Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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Wed, 06 Apr 2011 20:20:21 +0200 |
Stefano Rivera |
Add text shadow
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Wed, 06 Apr 2011 11:52:03 +0200 |
Simon Cross |
Press p to pause.
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Wed, 06 Apr 2011 00:49:16 +0200 |
Simon Cross |
Replace scene .freeze and .thaw methods with .enter and .leave.
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Wed, 06 Apr 2011 00:41:19 +0200 |
Simon Cross |
Replace key repeating with custom tracking of fast keys.
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Wed, 06 Apr 2011 00:09:56 +0200 |
Simon Cross |
Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
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Tue, 05 Apr 2011 19:50:46 +0200 |
Jeremy Thurgood |
Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
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Tue, 05 Apr 2011 16:29:13 +0200 |
Neil Muller |
Base camera off player collide_rect, so facing changes don't cause camera jumps
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Tue, 05 Apr 2011 10:54:11 +0200 |
Jeremy Thurgood |
Fix change-level-from-menu crash.
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Tue, 05 Apr 2011 00:36:36 +0200 |
Jeremy Thurgood |
Fix game state-related level load crash.
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Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
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Mon, 04 Apr 2011 23:19:34 +0200 |
Simon Cross |
Replace custom clamping code with a call to .clamp_ip.
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Mon, 04 Apr 2011 23:07:37 +0200 |
Neil Muller |
Add fps to game
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Mon, 04 Apr 2011 21:42:06 +0200 |
Simon Cross |
Remove debugging print.
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Mon, 04 Apr 2011 21:37:31 +0200 |
Simon Cross |
Hook up scrolling.
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Mon, 04 Apr 2011 21:14:48 +0200 |
Stefano Rivera |
Dvorak support
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Mon, 04 Apr 2011 20:53:45 +0200 |
Neil Muller |
Hack in resume game option
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Mon, 04 Apr 2011 20:23:14 +0200 |
Simon Cross |
Link up key presses to calls to action functions on player and to quitting level.
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Mon, 04 Apr 2011 16:45:11 +0200 |
Neil Muller |
Rough outline of a player object, completely with statuesque flying fox
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Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
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Sun, 03 Apr 2011 20:42:55 +0200 |
Simon Cross |
Enemies must fall
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Sun, 03 Apr 2011 20:33:43 +0200 |
Neil Muller |
Remove area keyword for pygame 1.8 compatability
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Sun, 03 Apr 2011 20:24:47 +0200 |
Simon Cross |
Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
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Sun, 03 Apr 2011 16:48:00 +0200 |
Simon Cross |
Show how to use dispatch on levelscene.
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Sun, 03 Apr 2011 16:44:57 +0200 |
Simon Cross |
Add level scenes
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