log skaapsteker/levelscene.py @ 189:9d08f99b5ddf

age author description
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 20:20:21 +0200 Stefano Rivera Add text shadow
Wed, 06 Apr 2011 11:52:03 +0200 Simon Cross Press p to pause.
Wed, 06 Apr 2011 00:49:16 +0200 Simon Cross Replace scene .freeze and .thaw methods with .enter and .leave.
Wed, 06 Apr 2011 00:41:19 +0200 Simon Cross Replace key repeating with custom tracking of fast keys.
Wed, 06 Apr 2011 00:09:56 +0200 Simon Cross Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
Tue, 05 Apr 2011 19:50:46 +0200 Jeremy Thurgood Centre camera one tile higher then the midbottom of the player, to avoid bouncing around due to animation size mismatches.
Tue, 05 Apr 2011 16:29:13 +0200 Neil Muller Base camera off player collide_rect, so facing changes don't cause camera jumps
Tue, 05 Apr 2011 10:54:11 +0200 Jeremy Thurgood Fix change-level-from-menu crash.
Tue, 05 Apr 2011 00:36:36 +0200 Jeremy Thurgood Fix game state-related level load crash.
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 23:19:34 +0200 Simon Cross Replace custom clamping code with a call to .clamp_ip.
Mon, 04 Apr 2011 23:07:37 +0200 Neil Muller Add fps to game
Mon, 04 Apr 2011 21:42:06 +0200 Simon Cross Remove debugging print.
Mon, 04 Apr 2011 21:37:31 +0200 Simon Cross Hook up scrolling.
Mon, 04 Apr 2011 21:14:48 +0200 Stefano Rivera Dvorak support
Mon, 04 Apr 2011 20:53:45 +0200 Neil Muller Hack in resume game option
Mon, 04 Apr 2011 20:23:14 +0200 Simon Cross Link up key presses to calls to action functions on player and to quitting level.
Mon, 04 Apr 2011 16:45:11 +0200 Neil Muller Rough outline of a player object, completely with statuesque flying fox
Sun, 03 Apr 2011 21:18:31 +0200 Simon Cross Initial stab at detecting collisions.
Sun, 03 Apr 2011 20:42:55 +0200 Simon Cross Enemies must fall
Sun, 03 Apr 2011 20:33:43 +0200 Neil Muller Remove area keyword for pygame 1.8 compatability
Sun, 03 Apr 2011 20:24:47 +0200 Simon Cross Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
Sun, 03 Apr 2011 16:48:00 +0200 Simon Cross Show how to use dispatch on levelscene.
Sun, 03 Apr 2011 16:44:57 +0200 Simon Cross Add level scenes