Sun, 10 Apr 2011 01:54:58 +0200 |
Simon Cross |
Fix bug where one NPC's dialogue could close anothers.
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Sun, 10 Apr 2011 01:46:10 +0200 |
Jeremy Thurgood |
Debug print cleanup.
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Sun, 10 Apr 2011 01:14:14 +0200 |
Jeremy Thurgood |
Fishmonger now mongers fish.
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Sat, 09 Apr 2011 23:45:00 +0200 |
Adrianna PiĆska |
add tofu and scroll totals to the hud
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Sat, 09 Apr 2011 23:13:40 +0200 |
Simon Cross |
Pause music when pressing pause in level.
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Sat, 09 Apr 2011 22:42:55 +0200 |
Jeremy Thurgood |
Allow K_SPACE wherever we allow K_RETURN.
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Sat, 09 Apr 2011 20:47:35 +0200 |
Jeremy Thurgood |
More complete game load/save/restart.
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Sat, 09 Apr 2011 19:58:06 +0200 |
Stefano Rivera |
Better death screen
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Sat, 09 Apr 2011 18:40:25 +0200 |
Stefano Rivera |
Hook up flight and invisibility discharge
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Sat, 09 Apr 2011 17:54:52 +0200 |
Stefano Rivera |
Show recharge in tails
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Sat, 09 Apr 2011 17:42:20 +0200 |
Simon Cross |
Kill sprites that leave the level area.
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Sat, 09 Apr 2011 17:35:11 +0200 |
Stefano Rivera |
Per weapon recharge
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Sat, 09 Apr 2011 17:23:07 +0200 |
Simon Cross |
Add invisibility power.
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Sat, 09 Apr 2011 17:18:11 +0200 |
Stefano Rivera |
graphicsmagicked grayscale tails
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Sat, 09 Apr 2011 17:09:42 +0200 |
Stefano Rivera |
Tail images
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Sat, 09 Apr 2011 16:18:08 +0200 |
Stefano Rivera |
Initial fire rate-limiting
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Sat, 09 Apr 2011 16:02:51 +0200 |
Jeremy Thurgood |
Notification text.
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Sat, 09 Apr 2011 14:03:44 +0200 |
Stefano Rivera |
Centre small inventory items rather than resizing
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Sat, 09 Apr 2011 13:42:50 +0200 |
Stefano Rivera |
Backgrounds for HUD
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Sat, 09 Apr 2011 13:31:57 +0200 |
Neil Muller |
Fix negative health bar
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Sat, 09 Apr 2011 13:30:44 +0200 |
Neil Muller |
Hook up transformation
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Sat, 09 Apr 2011 12:55:38 +0200 |
Jeremy Thurgood |
Collect haiku scrolls.
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Sat, 09 Apr 2011 12:53:49 +0200 |
Simon Cross |
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
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Sat, 09 Apr 2011 01:08:55 +0200 |
Neil Muller |
Hook up drawing tofu and scroll counts
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Sat, 09 Apr 2011 00:29:03 +0200 |
Neil Muller |
Draw tails
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Sat, 09 Apr 2011 00:04:35 +0200 |
Neil Muller |
Recreate inventory image on scene changes
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Fri, 08 Apr 2011 23:29:24 +0200 |
Neil Muller |
Add inventory drawing
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Fri, 08 Apr 2011 23:02:50 +0200 |
Neil Muller |
Add health bar
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Fri, 08 Apr 2011 23:27:43 +0200 |
Simon Cross |
Add supporting for flicking between speaking NPCs.
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Fri, 08 Apr 2011 21:58:48 +0200 |
Jeremy Thurgood |
Item dropping and swapping.
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Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
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Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
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Fri, 08 Apr 2011 17:13:25 +0200 |
Jeremy Thurgood |
Fixed key sequence handling.
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Fri, 08 Apr 2011 15:41:01 +0200 |
Neil Muller |
Avoid crash when key-down & key-up pairs are split across scenes
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Fri, 08 Apr 2011 15:06:24 +0200 |
Neil Muller |
Add double-key tap support
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Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
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Fri, 08 Apr 2011 11:47:33 +0200 |
Neil Muller |
Yelp when hit
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Fri, 08 Apr 2011 11:29:37 +0200 |
Neil Muller |
Factor out sound stuff
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Fri, 08 Apr 2011 00:40:34 +0200 |
Simon Cross |
More hooking up of interacting with NPCs.
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Thu, 07 Apr 2011 23:57:22 +0200 |
Simon Cross |
Start hooking up NPC interactions.
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Thu, 07 Apr 2011 19:44:04 +0200 |
Jeremy Thurgood |
Some light cleanup.
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Thu, 07 Apr 2011 18:13:51 +0200 |
Neil Muller |
Add minimal support for player death
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Thu, 07 Apr 2011 16:42:54 +0200 |
Neil Muller |
Add support for background music tracks
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Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
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Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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Wed, 06 Apr 2011 20:20:21 +0200 |
Stefano Rivera |
Add text shadow
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Wed, 06 Apr 2011 11:52:03 +0200 |
Simon Cross |
Press p to pause.
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Wed, 06 Apr 2011 00:49:16 +0200 |
Simon Cross |
Replace scene .freeze and .thaw methods with .enter and .leave.
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Wed, 06 Apr 2011 00:41:19 +0200 |
Simon Cross |
Replace key repeating with custom tracking of fast keys.
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Wed, 06 Apr 2011 00:09:56 +0200 |
Simon Cross |
Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
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Tue, 05 Apr 2011 19:50:46 +0200 |
Jeremy Thurgood |
Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
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Tue, 05 Apr 2011 16:29:13 +0200 |
Neil Muller |
Base camera off player collide_rect, so facing changes don't cause camera jumps
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Tue, 05 Apr 2011 10:54:11 +0200 |
Jeremy Thurgood |
Fix change-level-from-menu crash.
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Tue, 05 Apr 2011 00:36:36 +0200 |
Jeremy Thurgood |
Fix game state-related level load crash.
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Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
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Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
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Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
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Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
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Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
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Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
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