comparison scripts/level-editor @ 35:38d2f7c43d86

Sprite-based tiles. \o/
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 03 Apr 2011 19:15:51 +0200
parents 14f6c6ac1605
children fa1bb94cfa76
comparison
equal deleted inserted replaced
34:e6d912306658 35:38d2f7c43d86
41 position[0] += distance 41 position[0] += distance
42 elif ev.key == K_q: 42 elif ev.key == K_q:
43 return 43 return
44 44
45 position[0] = max(position[0], 0) 45 position[0] = max(position[0], 0)
46 position[0] = min(position[0], level.level_size[0] - SCREEN[0]) 46 position[0] = min(position[0], level.pixel_size[0] - SCREEN[0])
47 position[1] = max(position[1], 0) 47 position[1] = max(position[1], 0)
48 position[1] = min(position[1], level.level_size[1] - SCREEN[1]) 48 position[1] = min(position[1], level.pixel_size[1] - SCREEN[1])
49 49
50 level.draw(surface, position) 50 level.draw(surface, position)
51 pygame.display.flip() 51 pygame.display.flip()
52 clock.tick(FRAMERATE) 52 clock.tick(FRAMERATE)
53 53