Mercurial > skaapsteker
graph
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Remove debugging print.Thu, 07 Apr 2011 01:39:05 +0200, by Simon Cross
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Add --all option for testing NPCs and sprite creation.Thu, 07 Apr 2011 01:35:26 +0200, by Simon Cross
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Add back more NPCs.Thu, 07 Apr 2011 01:35:03 +0200, by Simon Cross
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Fix __iter__ for StateProxy.Thu, 07 Apr 2011 01:34:47 +0200, by Simon Cross
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Fix actor sprite a bit. Add evil kitsune sprite.Thu, 07 Apr 2011 01:34:26 +0200, by Simon Cross
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player needs a world argumentThu, 07 Apr 2011 01:24:54 +0200, by Adrianna Pińska
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Fix npc tester (again).Thu, 07 Apr 2011 01:15:47 +0200, by Simon Cross
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Fix merge.Thu, 07 Apr 2011 01:14:42 +0200, by Simon Cross
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Fix kitsune JSON.Thu, 07 Apr 2011 01:11:50 +0200, by Simon Cross
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screwed up merge fixThu, 07 Apr 2011 01:07:15 +0200, by Adrianna Pińska
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renamed first proper levelThu, 07 Apr 2011 01:02:36 +0200, by Adrianna Pińska
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Add explicit starting state to avoid it magically appearing later.Thu, 07 Apr 2011 00:59:08 +0200, by Simon Cross
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Add support for trigger world changes when entering and exiting dialog states.Thu, 07 Apr 2011 00:47:02 +0200, by Simon Cross
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boss fight dialogThu, 07 Apr 2011 00:38:47 +0200, by Adrianna Pińska
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Remove debugging pdb.Thu, 07 Apr 2011 00:36:29 +0200, by Simon Cross
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Attempt to animate NPCs a bit.Thu, 07 Apr 2011 00:32:25 +0200, by Simon Cross
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Remove setting of unused starting_tile_pos.Thu, 07 Apr 2011 00:31:53 +0200, by Simon Cross
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Remove old double debugging rect.Thu, 07 Apr 2011 00:31:25 +0200, by Simon Cross
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KILLhg statushg statusWed, 06 Apr 2011 23:48:09 +0200, by Neil Muller
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Basic item interaction.Wed, 06 Apr 2011 23:41:53 +0200, by Jeremy Thurgood
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Add start of player damageWed, 06 Apr 2011 23:23:48 +0200, by Neil Muller
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TETSUUUUUOOOOOOOOOOOOOOWed, 06 Apr 2011 23:21:29 +0200, by Adrianna Pińska
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Move fox properties to the worldWed, 06 Apr 2011 23:19:08 +0200, by Neil Muller
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Add support for Windows in data loading.Wed, 06 Apr 2011 23:03:34 +0200, by Simon Cross
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Make fire 1 do the attacking animationWed, 06 Apr 2011 22:49:25 +0200, by Neil Muller
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Add default health valuesWed, 06 Apr 2011 22:30:38 +0200, by Neil Muller
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Sprite refactoring stuff.Wed, 06 Apr 2011 22:42:35 +0200, by Jeremy Thurgood
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maneki and fishmongerWed, 06 Apr 2011 22:32:58 +0200, by Adrianna Pińska
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Fix bug in jump to tile top logicWed, 06 Apr 2011 22:26:17 +0200, by Neil Muller
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Remove debugging print.Wed, 06 Apr 2011 22:17:59 +0200, by Simon Cross