Thu, 07 Apr 2011 12:38:22 +0200 |
Neil Muller |
Rename oni sprites to match loading code
|
Thu, 07 Apr 2011 11:05:54 +0200 |
Simon Cross |
Add testing of triggers and entry / exit functions.
|
Thu, 07 Apr 2011 11:05:31 +0200 |
Simon Cross |
Fix on_entry and on_exit handling.
|
Thu, 07 Apr 2011 01:53:27 +0200 |
Adrianna Pińska |
proposed list of levels
|
Thu, 07 Apr 2011 01:53:15 +0200 |
Adrianna Pińska |
temple grounds level
|
Thu, 07 Apr 2011 01:53:02 +0200 |
Adrianna Pińska |
you can get several fish from the fishmonger
|
Thu, 07 Apr 2011 01:35:36 +0200 |
Neil Muller |
Add more screenshots
|
Thu, 07 Apr 2011 01:39:05 +0200 |
Simon Cross |
Remove debugging print.
|
Thu, 07 Apr 2011 01:35:26 +0200 |
Simon Cross |
Add --all option for testing NPCs and sprite creation.
|
Thu, 07 Apr 2011 01:35:03 +0200 |
Simon Cross |
Add back more NPCs.
|
Thu, 07 Apr 2011 01:34:47 +0200 |
Simon Cross |
Fix __iter__ for StateProxy.
|
Thu, 07 Apr 2011 01:34:26 +0200 |
Simon Cross |
Fix actor sprite a bit. Add evil kitsune sprite.
|
Thu, 07 Apr 2011 01:24:54 +0200 |
Adrianna Pińska |
player needs a world argument
|
Thu, 07 Apr 2011 01:15:47 +0200 |
Simon Cross |
Fix npc tester (again).
|
Thu, 07 Apr 2011 01:14:42 +0200 |
Simon Cross |
Fix merge.
|
Thu, 07 Apr 2011 01:11:50 +0200 |
Simon Cross |
Fix kitsune JSON.
|
Thu, 07 Apr 2011 01:07:15 +0200 |
Adrianna Pińska |
screwed up merge fix
|
Thu, 07 Apr 2011 01:02:36 +0200 |
Adrianna Pińska |
renamed first proper level
|
Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
|
Thu, 07 Apr 2011 00:47:02 +0200 |
Simon Cross |
Add support for trigger world changes when entering and exiting dialog states.
|
Thu, 07 Apr 2011 00:38:47 +0200 |
Adrianna Pińska |
boss fight dialog
|
Thu, 07 Apr 2011 00:36:29 +0200 |
Simon Cross |
Remove debugging pdb.
|
Thu, 07 Apr 2011 00:32:25 +0200 |
Simon Cross |
Attempt to animate NPCs a bit.
|
Thu, 07 Apr 2011 00:31:53 +0200 |
Simon Cross |
Remove setting of unused starting_tile_pos.
|
Thu, 07 Apr 2011 00:31:25 +0200 |
Simon Cross |
Remove old double debugging rect.
|
Wed, 06 Apr 2011 23:48:09 +0200 |
Neil Muller |
KILLhg statushg status
|
Wed, 06 Apr 2011 23:41:53 +0200 |
Jeremy Thurgood |
Basic item interaction.
|
Wed, 06 Apr 2011 23:23:48 +0200 |
Neil Muller |
Add start of player damage
|
Wed, 06 Apr 2011 23:21:29 +0200 |
Adrianna Pińska |
TETSUUUUUOOOOOOOOOOOOOO
|
Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
|
Wed, 06 Apr 2011 23:03:34 +0200 |
Simon Cross |
Add support for Windows in data loading.
|
Wed, 06 Apr 2011 22:49:25 +0200 |
Neil Muller |
Make fire 1 do the attacking animation
|
Wed, 06 Apr 2011 22:30:38 +0200 |
Neil Muller |
Add default health values
|
Wed, 06 Apr 2011 22:42:35 +0200 |
Jeremy Thurgood |
Sprite refactoring stuff.
|
Wed, 06 Apr 2011 22:32:58 +0200 |
Adrianna Pińska |
maneki and fishmonger
|
Wed, 06 Apr 2011 22:26:17 +0200 |
Neil Muller |
Fix bug in jump to tile top logic
|
Wed, 06 Apr 2011 22:17:59 +0200 |
Simon Cross |
Remove debugging print.
|
Wed, 06 Apr 2011 22:15:44 +0200 |
Adrianna Pińska |
syntax fix for accessing world properties
|
Wed, 06 Apr 2011 22:07:00 +0200 |
Simon Cross |
Hordes of NPCs.
|
Wed, 06 Apr 2011 22:06:45 +0200 |
Simon Cross |
Remove DummyWorld since npc-test now uses the real world.
|
Wed, 06 Apr 2011 22:04:19 +0200 |
Simon Cross |
Fix npc tester.
|
Wed, 06 Apr 2011 21:54:54 +0200 |
Adrianna Pińska |
more realistic level 1
|
Wed, 06 Apr 2011 21:44:54 +0200 |
Simon Cross |
Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
|
Wed, 06 Apr 2011 21:39:30 +0200 |
Neil Muller |
Remove debugging prints
|
Wed, 06 Apr 2011 21:35:30 +0200 |
Jeremy Thurgood |
Minor item changes.
|
Wed, 06 Apr 2011 21:19:26 +0200 |
Simon Cross |
Fix dialogue.
|
Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
|
Wed, 06 Apr 2011 21:02:38 +0200 |
Neil Muller |
Hack'ish logic to move out of colliding with floors better
|
Wed, 06 Apr 2011 20:50:00 +0200 |
Neil Muller |
Repel fx from longstanding collisions
|
Wed, 06 Apr 2011 20:49:47 +0200 |
Neil Muller |
Use layers for floor check
|
Wed, 06 Apr 2011 20:36:58 +0200 |
Adrianna Pińska |
actor
|
Wed, 06 Apr 2011 20:34:45 +0200 |
Adrianna Pińska |
@#%$ trailing comma fix
|
Wed, 06 Apr 2011 20:20:21 +0200 |
Stefano Rivera |
Add text shadow
|
Wed, 06 Apr 2011 16:38:26 +0200 |
Stefano Rivera |
Text: Actually unwrap in unwrapped
|
Wed, 06 Apr 2011 20:22:28 +0200 |
Adrianna Pińska |
kumiko and kaneda
|
Wed, 06 Apr 2011 19:52:50 +0200 |
Adrianna Pińska |
Sasuke
|
Wed, 06 Apr 2011 19:39:46 +0200 |
Adrianna Pińska |
ichiro and hattori, plus stuff for querying npc state from the world
|
Wed, 06 Apr 2011 19:47:12 +0200 |
Jeremy Thurgood |
Moving some (probably) misplaced sprites out of the way.
|
Wed, 06 Apr 2011 19:33:04 +0200 |
Jeremy Thurgood |
Tweak some constants to make player motion more comfortable.
|
Wed, 06 Apr 2011 19:24:09 +0200 |
Neil Muller |
Hack player.py to have platformer physics
|