Mercurial > skaapsteker
graph
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Scenery does not collide.Mon, 04 Apr 2011 01:23:28 +0200, by Jeremy Thurgood
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Simple menu screen and TextChoice widgetMon, 04 Apr 2011 00:46:13 +0200, by Stefano Rivera
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Fix bouncing and tweak universal constants to show it off.Mon, 04 Apr 2011 00:42:33 +0200, by Simon Cross
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ScreenshotMon, 04 Apr 2011 00:14:02 +0200, by Stefano Rivera
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bonsai has legsSun, 03 Apr 2011 23:52:58 +0200, by Adrianna Pińska
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Enemies in level editor, tile layers.Sun, 03 Apr 2011 23:51:09 +0200, by Jeremy Thurgood
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prettier level 2Sun, 03 Apr 2011 23:45:16 +0200, by Adrianna Pińska
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prettier level 2Sun, 03 Apr 2011 23:37:47 +0200, by Adrianna Pińska
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prettier level 3Sun, 03 Apr 2011 23:35:41 +0200, by Adrianna Pińska
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fugly bonsaiSun, 03 Apr 2011 23:30:26 +0200, by Adrianna Pińska
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better cornerSun, 03 Apr 2011 23:26:03 +0200, by Adrianna Pińska
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FPS counter and tile sprite layering.Sun, 03 Apr 2011 23:25:48 +0200, by Jeremy Thurgood
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Implement bounce factor.Sun, 03 Apr 2011 23:05:17 +0200, by Simon Cross
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better floorSun, 03 Apr 2011 22:59:09 +0200, by Adrianna Pińska
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Bouncing.Sun, 03 Apr 2011 22:56:47 +0200, by Simon Cross
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Some tile parameters.Sun, 03 Apr 2011 22:46:25 +0200, by Jeremy Thurgood
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remove SRCALPHA flag for performance reasonsSun, 03 Apr 2011 22:38:10 +0200, by Neil Muller
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moar tileSun, 03 Apr 2011 22:33:22 +0200, by Adrianna Pińska
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Actually link bg 1 & 2 to level1 and level2Sun, 03 Apr 2011 22:32:04 +0200, by Stefano Rivera
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Resize backgrounds, link to level1Sun, 03 Apr 2011 22:29:12 +0200, by Stefano Rivera
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Backgrounds addedSun, 03 Apr 2011 22:10:22 +0200, by anna
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Add Layers constants. Set Monsters to player's layer by defaultSun, 03 Apr 2011 22:02:19 +0200, by Neil Muller
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Add convert_alpha to load_imageSun, 03 Apr 2011 21:41:43 +0200, by Neil Muller
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Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.Sun, 03 Apr 2011 21:40:30 +0200, by Simon Cross
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Rename scene option to level.Sun, 03 Apr 2011 21:33:34 +0200, by Simon Cross
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some betterer tiles, plus no blank tileSun, 03 Apr 2011 21:34:56 +0200, by Adrianna Pińska
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FPSSun, 03 Apr 2011 21:33:32 +0200, by Stefano Rivera
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Add debugging rectangles.Sun, 03 Apr 2011 21:32:04 +0200, by Simon Cross
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Multiple layered backgrounds.Sun, 03 Apr 2011 21:25:43 +0200, by Jeremy Thurgood
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Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.Sun, 03 Apr 2011 21:25:34 +0200, by Simon Cross