Mercurial > skaapsteker
comparison scripts/level-editor @ 35:38d2f7c43d86
Sprite-based tiles. \o/
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 03 Apr 2011 19:15:51 +0200 |
parents | 14f6c6ac1605 |
children | fa1bb94cfa76 |
comparison
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34:e6d912306658 | 35:38d2f7c43d86 |
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41 position[0] += distance | 41 position[0] += distance |
42 elif ev.key == K_q: | 42 elif ev.key == K_q: |
43 return | 43 return |
44 | 44 |
45 position[0] = max(position[0], 0) | 45 position[0] = max(position[0], 0) |
46 position[0] = min(position[0], level.level_size[0] - SCREEN[0]) | 46 position[0] = min(position[0], level.pixel_size[0] - SCREEN[0]) |
47 position[1] = max(position[1], 0) | 47 position[1] = max(position[1], 0) |
48 position[1] = min(position[1], level.level_size[1] - SCREEN[1]) | 48 position[1] = min(position[1], level.pixel_size[1] - SCREEN[1]) |
49 | 49 |
50 level.draw(surface, position) | 50 level.draw(surface, position) |
51 pygame.display.flip() | 51 pygame.display.flip() |
52 clock.tick(FRAMERATE) | 52 clock.tick(FRAMERATE) |
53 | 53 |