comparison docs/walkthrough.rst @ 594:67f0b8123854

Walkthrough
author Stefano Rivera <stefano@rivera.za.net>
date Sun, 10 Apr 2011 19:36:15 +0200
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1 Nine Tales Walkthrough
2 ======================
3
4 .. _temple:
5
6 The Temple
7 ----------
8
9 .. image:: images/temple.png
10 :scale: 20%
11
12 Connects to :ref:`the Temple Grounds <temple_grounds>`.
13
14 #. The monk wants a cup of tea.
15 #. Put the tea leaves in the tea pot.
16 #. Pour some tea into the tea cup.
17 #. Hand it to the monk, and collect your shape-shifting tail.
18
19 .. _temple_grounds:
20
21 The Temple Grounds
22 ------------------
23
24 .. image:: images/temple_grounds.png
25 :scale: 20%
26
27 Connects :ref:`the Temple <temple>` to :ref:`the Road <road>`.
28
29 #. The guard won't let foxes past.
30 #. But he might be tempted by a pretty geisha.
31 #. Assuming she's holding a fan (found in :ref:`the Temple <temple>`)
32 #. Flutter your fan at the guard, and collect your fireball tail.
33
34 .. _road:
35
36 The Road
37 --------
38
39 .. image:: images/road.png
40 :scale: 14%
41
42 Connects :ref:`the Temple Grounds <temple_grounds>` to :ref:`the Town
43 <town>`.
44
45 #. Hattori and Ichiro are waiting for the signal fire to be lit.
46 #. There is kindling in the bamboo above them.
47 #. There is oil in a pot below the signal fire.
48 #. Put both on the fire.
49 #. The Samurai will now notice the fire, if you talk to them.
50 #. Collect your sprinting tail.
51
52 1. Sasuke doesn't like his cannon very much.
53 #. You can destroy it with fire.
54 #. Talk to Sasuke, he'll see the broken cannon and run away.
55 #. Collect your invisibility tail.
56
57 .. _town:
58
59 The Town
60 --------
61
62 .. image:: images/town.png
63 :scale: 14%
64
65 Connects (from left to right) to:
66
67 * :ref:`the Road <road>`,
68 * :ref:`the Theatre <theatre>`,
69 * :ref:`the Tea House <tea_house>`,
70 * :ref:`the Market <market>`, and
71 * :ref:`the Celestial Plane <celestial_plane>`.
72
73 Until you can fly, the easiest way is up the left hand side and across
74 the top.
75
76 You can't enter :ref:`the Celestial Plane <celestial_plane>` until you
77 have all the tails.
78
79 .. _theatre:
80
81 The Theatre
82 -----------
83
84 .. image:: images/theatre.png
85 :scale: 20%
86
87 Connects to :ref:`the Town <town>`.
88
89 #. The actor won't talk to you as long as he's guarding the mask and the
90 costume.
91 #. The mask can be damaged.
92 #. The costume can be hidden.
93 #. When he sees his failure, you can collect the lightning-bolt attack
94 tail.
95
96 .. _tea_house:
97
98 The Tea House
99 -------------
100
101 .. image:: images/tea_house.png
102 :scale: 20%
103
104 Connects :ref:`the Town <town>` to :ref:`the Geisha's Room
105 <geisha_room>`.
106
107 #. Tetsuo and Kaneda look like they'll come to agreement. If the deal
108 was more one-sided, maybe they won't.
109 #. You can alter their contract.
110 #. You can destroy the bag of rice.
111 #. They'll argue and you collect your life-stealing tail.
112
113 .. _geisha_room:
114
115 The Geisha's Room
116 -----------------
117
118 .. image:: images/geisha_room.png
119 :scale: 20%
120
121 Connects to :ref:`the Tea House <tea_house>`.
122
123 #. Kumiko lives in a perfect world.
124 #. You can tear her kimono.
125 #. You can destroy her vase.
126 #. You can put something smelly in her room.
127 #. You can get a fish from :ref:`the Fishmonger's House
128 <fishmonger_house>`.
129 #. When Kaneda sees her distress, he'll leave, and you'll get your
130 flying tail.
131
132 .. _market:
133
134 The Market
135 ----------
136
137 .. image:: images/market.png
138 :scale: 14%
139
140 Connects :ref:`the Town <town>` to :ref:`the Fishmonger's House
141 <fishmonger_house>`.
142
143 #. Maneki tells you about the Fishmonger who's under attack.
144 #. You're pretty good at killing demons by now.
145 #. Head to :ref:`the Fishmonger's House <fishmonger_house>` and rescue
146 him.
147 #. Maneki will reward you with your shield tail.
148
149 .. _fishmonger_house:
150
151 The Fishmonger's House
152 ----------------------
153
154 .. image:: images/fishmonger_house.png
155 :scale: 20%
156
157 Connects to :ref:`the Market <market>`.
158
159 #. The Fishmonger needs some demons to be killed.
160 #. Rescue him, and he'll give you a nice fresh fish.
161
162 .. _celestial_plane:
163
164 The Celestial Plane:
165 --------------------
166
167 .. image:: images/celestial_plane.png
168 :scale: 20%
169
170 Connects to :ref:`the Town <town>`.
171 Requires all 9 tails to enter.
172
173 #. The Evil Kitsune doesn't seem to want to fight.
174 #. But if you have found a haiku scroll you can challenge him to a haiku
175 competition.
176 #. With all 5 scrolls, it should be easy.