Mercurial > skaapsteker
graph
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syntax fix for accessing world propertiesWed, 06 Apr 2011 22:15:44 +0200, by Adrianna Pińska
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Hordes of NPCs.Wed, 06 Apr 2011 22:07:00 +0200, by Simon Cross
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Remove DummyWorld since npc-test now uses the real world.Wed, 06 Apr 2011 22:06:45 +0200, by Simon Cross
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Fix npc tester.Wed, 06 Apr 2011 22:04:19 +0200, by Simon Cross
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more realistic level 1Wed, 06 Apr 2011 21:54:54 +0200, by Adrianna Pińska
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Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.Wed, 06 Apr 2011 21:44:54 +0200, by Simon Cross
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Remove debugging printsWed, 06 Apr 2011 21:39:30 +0200, by Neil Muller
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Minor item changes.Wed, 06 Apr 2011 21:35:30 +0200, by Jeremy Thurgood
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Fix dialogue.Wed, 06 Apr 2011 21:19:26 +0200, by Simon Cross
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Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.Wed, 06 Apr 2011 21:14:26 +0200, by Simon Cross
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Hack'ish logic to move out of colliding with floors betterWed, 06 Apr 2011 21:02:38 +0200, by Neil Muller
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Repel fx from longstanding collisionsWed, 06 Apr 2011 20:50:00 +0200, by Neil Muller
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Use layers for floor checkWed, 06 Apr 2011 20:49:47 +0200, by Neil Muller
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actorWed, 06 Apr 2011 20:36:58 +0200, by Adrianna Pińska
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@#%$ trailing comma fixWed, 06 Apr 2011 20:34:45 +0200, by Adrianna Pińska
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Add text shadowWed, 06 Apr 2011 20:20:21 +0200, by Stefano Rivera
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Text: Actually unwrap in unwrappedWed, 06 Apr 2011 16:38:26 +0200, by Stefano Rivera
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kumiko and kanedaWed, 06 Apr 2011 20:22:28 +0200, by Adrianna Pińska
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SasukeWed, 06 Apr 2011 19:52:50 +0200, by Adrianna Pińska
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ichiro and hattori, plus stuff for querying npc state from the worldWed, 06 Apr 2011 19:39:46 +0200, by Adrianna Pińska
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Moving some (probably) misplaced sprites out of the way.Wed, 06 Apr 2011 19:47:12 +0200, by Jeremy Thurgood
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Tweak some constants to make player motion more comfortable.Wed, 06 Apr 2011 19:33:04 +0200, by Jeremy Thurgood
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Hack player.py to have platformer physicsWed, 06 Apr 2011 19:24:09 +0200, by Neil Muller
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Full game script and additional infoWed, 06 Apr 2011 17:33:02 +0200, by anna
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Slightly better enemy handling.Wed, 06 Apr 2011 12:28:06 +0200, by Jeremy Thurgood
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Press p to pause.Wed, 06 Apr 2011 11:52:03 +0200, by Simon Cross
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if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?Wed, 06 Apr 2011 01:35:20 +0200, by Simon Cross
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dialogue tree for temple guardWed, 06 Apr 2011 01:04:43 +0200, by Adrianna Pińska
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Replace scene .freeze and .thaw methods with .enter and .leave.Wed, 06 Apr 2011 00:49:16 +0200, by Simon Cross
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Replace key repeating with custom tracking of fast keys.Wed, 06 Apr 2011 00:41:19 +0200, by Simon Cross