annotate data/game.json @ 284:8cac6ff88a9d

Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
author Simon Cross <hodgestar@gmail.com>
date Fri, 08 Apr 2011 20:41:05 +0200
parents e006ec7b3d8f
children f512e874b2e7
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1 {
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2 "fox": {
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3 "item": null,
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4 "tails" : [],
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5 "cur_health" : 40,
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6 "max_health" : 40
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7 },
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8 "missions": {
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9 "monk_tea": {}
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10 },
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11 "items": {
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12 "tealeaf": { "type": "TeaLeaf", "level": "temple", "pos": [1, 7] },
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13 "teacup": { "type": "TeaCup", "level": "temple", "pos": [18, 10] },
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14 "teapot": { "type": "TeaPot", "level": "temple", "pos": [13, 2] },
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15 "teacupfull": { "type": "TeaCupFull", "level": "_limbo", "pos": [0, 0] },
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16 "vase": { "type": "Vase", "level": "geisha_room", "pos": [1, 3], "broken": false }
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17 },
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18 "npcs": {
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19 "monk": { "type": "Monk", "level": "temple", "pos": [15, 16], "dsm": "npcs/monk.json", "state": "start" },
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20 "guard": { "type": "Guard", "level": "temple_grounds", "pos": [10, 3], "dsm": "npcs/guard.json", "state": "start" },
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21 "hattori": { "type": "Hattori", "level": "road", "pos": [10, 3], "dsm": "npcs/hattori.json", "state": "start" },
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22 "ichiro": { "type": "Ichiro", "level": "road", "pos": [11, 3], "dsm": "npcs/ichiro.json", "state": "start" },
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23 "kaneda": { "type": "Kaneda", "level": "tea_house", "pos": [10, 3], "dsm": "npcs/kaneda.json", "state": "start" },
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24 "kumiko": { "type": "Kumiko", "level": "geisha_room", "pos": [11, 3], "dsm": "npcs/kumiko.json", "state": "start" },
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25 "actor": { "type": "Actor", "level": "theatre", "pos": [8, 3], "dsm": "npcs/actor.json", "state": "start" },
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26 "sasuke": { "type": "Sasuke", "level": "road", "pos": [9, 3], "dsm": "npcs/sasuke.json", "state": "start" },
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27 "kitsune": { "type": "Kitsune", "level": "celestial_plane", "pos": [10, 3], "dsm": "npcs/kitsune.json", "state": "start" }
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28 },
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29 "levels": {
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30 "celestial_plane" : "celestial_plane",
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31 "fishmonger_house" : "fishmonger_house",
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32 "geisha_room" : "geisha_room",
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33 "market" : "market",
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34 "road" : "road",
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35 "tea_house" : "tea_house",
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36 "temple_grounds" : "temple_grounds",
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37 "temple" : "temple",
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38 "theatre" : "theatre",
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39 "town" : "town"
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afd9256ad682 Move between doorways. (Still with hacky collision limiting.)
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40 },
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41 "player": {"level": "temple", "doorway": "starting"}
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42 }