 2011 15:09:32 +0200 Stefano Rivera Supporting Python 2.[67]
Sun, 03 Apr 2011 13:47:22 +0200 Stefano Rivera Sychronise .py -> .pyw
Sun, 03 Apr 2011 11:09:12 +0200 Simon Cross Small change to test CIA.
Sun, 03 Apr 2011 11:02:46 +0200 Simon Cross Commit skellington.