log skaapsteker/sprites/player.py @ 248:129afb4417cf

age author description
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 18:13:51 +0200 Neil Muller Add minimal support for player death
Thu, 07 Apr 2011 00:31:53 +0200 Simon Cross Remove setting of unused starting_tile_pos.
Wed, 06 Apr 2011 23:48:09 +0200 Neil Muller KILLhg statushg status
Wed, 06 Apr 2011 23:41:53 +0200 Jeremy Thurgood Basic item interaction.
Wed, 06 Apr 2011 23:23:48 +0200 Neil Muller Add start of player damage
Wed, 06 Apr 2011 23:19:08 +0200 Neil Muller Move fox properties to the world
Wed, 06 Apr 2011 22:49:25 +0200 Neil Muller Make fire 1 do the attacking animation
Wed, 06 Apr 2011 22:30:38 +0200 Neil Muller Add default health values
Wed, 06 Apr 2011 22:42:35 +0200 Jeremy Thurgood Sprite refactoring stuff.
Wed, 06 Apr 2011 22:26:17 +0200 Neil Muller Fix bug in jump to tile top logic
Wed, 06 Apr 2011 21:39:30 +0200 Neil Muller Remove debugging prints
Wed, 06 Apr 2011 21:02:38 +0200 Neil Muller Hack'ish logic to move out of colliding with floors better
Wed, 06 Apr 2011 20:50:00 +0200 Neil Muller Repel fx from longstanding collisions
Wed, 06 Apr 2011 19:33:04 +0200 Jeremy Thurgood Tweak some constants to make player motion more comfortable.
Wed, 06 Apr 2011 19:24:09 +0200 Neil Muller Hack player.py to have platformer physics
Wed, 06 Apr 2011 01:35:20 +0200 Simon Cross if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Wed, 06 Apr 2011 00:03:03 +0200 Neil Muller Twiddle player animation behaviour
Tue, 05 Apr 2011 23:18:54 +0200 Simon Cross Don't stand in the air.
Tue, 05 Apr 2011 23:14:48 +0200 Neil Muller Load attacking images
Tue, 05 Apr 2011 21:25:44 +0200 Neil Muller Make enemies block by default, so we can jump off them
Tue, 05 Apr 2011 20:17:08 +0200 Neil Muller Use midbottom, rather than bottomleft, when changing fox frames
Tue, 05 Apr 2011 17:35:14 +0200 Neil Muller Don't change image if it will introduce new collisions
Tue, 05 Apr 2011 17:13:32 +0200 Neil Muller Clamp very slow horizontal motion
Tue, 05 Apr 2011 17:05:13 +0200 Neil Muller Use bottomleft, so we stay above the floor as we change frames
Tue, 05 Apr 2011 15:46:13 +0200 Neil Muller Buggy ground implementation. Make the world less bouncy
Mon, 04 Apr 2011 22:39:42 +0200 Neil Muller Saner, buggier collision rectangles
Mon, 04 Apr 2011 22:11:33 +0200 Simon Cross Animated running.
Mon, 04 Apr 2011 21:54:42 +0200 Simon Cross Hook up per-tick sprite animations.
Mon, 04 Apr 2011 21:45:59 +0200 Neil Muller Fix fox facing
Mon, 04 Apr 2011 21:37:57 +0200 Simon Cross Make fox rect a bit smaller as an experiment.
Mon, 04 Apr 2011 20:46:44 +0200 Simon Cross Run kitsune, run! And by the running of the kitsune gravity is restored to normal.
Mon, 04 Apr 2011 20:23:14 +0200 Simon Cross Link up key presses to calls to action functions on player and to quitting level.
Mon, 04 Apr 2011 19:20:05 +0200 Simon Cross Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.
Mon, 04 Apr 2011 18:45:48 +0200 Simon Cross Shiny new collision detection. Read code for usage information.
Mon, 04 Apr 2011 17:12:15 +0200 Neil Muller Add forgetten player.py