log skaapsteker/levelscene.py @ 555:b83ca72063ea

age author description
Sun, 10 Apr 2011 01:54:58 +0200 Simon Cross Fix bug where one NPC's dialogue could close anothers.
Sun, 10 Apr 2011 01:46:10 +0200 Jeremy Thurgood Debug print cleanup.
Sun, 10 Apr 2011 01:14:14 +0200 Jeremy Thurgood Fishmonger now mongers fish.
Sat, 09 Apr 2011 23:45:00 +0200 Adrianna PiƄska add tofu and scroll totals to the hud
Sat, 09 Apr 2011 23:13:40 +0200 Simon Cross Pause music when pressing pause in level.
Sat, 09 Apr 2011 22:42:55 +0200 Jeremy Thurgood Allow K_SPACE wherever we allow K_RETURN.
Sat, 09 Apr 2011 20:47:35 +0200 Jeremy Thurgood More complete game load/save/restart.
Sat, 09 Apr 2011 19:58:06 +0200 Stefano Rivera Better death screen
Sat, 09 Apr 2011 18:40:25 +0200 Stefano Rivera Hook up flight and invisibility discharge
Sat, 09 Apr 2011 17:54:52 +0200 Stefano Rivera Show recharge in tails
Sat, 09 Apr 2011 17:42:20 +0200 Simon Cross Kill sprites that leave the level area.
Sat, 09 Apr 2011 17:35:11 +0200 Stefano Rivera Per weapon recharge
Sat, 09 Apr 2011 17:23:07 +0200 Simon Cross Add invisibility power.
Sat, 09 Apr 2011 17:18:11 +0200 Stefano Rivera graphicsmagicked grayscale tails
Sat, 09 Apr 2011 17:09:42 +0200 Stefano Rivera Tail images
Sat, 09 Apr 2011 16:18:08 +0200 Stefano Rivera Initial fire rate-limiting
Sat, 09 Apr 2011 16:02:51 +0200 Jeremy Thurgood Notification text.
Sat, 09 Apr 2011 14:03:44 +0200 Stefano Rivera Centre small inventory items rather than resizing
Sat, 09 Apr 2011 13:42:50 +0200 Stefano Rivera Backgrounds for HUD
Sat, 09 Apr 2011 13:31:57 +0200 Neil Muller Fix negative health bar
Sat, 09 Apr 2011 13:30:44 +0200 Neil Muller Hook up transformation
Sat, 09 Apr 2011 12:55:38 +0200 Jeremy Thurgood Collect haiku scrolls.
Sat, 09 Apr 2011 12:53:49 +0200 Simon Cross Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Sat, 09 Apr 2011 01:08:55 +0200 Neil Muller Hook up drawing tofu and scroll counts
Sat, 09 Apr 2011 00:29:03 +0200 Neil Muller Draw tails
Sat, 09 Apr 2011 00:04:35 +0200 Neil Muller Recreate inventory image on scene changes
Fri, 08 Apr 2011 23:29:24 +0200 Neil Muller Add inventory drawing
Fri, 08 Apr 2011 23:02:50 +0200 Neil Muller Add health bar
Fri, 08 Apr 2011 23:27:43 +0200 Simon Cross Add supporting for flicking between speaking NPCs.
Fri, 08 Apr 2011 21:58:48 +0200 Jeremy Thurgood Item dropping and swapping.
Fri, 08 Apr 2011 21:23:00 +0200 Simon Cross Combine 'fox' and 'player' sections in game.json.
Fri, 08 Apr 2011 19:09:09 +0200 Jeremy Thurgood Hit "down" to interact with things.
Fri, 08 Apr 2011 17:13:25 +0200 Jeremy Thurgood Fixed key sequence handling.
Fri, 08 Apr 2011 15:41:01 +0200 Neil Muller Avoid crash when key-down & key-up pairs are split across scenes
Fri, 08 Apr 2011 15:06:24 +0200 Neil Muller Add double-key tap support
Fri, 08 Apr 2011 14:54:31 +0200 Jeremy Thurgood Move between doorways. (Still with hacky collision limiting.)
Fri, 08 Apr 2011 11:47:33 +0200 Neil Muller Yelp when hit
Fri, 08 Apr 2011 11:29:37 +0200 Neil Muller Factor out sound stuff
Fri, 08 Apr 2011 00:40:34 +0200 Simon Cross More hooking up of interacting with NPCs.
Thu, 07 Apr 2011 23:57:22 +0200 Simon Cross Start hooking up NPC interactions.
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 18:13:51 +0200 Neil Muller Add minimal support for player death
Thu, 07 Apr 2011 16:42:54 +0200 Neil Muller Add support for background music tracks
Wed, 06 Apr 2011 23:19:08 +0200 Neil Muller Move fox properties to the world
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 20:20:21 +0200 Stefano Rivera Add text shadow
Wed, 06 Apr 2011 11:52:03 +0200 Simon Cross Press p to pause.
Wed, 06 Apr 2011 00:49:16 +0200 Simon Cross Replace scene .freeze and .thaw methods with .enter and .leave.
Wed, 06 Apr 2011 00:41:19 +0200 Simon Cross Replace key repeating with custom tracking of fast keys.
Wed, 06 Apr 2011 00:09:56 +0200 Simon Cross Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
Tue, 05 Apr 2011 19:50:46 +0200 Jeremy Thurgood Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
Tue, 05 Apr 2011 16:29:13 +0200 Neil Muller Base camera off player collide_rect, so facing changes don't cause camera jumps
Tue, 05 Apr 2011 10:54:11 +0200 Jeremy Thurgood Fix change-level-from-menu crash.
Tue, 05 Apr 2011 00:36:36 +0200 Jeremy Thurgood Fix game state-related level load crash.
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 23:19:34 +0200 Simon Cross Replace custom clamping code with a call to .clamp_ip.
Mon, 04 Apr 2011 23:07:37 +0200 Neil Muller Add fps to game
Mon, 04 Apr 2011 21:42:06 +0200 Simon Cross Remove debugging print.
Mon, 04 Apr 2011 21:37:31 +0200 Simon Cross Hook up scrolling.
Mon, 04 Apr 2011 21:14:48 +0200 Stefano Rivera Dvorak support