Mercurial > skaapsteker
diff scripts/level-editor @ 35:38d2f7c43d86
Sprite-based tiles. \o/
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 03 Apr 2011 19:15:51 +0200 |
parents | 14f6c6ac1605 |
children | fa1bb94cfa76 |
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--- a/scripts/level-editor Sun Apr 03 19:05:56 2011 +0200 +++ b/scripts/level-editor Sun Apr 03 19:15:51 2011 +0200 @@ -43,9 +43,9 @@ return position[0] = max(position[0], 0) - position[0] = min(position[0], level.level_size[0] - SCREEN[0]) + position[0] = min(position[0], level.pixel_size[0] - SCREEN[0]) position[1] = max(position[1], 0) - position[1] = min(position[1], level.level_size[1] - SCREEN[1]) + position[1] = min(position[1], level.pixel_size[1] - SCREEN[1]) level.draw(surface, position) pygame.display.flip()