Sat, 07 May 2011 13:59:00 +0200 |
Jeremy Thurgood |
More Sprite hierarchy work.
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Sat, 07 May 2011 13:42:27 +0200 |
Jeremy Thurgood |
Clean up sprite inheritance hierarchy a bit.
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Fri, 06 May 2011 17:54:24 +0200 |
Jeremy Thurgood |
More cleanup. Mostly using utils.c* instead of doing things the long way.
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Fri, 06 May 2011 16:59:23 +0200 |
Jeremy Thurgood |
Some light cleanup.
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Sun, 10 Apr 2011 01:46:10 +0200 |
Jeremy Thurgood |
Debug print cleanup.
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Sun, 10 Apr 2011 00:33:06 +0200 |
Simon Cross |
Hook up projectile sounds.
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Sat, 09 Apr 2011 22:47:21 +0200 |
Simon Cross |
Fix item dropping bug.
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Sat, 09 Apr 2011 22:37:50 +0200 |
Simon Cross |
Fix inventory item fetching.
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Sat, 09 Apr 2011 22:28:03 +0200 |
Simon Cross |
Support item dropping (specifically tails). Have monk drop tail.
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Sat, 09 Apr 2011 21:29:13 +0200 |
Simon Cross |
More tails.
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Sat, 09 Apr 2011 20:14:19 +0200 |
Simon Cross |
Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.
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Sat, 09 Apr 2011 19:41:20 +0200 |
Neil Muller |
Make breakable items break
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Sat, 09 Apr 2011 19:41:20 +0200 |
Simon Cross |
Add life stealing.
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Sat, 09 Apr 2011 19:30:52 +0200 |
Simon Cross |
Stop flying by hitting down when on the ground.
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Sat, 09 Apr 2011 19:28:50 +0200 |
Simon Cross |
Become uninvisible when interacting when actionables.
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