Fri, 20 Jan 2023 20:01:06 +0100 |
Simon Cross |
Initial port to Python 3 and Pygame 2.
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Sun, 10 Apr 2011 01:14:14 +0200 |
Jeremy Thurgood |
Fishmonger now mongers fish.
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Sat, 09 Apr 2011 18:21:37 +0200 |
Adrianna PiĆska |
WTF. Redid change which got eaten.
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Sat, 09 Apr 2011 17:26:25 +0200 |
Neil Muller |
Add up-down 'Fying' Oni
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Sat, 09 Apr 2011 15:00:53 +0200 |
Neil Muller |
start of patrolling monsters
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Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
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Sat, 09 Apr 2011 12:06:19 +0200 |
Neil Muller |
Time based animation for npcs and monsters. Make oni attack faster
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Thu, 07 Apr 2011 14:55:29 +0200 |
Neil Muller |
Rename dummy monster
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Thu, 07 Apr 2011 14:51:05 +0200 |
Neil Muller |
Add facing support for attack animations
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Thu, 07 Apr 2011 12:38:45 +0200 |
Neil Muller |
Hook up attack anaimation (needs facing support still)
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Wed, 06 Apr 2011 22:42:35 +0200 |
Jeremy Thurgood |
Sprite refactoring stuff.
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Wed, 06 Apr 2011 12:28:06 +0200 |
Jeremy Thurgood |
Slightly better enemy handling.
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Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
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Sun, 03 Apr 2011 22:02:19 +0200 |
Neil Muller |
Add Layers constants. Set Monsters to player's layer by default
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Sun, 03 Apr 2011 21:01:45 +0200 |
Jeremy Thurgood |
Better dummy monster.
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Sun, 03 Apr 2011 18:04:36 +0200 |
Jeremy Thurgood |
Very basic enemy support.
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