changeset 489:e5c060dda22a

Rekill zombie player_action methods
author Neil Muller <drnlmuller@gmail.com>
date Sat, 09 Apr 2011 22:25:43 +0200
parents 2521fcb7b6d3
children 0eade58a71b9
files skaapsteker/sprites/items.py
diffstat 1 files changed, 0 insertions(+), 13 deletions(-) [+]
line wrap: on
line diff
--- a/skaapsteker/sprites/items.py	Sat Apr 09 22:25:05 2011 +0200
+++ b/skaapsteker/sprites/items.py	Sat Apr 09 22:25:43 2011 +0200
@@ -119,23 +119,10 @@
 class Kindling(Item):
     image_file = 'props/kindling.png'
 
-    def player_action(self, player):
-        if player.has_item('oil'):
-            set_fire(player, self)
-        else:
-            player.take_item(self)
-
 
 class Oil(Item):
     image_file = 'props/oil.png'
 
-    def player_action(self, player):
-        if player.has_item('kindling'):
-            set_fire(player, self)
-        else:
-            player.take_item(self)
-
-
 
 # TODO: Finish this thing's behaviour
 class SignalFire(Item):