Mercurial > skaapsteker
view data/game.json @ 284:8cac6ff88a9d
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
author | Simon Cross <hodgestar@gmail.com> |
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date | Fri, 08 Apr 2011 20:41:05 +0200 |
parents | e006ec7b3d8f |
children | f512e874b2e7 |
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{ "fox": { "item": null, "tails" : [], "cur_health" : 40, "max_health" : 40 }, "missions": { "monk_tea": {} }, "items": { "tealeaf": { "type": "TeaLeaf", "level": "temple", "pos": [1, 7] }, "teacup": { "type": "TeaCup", "level": "temple", "pos": [18, 10] }, "teapot": { "type": "TeaPot", "level": "temple", "pos": [13, 2] }, "teacupfull": { "type": "TeaCupFull", "level": "_limbo", "pos": [0, 0] }, "vase": { "type": "Vase", "level": "geisha_room", "pos": [1, 3], "broken": false } }, "npcs": { "monk": { "type": "Monk", "level": "temple", "pos": [15, 16], "dsm": "npcs/monk.json", "state": "start" }, "guard": { "type": "Guard", "level": "temple_grounds", "pos": [10, 3], "dsm": "npcs/guard.json", "state": "start" }, "hattori": { "type": "Hattori", "level": "road", "pos": [10, 3], "dsm": "npcs/hattori.json", "state": "start" }, "ichiro": { "type": "Ichiro", "level": "road", "pos": [11, 3], "dsm": "npcs/ichiro.json", "state": "start" }, "kaneda": { "type": "Kaneda", "level": "tea_house", "pos": [10, 3], "dsm": "npcs/kaneda.json", "state": "start" }, "kumiko": { "type": "Kumiko", "level": "geisha_room", "pos": [11, 3], "dsm": "npcs/kumiko.json", "state": "start" }, "actor": { "type": "Actor", "level": "theatre", "pos": [8, 3], "dsm": "npcs/actor.json", "state": "start" }, "sasuke": { "type": "Sasuke", "level": "road", "pos": [9, 3], "dsm": "npcs/sasuke.json", "state": "start" }, "kitsune": { "type": "Kitsune", "level": "celestial_plane", "pos": [10, 3], "dsm": "npcs/kitsune.json", "state": "start" } }, "levels": { "celestial_plane" : "celestial_plane", "fishmonger_house" : "fishmonger_house", "geisha_room" : "geisha_room", "market" : "market", "road" : "road", "tea_house" : "tea_house", "temple_grounds" : "temple_grounds", "temple" : "temple", "theatre" : "theatre", "town" : "town" }, "player": {"level": "temple", "doorway": "starting"} }