Mercurial > skaapsteker
graph
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fixed player start position and name of doorway in temple groundsFri, 08 Apr 2011 19:24:39 +0200, by Adrianna Pińska
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Merged changes, I hope.Fri, 08 Apr 2011 19:18:48 +0200, by Adrianna Pińska
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proper levelsFri, 08 Apr 2011 19:12:44 +0200, by Adrianna Pińska
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Hit "down" to interact with things.Fri, 08 Apr 2011 19:09:09 +0200, by Jeremy Thurgood
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Remove debugging printFri, 08 Apr 2011 17:32:50 +0200, by Neil Muller
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Only backout / move-off "solid" collisionsFri, 08 Apr 2011 17:26:06 +0200, by Neil Muller
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Fixed key sequence handling.Fri, 08 Apr 2011 17:13:25 +0200, by Jeremy Thurgood
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Make sprinting single use after double tapFri, 08 Apr 2011 15:56:37 +0200, by Neil Muller
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Avoid crash when key-down & key-up pairs are split across scenesFri, 08 Apr 2011 15:41:01 +0200, by Neil Muller
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Bump up horizontal terminal velocity so sprinting is interestingFri, 08 Apr 2011 15:34:20 +0200, by Neil Muller
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Add sprintingFri, 08 Apr 2011 15:34:02 +0200, by Neil Muller
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Add double-key tap supportFri, 08 Apr 2011 15:06:24 +0200, by Neil Muller
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Move between doorways. (Still with hacky collision limiting.)Fri, 08 Apr 2011 14:54:31 +0200, by Jeremy Thurgood
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Yelp when hitFri, 08 Apr 2011 11:47:33 +0200, by Neil Muller
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Factor out sound stuffFri, 08 Apr 2011 11:29:37 +0200, by Neil Muller