Mercurial > skaapsteker
graph
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Scenery does not collide.Mon, 04 Apr 2011 01:23:28 +0200, by Jeremy Thurgood
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Simple menu screen and TextChoice widgetMon, 04 Apr 2011 00:46:13 +0200, by Stefano Rivera
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Fix bouncing and tweak universal constants to show it off.Mon, 04 Apr 2011 00:42:33 +0200, by Simon Cross
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ScreenshotMon, 04 Apr 2011 00:14:02 +0200, by Stefano Rivera
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bonsai has legsSun, 03 Apr 2011 23:52:58 +0200, by Adrianna Pińska
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Enemies in level editor, tile layers.Sun, 03 Apr 2011 23:51:09 +0200, by Jeremy Thurgood
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prettier level 2Sun, 03 Apr 2011 23:45:16 +0200, by Adrianna Pińska
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prettier level 2Sun, 03 Apr 2011 23:37:47 +0200, by Adrianna Pińska
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prettier level 3Sun, 03 Apr 2011 23:35:41 +0200, by Adrianna Pińska
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fugly bonsaiSun, 03 Apr 2011 23:30:26 +0200, by Adrianna Pińska
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better cornerSun, 03 Apr 2011 23:26:03 +0200, by Adrianna Pińska
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FPS counter and tile sprite layering.Sun, 03 Apr 2011 23:25:48 +0200, by Jeremy Thurgood
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Implement bounce factor.Sun, 03 Apr 2011 23:05:17 +0200, by Simon Cross
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better floorSun, 03 Apr 2011 22:59:09 +0200, by Adrianna Pińska
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Bouncing.Sun, 03 Apr 2011 22:56:47 +0200, by Simon Cross
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Some tile parameters.Sun, 03 Apr 2011 22:46:25 +0200, by Jeremy Thurgood
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remove SRCALPHA flag for performance reasonsSun, 03 Apr 2011 22:38:10 +0200, by Neil Muller
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moar tileSun, 03 Apr 2011 22:33:22 +0200, by Adrianna Pińska
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Actually link bg 1 & 2 to level1 and level2Sun, 03 Apr 2011 22:32:04 +0200, by Stefano Rivera
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Resize backgrounds, link to level1Sun, 03 Apr 2011 22:29:12 +0200, by Stefano Rivera
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Backgrounds addedSun, 03 Apr 2011 22:10:22 +0200, by anna
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Add Layers constants. Set Monsters to player's layer by defaultSun, 03 Apr 2011 22:02:19 +0200, by Neil Muller
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Add convert_alpha to load_imageSun, 03 Apr 2011 21:41:43 +0200, by Neil Muller
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Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.Sun, 03 Apr 2011 21:40:30 +0200, by Simon Cross
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Rename scene option to level.Sun, 03 Apr 2011 21:33:34 +0200, by Simon Cross
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some betterer tiles, plus no blank tileSun, 03 Apr 2011 21:34:56 +0200, by Adrianna Pińska
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FPSSun, 03 Apr 2011 21:33:32 +0200, by Stefano Rivera
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Add debugging rectangles.Sun, 03 Apr 2011 21:32:04 +0200, by Simon Cross
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Multiple layered backgrounds.Sun, 03 Apr 2011 21:25:43 +0200, by Jeremy Thurgood
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Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.Sun, 03 Apr 2011 21:25:34 +0200, by Simon Cross
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Initial stab at detecting collisions.Sun, 03 Apr 2011 21:18:31 +0200, by Simon Cross
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Front dummy backgroundSun, 03 Apr 2011 21:12:34 +0200, by Stefano Rivera
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Actually add dummy sprite image.Sun, 03 Apr 2011 21:02:16 +0200, by Jeremy Thurgood
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Better dummy monster.Sun, 03 Apr 2011 21:01:45 +0200, by Jeremy Thurgood
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Multi-line textSun, 03 Apr 2011 20:59:05 +0200, by Stefano Rivera
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Trivial text rendering widgetSun, 03 Apr 2011 20:48:26 +0200, by Stefano Rivera
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Ignore vim swapfilesSun, 03 Apr 2011 20:48:11 +0200, by Stefano Rivera
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Enemies must fallSun, 03 Apr 2011 20:42:55 +0200, by Simon Cross
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Remove area keyword for pygame 1.8 compatabilitySun, 03 Apr 2011 20:33:43 +0200, by Neil Muller
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little maze levelSun, 03 Apr 2011 20:26:22 +0200, by Adrianna Pińska
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Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.Sun, 03 Apr 2011 20:24:47 +0200, by Simon Cross
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Very basic world physics.Sun, 03 Apr 2011 20:24:17 +0200, by Simon Cross
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Enable setting the opening scene when launching.Sun, 03 Apr 2011 20:22:56 +0200, by Simon Cross
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kitsune sprites running and jumping 0-4 tailsSun, 03 Apr 2011 19:34:26 +0200, by anna
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Wavy level and add ^.*~$ to .hgignoreSun, 03 Apr 2011 19:19:50 +0200, by Adrianna Pińska
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Sprite-based tiles. \o/Sun, 03 Apr 2011 19:15:51 +0200, by Jeremy Thurgood
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added new propertySun, 03 Apr 2011 19:05:56 +0200, by Adrianna Pińska
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silly ladder level plus typo correctionSun, 03 Apr 2011 19:02:44 +0200, by Adrianna Pińska
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Quit level editorSun, 03 Apr 2011 18:49:44 +0200, by Stefano Rivera
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Gaar. That's not what I meantSun, 03 Apr 2011 18:49:36 +0200, by Stefano Rivera
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We can do that more cleanly :PSun, 03 Apr 2011 18:45:10 +0200, by Stefano Rivera
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Patch sys.pathSun, 03 Apr 2011 18:42:32 +0200, by Stefano Rivera
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Example for global sprite importing.Sun, 03 Apr 2011 18:41:52 +0200, by Simon Cross
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Add simple fox spriteSun, 03 Apr 2011 18:16:03 +0200, by anna
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Slightly more useful levelSun, 03 Apr 2011 18:22:21 +0200, by Stefano Rivera
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Very basic enemy support.Sun, 03 Apr 2011 18:04:36 +0200, by Jeremy Thurgood
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Bump tile size to 64Sun, 03 Apr 2011 18:03:03 +0200, by Stefano Rivera
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Very start of world / physics engine.Sun, 03 Apr 2011 18:02:41 +0200, by Simon Cross
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Move sprite base class into physics since they're tightly coupled.Sun, 03 Apr 2011 17:55:07 +0200, by Simon Cross
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typo fixSun, 03 Apr 2011 17:38:36 +0200, by Adrianna Pińska
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Remove .json suffix from level defs.Sun, 03 Apr 2011 17:35:32 +0200, by Jeremy Thurgood
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Add simple level browserSun, 03 Apr 2011 17:23:43 +0200, by Stefano Rivera
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Add skeleton for physics and sprites.Sun, 03 Apr 2011 17:20:07 +0200, by Simon Cross
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Update license file (license is MIT).Sun, 03 Apr 2011 16:53:45 +0200, by Simon Cross
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Show how to use dispatch on levelscene.Sun, 03 Apr 2011 16:48:00 +0200, by Simon Cross
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Add level scenesSun, 03 Apr 2011 16:44:57 +0200, by Simon Cross
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Add scene changing.Sun, 03 Apr 2011 16:35:18 +0200, by Simon Cross
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Draw level background with scaled offset.Sun, 03 Apr 2011 16:33:27 +0200, by Jeremy Thurgood
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Add dummy backgroundSun, 03 Apr 2011 16:01:30 +0200, by Stefano Rivera
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Create game engine. Enable quitting.Sun, 03 Apr 2011 15:59:16 +0200, by Simon Cross
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Really use 32px tiles, with RGBA imagesSun, 03 Apr 2011 15:55:52 +0200, by Stefano Rivera
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Bump tilesize to 32Sun, 03 Apr 2011 15:48:13 +0200, by Stefano Rivera
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Some level display things.Sun, 03 Apr 2011 15:46:19 +0200, by Jeremy Thurgood
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support python -m skaapstekerSun, 03 Apr 2011 15:40:25 +0200, by Stefano Rivera
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Create a pygame window.Sun, 03 Apr 2011 15:30:22 +0200, by Simon Cross
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Add dummy tilesSun, 03 Apr 2011 15:24:23 +0200, by Stefano Rivera
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Ignore .pyc files.Sun, 03 Apr 2011 15:14:42 +0200, by Simon Cross
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Supporting Python 2.[67]Sun, 03 Apr 2011 15:09:32 +0200, by Stefano Rivera
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Sychronise .py -> .pywSun, 03 Apr 2011 13:47:22 +0200, by Stefano Rivera
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Small change to test CIA.Sun, 03 Apr 2011 11:09:12 +0200, by Simon Cross
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Commit skellington.Sun, 03 Apr 2011 11:02:46 +0200, by Simon Cross