Mercurial > skaapsteker
diff skaapsteker/gamestate.py @ 632:0675f390653c
Initial port to Python 3 and Pygame 2.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Fri, 20 Jan 2023 20:01:06 +0100 |
parents | a91b2e4400a5 |
children |
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--- a/skaapsteker/gamestate.py Tue Mar 17 22:40:45 2020 +0200 +++ b/skaapsteker/gamestate.py Fri Jan 20 20:01:06 2023 +0100 @@ -30,7 +30,7 @@ self._data[key] = value def __iter__(self): - return self._data.iterkeys() + return self._data.keys() def __contains__(self, key): return key in self._data @@ -55,7 +55,7 @@ if game_file is None: game_file = self._game_file raw_data = open(game_file, "rb").read() - self.data = json.loads(raw_data, encoding='utf-8') + self.data = json.loads(raw_data) self.world = StateProxy(self.data, self) def new_game(self): @@ -80,13 +80,14 @@ if not os.path.exists(save_dir): try: os.makedirs(save_dir) - except: - print "Cannot create save game directory." + except Exception: + print("Cannot create save game directory.") return try: - json.dump(self.data, open(self._game_file, "wb"), indent=4) - except: - print "Cannot create save game file." + with open(self._game_file, "w") as f: + json.dump(self.data, f, indent=4) + except Exception: + print("Cannot create save game file.") def create_sprites(self, level): sprites = []