diff scripts/level-editor @ 35:38d2f7c43d86

Sprite-based tiles. \o/
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 03 Apr 2011 19:15:51 +0200
parents 14f6c6ac1605
children fa1bb94cfa76
line wrap: on
line diff
--- a/scripts/level-editor	Sun Apr 03 19:05:56 2011 +0200
+++ b/scripts/level-editor	Sun Apr 03 19:15:51 2011 +0200
@@ -43,9 +43,9 @@
                     return
 
         position[0] = max(position[0], 0)
-        position[0] = min(position[0], level.level_size[0] - SCREEN[0])
+        position[0] = min(position[0], level.pixel_size[0] - SCREEN[0])
         position[1] = max(position[1], 0)
-        position[1] = min(position[1], level.level_size[1] - SCREEN[1])
+        position[1] = min(position[1], level.pixel_size[1] - SCREEN[1])
 
         level.draw(surface, position)
         pygame.display.flip()