log skaapsteker/sprites/enemies.py @ 632:0675f390653c

age author description
Fri, 20 Jan 2023 20:01:06 +0100 Simon Cross Initial port to Python 3 and Pygame 2.
Sun, 10 Apr 2011 01:14:14 +0200 Jeremy Thurgood Fishmonger now mongers fish.
Sat, 09 Apr 2011 18:21:37 +0200 Adrianna PiƄska WTF. Redid change which got eaten.
Sat, 09 Apr 2011 17:26:25 +0200 Neil Muller Add up-down 'Fying' Oni
Sat, 09 Apr 2011 15:00:53 +0200 Neil Muller start of patrolling monsters
Sat, 09 Apr 2011 12:29:34 +0200 Simon Cross Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Sat, 09 Apr 2011 12:06:19 +0200 Neil Muller Time based animation for npcs and monsters. Make oni attack faster
Thu, 07 Apr 2011 14:55:29 +0200 Neil Muller Rename dummy monster
Thu, 07 Apr 2011 14:51:05 +0200 Neil Muller Add facing support for attack animations
Thu, 07 Apr 2011 12:38:45 +0200 Neil Muller Hook up attack anaimation (needs facing support still)
Wed, 06 Apr 2011 22:42:35 +0200 Jeremy Thurgood Sprite refactoring stuff.
Wed, 06 Apr 2011 12:28:06 +0200 Jeremy Thurgood Slightly better enemy handling.
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Sun, 03 Apr 2011 22:02:19 +0200 Neil Muller Add Layers constants. Set Monsters to player's layer by default
Sun, 03 Apr 2011 21:01:45 +0200 Jeremy Thurgood Better dummy monster.
Sun, 03 Apr 2011 18:04:36 +0200 Jeremy Thurgood Very basic enemy support.