Mercurial > skaapsteker
graph
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Set program iconSat, 09 Apr 2011 21:05:22 +0200, by Stefano Rivera
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Fixed signal fire.Sat, 09 Apr 2011 21:04:39 +0200, by Jeremy Thurgood
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final battle misuc - in sounds folderSat, 09 Apr 2011 21:02:54 +0200, by anna
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skaapsteker tile and fixed battle 1 musicSat, 09 Apr 2011 20:58:39 +0200, by anna
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Better background clipping.Sat, 09 Apr 2011 20:56:59 +0200, by Jeremy Thurgood
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Land art: main menu, victory menu, icons, logoSat, 09 Apr 2011 20:47:19 +0200, by Stefano Rivera
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Can talk your way past the guardSat, 09 Apr 2011 20:43:29 +0200, by Neil Muller
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Blocking NPC's blockSat, 09 Apr 2011 20:09:58 +0200, by Neil Muller
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Background music everywhere.Sat, 09 Apr 2011 20:50:01 +0200, by Simon Cross
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Fix npc-test to track changes to GameState.Sat, 09 Apr 2011 20:49:52 +0200, by Simon Cross
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mergeSat, 09 Apr 2011 20:49:53 +0200, by Adrianna Pińska
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began to place tofuSat, 09 Apr 2011 20:49:20 +0200, by Adrianna Pińska
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level editor updateSat, 09 Apr 2011 20:48:52 +0200, by Adrianna Pińska
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More complete game load/save/restart.Sat, 09 Apr 2011 20:47:35 +0200, by Jeremy Thurgood
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Add support for choosing a volume. A music to temple.Sat, 09 Apr 2011 20:42:48 +0200, by Simon Cross
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Sound creditsSat, 09 Apr 2011 20:24:49 +0200, by Stefano Rivera
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boss kitsuneSat, 09 Apr 2011 20:25:37 +0200, by Adrianna Pińska
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Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.Sat, 09 Apr 2011 20:14:19 +0200, by Simon Cross
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added music sourcesSat, 09 Apr 2011 20:11:56 +0200, by anna
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Credits CutsceneSat, 09 Apr 2011 20:09:58 +0200, by Stefano Rivera
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Load and save.Sat, 09 Apr 2011 20:03:18 +0200, by Jeremy Thurgood
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Better death screenSat, 09 Apr 2011 19:58:06 +0200, by Stefano Rivera
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added backgrounds and tweaked some oniSat, 09 Apr 2011 19:52:44 +0200, by Adrianna Pińska
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celestial plane bgSat, 09 Apr 2011 19:25:31 +0200, by Adrianna Pińska
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whoopsSat, 09 Apr 2011 19:25:15 +0200, by Adrianna Pińska
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Make breakable items breakSat, 09 Apr 2011 19:41:20 +0200, by Neil Muller
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Add life stealing.Sat, 09 Apr 2011 19:41:20 +0200, by Simon Cross
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Stop flying by hitting down when on the ground.Sat, 09 Apr 2011 19:30:52 +0200, by Simon Cross
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Become uninvisible when interacting when actionables.Sat, 09 Apr 2011 19:28:50 +0200, by Simon Cross
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Add check for whether we're still flying or invisible to recharge meters.Sat, 09 Apr 2011 19:24:40 +0200, by Simon Cross
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moar backgroundsSat, 09 Apr 2011 19:20:14 +0200, by Adrianna Pińska
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maneki neko and fisherman's houseSat, 09 Apr 2011 19:16:09 +0200, by Adrianna Pińska
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Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.Sat, 09 Apr 2011 19:15:37 +0200, by Simon Cross
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Don't allow the cannon to be picked upSat, 09 Apr 2011 19:14:19 +0200, by Neil Muller
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Make recharge time depend on the number of tails.Sat, 09 Apr 2011 19:00:43 +0200, by Simon Cross
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placed fire on the road; animation not yet hooked upSat, 09 Apr 2011 18:51:11 +0200, by Adrianna Pińska
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Fix the bug Anna found.Sat, 09 Apr 2011 18:46:28 +0200, by Jeremy Thurgood
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Hook up flight and invisibility dischargeSat, 09 Apr 2011 18:40:25 +0200, by Stefano Rivera
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Bump the player back into the world.Sat, 09 Apr 2011 18:23:59 +0200, by Neil Muller
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Crop background image if necessary.Sat, 09 Apr 2011 18:23:59 +0200, by Jeremy Thurgood
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More work on shield.Sat, 09 Apr 2011 18:22:27 +0200, by Simon Cross
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Start of shield for player.Sat, 09 Apr 2011 18:18:02 +0200, by Simon Cross
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WTF. Redid change which got eaten.Sat, 09 Apr 2011 18:21:37 +0200, by Adrianna Pińska
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multicoloured oniSat, 09 Apr 2011 18:19:48 +0200, by Adrianna Pińska
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music and sound effectsSat, 09 Apr 2011 18:15:19 +0200, by anna
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Pass bounds to sprite.fix_boundsSat, 09 Apr 2011 18:11:56 +0200, by Neil Muller
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Remove pyc filesSat, 09 Apr 2011 18:11:32 +0200, by Neil Muller
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Add music dirSat, 09 Apr 2011 18:07:45 +0200, by Neil Muller
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Show recharge in tailsSat, 09 Apr 2011 17:54:52 +0200, by Stefano Rivera
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stuff in theatreSat, 09 Apr 2011 17:51:36 +0200, by Adrianna Pińska
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edited item textSat, 09 Apr 2011 17:43:39 +0200, by anna
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Kill sprites that leave the level area.Sat, 09 Apr 2011 17:42:20 +0200, by Simon Cross
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Signal fire, Skulls, cloudSat, 09 Apr 2011 17:40:21 +0200, by Stefano Rivera
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mergeSat, 09 Apr 2011 17:36:48 +0200, by Adrianna Pińska
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Geisha's roomsSat, 09 Apr 2011 17:36:31 +0200, by Adrianna Pińska
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Signal fire.Sat, 09 Apr 2011 17:36:04 +0200, by Jeremy Thurgood
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Per weapon rechargeSat, 09 Apr 2011 17:35:11 +0200, by Stefano Rivera
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Become visible when attacking. Enemies shouldn't attack invisible foxes.Sat, 09 Apr 2011 17:30:09 +0200, by Simon Cross
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Add up-down 'Fying' OniSat, 09 Apr 2011 17:26:25 +0200, by Neil Muller
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Add invisibility power.Sat, 09 Apr 2011 17:23:07 +0200, by Simon Cross
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graphicsmagicked grayscale tailsSat, 09 Apr 2011 17:18:11 +0200, by Stefano Rivera
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stuff in the teahouseSat, 09 Apr 2011 17:14:28 +0200, by Adrianna Pińska
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Tail imagesSat, 09 Apr 2011 17:09:42 +0200, by Stefano Rivera
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Rename tail images to tail names in codeSat, 09 Apr 2011 16:41:27 +0200, by Stefano Rivera
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edited items textSat, 09 Apr 2011 17:05:32 +0200, by anna
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stuff in the roadSat, 09 Apr 2011 16:56:23 +0200, by Adrianna Pińska
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imported patch floor_checksSat, 09 Apr 2011 16:53:38 +0200, by Neil Muller
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Don't allow patrolling monsters to walk off edgesSat, 09 Apr 2011 16:50:54 +0200, by Neil Muller
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Collide with floorsSat, 09 Apr 2011 16:41:38 +0200, by Neil Muller
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Remove redundant checkSat, 09 Apr 2011 16:40:01 +0200, by Neil Muller
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Some item maintenance.Sat, 09 Apr 2011 16:54:11 +0200, by Jeremy Thurgood
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Fix up various power activation checks.Sat, 09 Apr 2011 16:41:41 +0200, by Simon Cross
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Hook up fan.Sat, 09 Apr 2011 16:41:44 +0200, by Jeremy Thurgood
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fixed guard pos and put fan in templeSat, 09 Apr 2011 16:34:47 +0200, by Adrianna Pińska
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Move tail icons to iconsSat, 09 Apr 2011 16:25:34 +0200, by Stefano Rivera
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Another .DS_StoreSat, 09 Apr 2011 16:24:07 +0200, by Stefano Rivera
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Also set _max_sprint_time when sprinting left.Sat, 09 Apr 2011 16:21:16 +0200, by Simon Cross
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Initial fire rate-limitingSat, 09 Apr 2011 16:18:08 +0200, by Stefano Rivera
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Hook up images for lightning and energy drain. Given lightning negative friction.Sat, 09 Apr 2011 16:10:39 +0200, by Simon Cross
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Tea notification stuff.Sat, 09 Apr 2011 16:09:32 +0200, by Jeremy Thurgood
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screw stairs; we can fly!Sat, 09 Apr 2011 16:07:19 +0200, by Adrianna Pińska
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Remove DS StoresSat, 09 Apr 2011 16:06:04 +0200, by Stefano Rivera
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Ignore .DS_StoreSat, 09 Apr 2011 16:05:35 +0200, by Stefano Rivera
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Resized imagesSat, 09 Apr 2011 16:04:33 +0200, by Stefano Rivera
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Notification text.Sat, 09 Apr 2011 16:02:51 +0200, by Jeremy Thurgood
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celestial planeSat, 09 Apr 2011 15:57:47 +0200, by Adrianna Pińska
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Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.Sat, 09 Apr 2011 15:55:18 +0200, by Simon Cross
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Force projectile image to have right facingSat, 09 Apr 2011 15:39:45 +0200, by Neil Muller
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list updatedSat, 09 Apr 2011 15:20:10 +0200, by Adrianna Pińska
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tea house plus geisha room tweaksSat, 09 Apr 2011 15:18:14 +0200, by Adrianna Pińska
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Fix standing imagesSat, 09 Apr 2011 15:10:36 +0200, by Neil Muller
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Add projectile launching method to monsters.Sat, 09 Apr 2011 15:06:49 +0200, by Simon Cross
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Usage cutscene (with minor CutScene refactoring)Sat, 09 Apr 2011 15:05:36 +0200, by Stefano Rivera
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0 health is DEADSat, 09 Apr 2011 15:02:44 +0200, by Neil Muller
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start of patrolling monstersSat, 09 Apr 2011 15:00:53 +0200, by Neil Muller
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Delete more stuffSat, 09 Apr 2011 14:47:27 +0200, by Neil Muller
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Delete resource forks. Move images into the right placeSat, 09 Apr 2011 14:46:50 +0200, by Neil Muller
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mergeSat, 09 Apr 2011 14:53:33 +0200, by Adrianna Pińska
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updated level listSat, 09 Apr 2011 14:52:51 +0200, by Adrianna Pińska
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Geisha's roomSat, 09 Apr 2011 14:51:42 +0200, by Adrianna Pińska
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crashing vase bugfixSat, 09 Apr 2011 14:51:11 +0200, by Adrianna Pińska
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Very, very frightening.Sat, 09 Apr 2011 14:46:23 +0200, by Simon Cross
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Dim cutscene backgroundSat, 09 Apr 2011 14:39:18 +0200, by Stefano Rivera
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Bring fireball closer to sprite initially.Sat, 09 Apr 2011 14:30:36 +0200, by Simon Cross
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the theatreSat, 09 Apr 2011 14:28:12 +0200, by Adrianna Pińska
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FIREBALLS!Sat, 09 Apr 2011 14:25:45 +0200, by Simon Cross
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Haiku data.Sat, 09 Apr 2011 14:22:04 +0200, by Jeremy Thurgood
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maneki and more kitsuneSat, 09 Apr 2011 14:18:55 +0200, by anna
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Only drop items while standing on ground.Sat, 09 Apr 2011 14:14:53 +0200, by Jeremy Thurgood
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Oops; that's not the right lantern sizeSat, 09 Apr 2011 14:03:49 +0200, by Adrianna Pińska
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Centre small inventory items rather than resizingSat, 09 Apr 2011 14:03:44 +0200, by Stefano Rivera
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Backgrounds for HUDSat, 09 Apr 2011 13:42:50 +0200, by Stefano Rivera
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Have fireballs appear in the right place.Sat, 09 Apr 2011 14:02:13 +0200, by Simon Cross
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Stub classes for all items.Sat, 09 Apr 2011 14:01:32 +0200, by Jeremy Thurgood
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Don't allow tranformations if they'll get us stuckSat, 09 Apr 2011 13:56:48 +0200, by Neil Muller
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Stop infinte attacksSat, 09 Apr 2011 13:47:21 +0200, by Neil Muller
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make corners less rounded in plain tileset shapeSat, 09 Apr 2011 13:56:48 +0200, by Adrianna Pińska
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updated kitsune - 61pixelsSat, 09 Apr 2011 13:44:53 +0200, by anna
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Fix negative health barSat, 09 Apr 2011 13:31:57 +0200, by Neil Muller
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Hook up transformationSat, 09 Apr 2011 13:30:44 +0200, by Neil Muller
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Add had_fan flag to game.jsonSat, 09 Apr 2011 13:28:24 +0200, by Neil Muller
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Hook up smaller fireball images. Set fireball facing.Sat, 09 Apr 2011 13:30:26 +0200, by Simon Cross
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Smaller versions of fireball images.Sat, 09 Apr 2011 13:19:57 +0200, by Simon Cross
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moar decorative tilesSat, 09 Apr 2011 13:19:38 +0200, by Adrianna Pińska
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Cache get_files() stuff to avoid unnecessary filesystem operations.Sat, 09 Apr 2011 13:08:08 +0200, by Jeremy Thurgood
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Immolation fox.Sat, 09 Apr 2011 13:04:25 +0200, by Simon Cross
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removed per-set decor tiles; created common set of decorative tiles; added some bamboo to roadSat, 09 Apr 2011 12:56:52 +0200, by Adrianna Pińska
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Collect haiku scrolls.Sat, 09 Apr 2011 12:55:38 +0200, by Jeremy Thurgood
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Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.Sat, 09 Apr 2011 12:53:49 +0200, by Simon Cross
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Translucent dialogs.Sat, 09 Apr 2011 12:47:09 +0200, by Simon Cross
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Full set of tails for testing.Sat, 09 Apr 2011 12:33:11 +0200, by Simon Cross
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Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.Sat, 09 Apr 2011 12:29:34 +0200, by Simon Cross
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Added aburage.Sat, 09 Apr 2011 12:15:19 +0200, by Jeremy Thurgood
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areas to find the oil and kindlingSat, 09 Apr 2011 12:13:53 +0200, by Adrianna Pińska
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Time based animation for npcs and monsters. Make oni attack fasterSat, 09 Apr 2011 12:06:19 +0200, by Neil Muller
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don't set position and level when creating a sprite just for the inventory imageSat, 09 Apr 2011 02:16:03 +0200, by Neil Muller
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Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).Sat, 09 Apr 2011 01:48:45 +0200, by Simon Cross
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more about tea bugSat, 09 Apr 2011 01:38:20 +0200, by Adrianna Pińska
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updated level status, plus tea-related bugsSat, 09 Apr 2011 01:34:26 +0200, by Adrianna Pińska
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Reset animation clock when starting attack animationSat, 09 Apr 2011 01:29:25 +0200, by Neil Muller
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Oni in fishmonger's houseSat, 09 Apr 2011 01:26:17 +0200, by Adrianna Pińska
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Add daily screenshot.Sat, 09 Apr 2011 01:24:16 +0200, by Simon Cross
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Streamline initial conversation with monk.Sat, 09 Apr 2011 01:10:26 +0200, by Simon Cross
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Hook up drawing tofu and scroll countsSat, 09 Apr 2011 01:08:55 +0200, by Neil Muller
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Mark conversation switching TODOs as done.Sat, 09 Apr 2011 01:03:37 +0200, by Simon Cross
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Add fox powers to TODO list.Sat, 09 Apr 2011 00:50:44 +0200, by Simon Cross
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Hook up kaneda and kumiko.Sat, 09 Apr 2011 00:49:54 +0200, by Simon Cross
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Refresh inventory image on all inventory changesSat, 09 Apr 2011 00:56:34 +0200, by Neil Muller
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Count scrolls as wellSat, 09 Apr 2011 00:30:18 +0200, by Neil Muller
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Draw tailsSat, 09 Apr 2011 00:29:03 +0200, by Neil Muller
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Make icon dir and small images for HUDSat, 09 Apr 2011 00:20:37 +0200, by Neil Muller
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Add placeholder tail imageSat, 09 Apr 2011 00:11:47 +0200, by Neil Muller
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Recreate inventory image on scene changesSat, 09 Apr 2011 00:04:35 +0200, by Neil Muller
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Add inventory drawingFri, 08 Apr 2011 23:29:24 +0200, by Neil Muller
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Add health barFri, 08 Apr 2011 23:02:50 +0200, by Neil Muller
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Add tofu colleced count to fox stateFri, 08 Apr 2011 22:36:12 +0200, by Neil Muller
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Hook up kaneda2 and tetsuo converstaion.Sat, 09 Apr 2011 00:38:53 +0200, by Simon Cross
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Conversations needs dummy start states for the responding party so that things can be kicked off directly.Sat, 09 Apr 2011 00:26:24 +0200, by Simon Cross
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Check whether the new state has text after a state change. If not, close the dialogue.Sat, 09 Apr 2011 00:20:11 +0200, by Simon Cross
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swapped misnamed mask and vase picturesSat, 09 Apr 2011 00:05:35 +0200, by Adrianna Pińska
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road with two convenient bottlenecksFri, 08 Apr 2011 23:56:23 +0200, by Adrianna Pińska
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Rename no-maks-broken.png (during the creation of the pyweek entry).Fri, 08 Apr 2011 23:58:02 +0200, by Simon Cross
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Link up hattori's and ichiro's conversation.Fri, 08 Apr 2011 23:51:20 +0200, by Simon Cross
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Start adding switch_to to ichiro.Fri, 08 Apr 2011 23:29:55 +0200, by Simon Cross
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Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).Fri, 08 Apr 2011 23:29:37 +0200, by Simon Cross
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Add supporting for flicking between speaking NPCs.Fri, 08 Apr 2011 23:27:43 +0200, by Simon Cross
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Moar images!Fri, 08 Apr 2011 23:16:11 +0200, by anna
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Town now traversable in all directions. Let's not do that again. D:Fri, 08 Apr 2011 22:53:19 +0200, by Adrianna Pińska
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Fix fox-has-tea-for-monk state check.Fri, 08 Apr 2011 22:48:16 +0200, by Simon Cross
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Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.Fri, 08 Apr 2011 22:36:48 +0200, by Simon Cross
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Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).Fri, 08 Apr 2011 22:36:03 +0200, by Simon Cross
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Ancient and honorable tea ceremony.Fri, 08 Apr 2011 22:29:49 +0200, by Jeremy Thurgood
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I think we're at the stage were a TODO list is starting to be useful.Fri, 08 Apr 2011 22:13:28 +0200, by Simon Cross
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Fill in remaining missions and make remaining npc state machines pass basic sanity tests.Fri, 08 Apr 2011 22:09:01 +0200, by Simon Cross
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Add missions.masks_destroyed.Fri, 08 Apr 2011 22:04:05 +0200, by Simon Cross
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Fix up possible inconsistencies in guard state machine fox shape handling by making liberal use of auto_next and splitting a state in two (one for the fox, one for the human).Fri, 08 Apr 2011 21:59:42 +0200, by Simon Cross
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Add support for auto_next_text to give the auto_next effect but with a different prompt.Fri, 08 Apr 2011 21:58:35 +0200, by Simon Cross
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Item dropping and swapping.Fri, 08 Apr 2011 21:58:48 +0200, by Jeremy Thurgood
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Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.Fri, 08 Apr 2011 21:44:39 +0200, by Simon Cross
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Combine 'fox' and 'player' sections in game.json.Fri, 08 Apr 2011 21:23:00 +0200, by Simon Cross
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Add monk and kumiko missions to game.json and to monk and kumiko.Fri, 08 Apr 2011 21:17:30 +0200, by Simon Cross
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Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.Fri, 08 Apr 2011 20:58:12 +0200, by Simon Cross
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Hook up auto_next dialogue events.Fri, 08 Apr 2011 20:52:47 +0200, by Simon Cross
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Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.Fri, 08 Apr 2011 20:41:05 +0200, by Simon Cross
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placed things properly in marketFri, 08 Apr 2011 20:15:18 +0200, by Adrianna Pińska
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added doorways to debuggable level elementsFri, 08 Apr 2011 20:15:06 +0200, by Adrianna Pińska
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Enable testing of individual NPCs.Fri, 08 Apr 2011 20:11:45 +0200, by Simon Cross
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started editing marketFri, 08 Apr 2011 19:59:16 +0200, by Adrianna Pińska
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fixed level editorFri, 08 Apr 2011 19:59:05 +0200, by Adrianna Pińska
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repurposing level 2 and 3 (positions to be fixed)Fri, 08 Apr 2011 19:32:54 +0200, by Adrianna Pińska
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More level and scene change fixes.Fri, 08 Apr 2011 19:27:51 +0200, by Jeremy Thurgood
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fixed player start position and name of doorway in temple groundsFri, 08 Apr 2011 19:24:39 +0200, by Adrianna Pińska
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Merged changes, I hope.Fri, 08 Apr 2011 19:18:48 +0200, by Adrianna Pińska
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proper levelsFri, 08 Apr 2011 19:12:44 +0200, by Adrianna Pińska
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Hit "down" to interact with things.Fri, 08 Apr 2011 19:09:09 +0200, by Jeremy Thurgood
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Remove debugging printFri, 08 Apr 2011 17:32:50 +0200, by Neil Muller
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Only backout / move-off "solid" collisionsFri, 08 Apr 2011 17:26:06 +0200, by Neil Muller
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Fixed key sequence handling.Fri, 08 Apr 2011 17:13:25 +0200, by Jeremy Thurgood
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Make sprinting single use after double tapFri, 08 Apr 2011 15:56:37 +0200, by Neil Muller
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Avoid crash when key-down & key-up pairs are split across scenesFri, 08 Apr 2011 15:41:01 +0200, by Neil Muller
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Bump up horizontal terminal velocity so sprinting is interestingFri, 08 Apr 2011 15:34:20 +0200, by Neil Muller
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Add sprintingFri, 08 Apr 2011 15:34:02 +0200, by Neil Muller
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Add double-key tap supportFri, 08 Apr 2011 15:06:24 +0200, by Neil Muller
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Move between doorways. (Still with hacky collision limiting.)Fri, 08 Apr 2011 14:54:31 +0200, by Jeremy Thurgood
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Yelp when hitFri, 08 Apr 2011 11:47:33 +0200, by Neil Muller
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Factor out sound stuffFri, 08 Apr 2011 11:29:37 +0200, by Neil Muller
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Trial patch for dealing with unicode dict key issue on Windows.Fri, 08 Apr 2011 10:40:16 +0200, by Simon Cross
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Add daily screenshot.Fri, 08 Apr 2011 01:54:28 +0200, by Simon Cross
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Add background to make dialogue more readable.Fri, 08 Apr 2011 01:51:42 +0200, by Simon Cross
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Link up choices to dsm events.Fri, 08 Apr 2011 01:38:41 +0200, by Simon Cross
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Add support for selecting dialogue choices (and for moving TextChoice around the screen).Fri, 08 Apr 2011 01:36:44 +0200, by Simon Cross
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Remove debugging prints.Fri, 08 Apr 2011 00:59:35 +0200, by Simon Cross
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Render dialog on screen instead of printing to console.Fri, 08 Apr 2011 00:57:06 +0200, by Simon Cross
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Increase minimum time between interactions a bit.Fri, 08 Apr 2011 00:45:33 +0200, by Simon Cross
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Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' optionsFri, 08 Apr 2011 00:43:35 +0200, by Neil Muller
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Add missing file from previous commit.Fri, 08 Apr 2011 00:43:33 +0200, by Simon Cross
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More hooking up of interacting with NPCs.Fri, 08 Apr 2011 00:40:34 +0200, by Simon Cross
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Start hooking up NPC interactions.Thu, 07 Apr 2011 23:57:22 +0200, by Simon Cross
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Doors and stuff.Thu, 07 Apr 2011 22:20:58 +0200, by Jeremy Thurgood
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Some light cleanup.Thu, 07 Apr 2011 19:44:04 +0200, by Jeremy Thurgood
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Button widget for cutsceneThu, 07 Apr 2011 19:25:48 +0200, by Stefano Rivera
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Fix some npc-test and dialogue bugs.Thu, 07 Apr 2011 19:11:08 +0200, by Simon Cross
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tweakThu, 07 Apr 2011 18:51:59 +0200, by Adrianna Pińska
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Add minimal support for player deathThu, 07 Apr 2011 18:13:51 +0200, by Neil Muller
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Add support for background music tracksThu, 07 Apr 2011 16:42:54 +0200, by Neil Muller
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Add update force parameter, so we can transition out of attacking animations even if it introduce a new collisionThu, 07 Apr 2011 15:01:23 +0200, by Neil Muller
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Fix off-by-one errors in attack animation sequenceThu, 07 Apr 2011 14:58:16 +0200, by Neil Muller
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Rename dummy monsterThu, 07 Apr 2011 14:55:29 +0200, by Neil Muller
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Add facing support for attack animationsThu, 07 Apr 2011 14:51:05 +0200, by Neil Muller
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you only get one fishThu, 07 Apr 2011 14:50:17 +0200, by Adrianna Pińska
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Add vase to demonstrate item state testing in dialogues.Thu, 07 Apr 2011 14:39:50 +0200, by Simon Cross
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Hook up attack anaimation (needs facing support still)Thu, 07 Apr 2011 12:38:45 +0200, by Neil Muller
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Rename oni sprites to match loading codeThu, 07 Apr 2011 12:38:22 +0200, by Neil Muller
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Add testing of triggers and entry / exit functions.Thu, 07 Apr 2011 11:05:54 +0200, by Simon Cross
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Fix on_entry and on_exit handling.Thu, 07 Apr 2011 11:05:31 +0200, by Simon Cross
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proposed list of levelsThu, 07 Apr 2011 01:53:27 +0200, by Adrianna Pińska
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temple grounds levelThu, 07 Apr 2011 01:53:15 +0200, by Adrianna Pińska
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you can get several fish from the fishmongerThu, 07 Apr 2011 01:53:02 +0200, by Adrianna Pińska
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Add more screenshotsThu, 07 Apr 2011 01:35:36 +0200, by Neil Muller
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Remove debugging print.Thu, 07 Apr 2011 01:39:05 +0200, by Simon Cross