log

age author description
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna PiƄska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:56 +0000 Simon Cross Remove unused imports.
Sat, 21 Nov 2009 15:24:43 +0000 Simon Cross Rework Animal.__init__ to make it easier to unsimplify them.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 13:14:47 +0000 Neil Muller Fix the shifting load screen
Sat, 21 Nov 2009 13:12:04 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:58:19 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:55:08 +0000 Simon Cross Start of ability to serialize game state.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 11:34:12 +0000 Neil Muller Implement non-gui parts of level loading communication
Sat, 21 Nov 2009 11:18:08 +0000 Jeremy Thurgood Add config file and command line parameters.
Sat, 21 Nov 2009 11:04:16 +0000 Neil Muller Make level loading more robust
Sat, 21 Nov 2009 09:54:03 +0000 Neil Muller Add testing level with equipped chickens and many foxes
Sat, 21 Nov 2009 09:40:29 +0000 Neil Muller Levels can include starting equipment
Sat, 21 Nov 2009 06:44:19 +0000 Neil Muller Handle corner case aroudn entering the map
Fri, 20 Nov 2009 23:04:38 +0000 Neil Muller Fix bug where sapper foxes overwrite costs for all foxes
Thu, 19 Nov 2009 13:53:00 +0000 Neil Muller Fix crash due to invalid cache
Thu, 19 Nov 2009 13:33:57 +0000 Neil Muller The new faster deciding (but somewhat dumber) fox
Thu, 19 Nov 2009 11:26:55 +0000 Neil Muller Remove board size restriction on number of foxes
Thu, 19 Nov 2009 11:23:06 +0000 Neil Muller Tweak safe logic to avoid some corner cases
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 22:22:47 +0000 Neil Muller Fix lurking future bug
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop
Mon, 16 Nov 2009 15:27:36 +0000 Neil Muller Regain time lost when adding foxes to buildings
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Thu, 12 Nov 2009 15:19:12 +0000 Neil Muller Fix crash when multiple foxes finish digging at the same time
Wed, 11 Nov 2009 16:17:02 +0000 Neil Muller Remove some unused constants
Sun, 01 Nov 2009 21:08:43 +0000 Neil Muller Move game_over logic from gameboard to level, for later reworking
Thu, 29 Oct 2009 21:09:22 +0000 Neil Muller Update README
Thu, 29 Oct 2009 21:06:44 +0000 Neil Muller Make help screen use goal from the level
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Thu, 29 Oct 2009 20:54:32 +0000 Neil Muller add some levels
Thu, 29 Oct 2009 20:48:09 +0000 Neil Muller Add docs describing level conf file format
Tue, 27 Oct 2009 19:47:38 +0000 Neil Muller Add more informative message
Tue, 27 Oct 2009 19:46:07 +0000 Neil Muller Also create code image for pgu's leveledit
Tue, 27 Oct 2009 19:44:20 +0000 Neil Muller Don't crash on images that are elsewhere
Mon, 26 Oct 2009 20:18:02 +0000 Neil Muller Remove defunct constant
Mon, 26 Oct 2009 20:04:13 +0000 Neil Muller Use code layer to place chickens
Sun, 25 Oct 2009 11:36:30 +0000 Jeremy Thurgood little cleanups, every sprite in its proper layer.
Sun, 25 Oct 2009 10:56:01 +0000 Jeremy Thurgood Ripped out legacy animation infrastructure in favour of layered sprites.
Sat, 24 Oct 2009 21:43:15 +0000 Jeremy Thurgood Multilayer sprite ordering. Only used by cursors so far.
Sat, 24 Oct 2009 19:08:54 +0000 Jeremy Thurgood Fences are now buildings, with appropriate (but ugly) UI changes.
Tue, 13 Oct 2009 20:35:05 +0000 Simon Cross Re-ignore build/ and dist/ folders.
Tue, 13 Oct 2009 20:31:41 +0000 Simon Cross Added tag 1.0.1 for changeset c14a6d640507 1.0.x
Tue, 13 Oct 2009 20:14:09 +0000 Simon Cross Added tag 1.0.0 for changeset c39e7d33ac82 1.0.x
Tue, 13 Oct 2009 20:32:42 +0000 Simon Cross Bump version number. 1.0.x
Tue, 13 Oct 2009 20:30:08 +0000 Simon Cross Version 1.0.1. 1.0.x 1.0.1
Tue, 13 Oct 2009 20:28:48 +0000 Simon Cross Merge in post-pyweek fixes (r359:371). 1.0.x
Tue, 13 Oct 2009 20:12:06 +0000 Simon Cross Create branch 1.0.x at r359. 1.0.x 1.0.0
Sat, 12 Sep 2009 16:01:06 +0000 Jeremy Thurgood Foxes are more averse to armed chickens and less averse to indoor chickens.
Thu, 10 Sep 2009 15:18:39 +0000 Neil Muller Disable timers during move_foxes loop to stop events piling up too much
Thu, 10 Sep 2009 12:34:57 +0000 Simon Cross Make note about weakref leak bug (it's not our fault, honest).
Wed, 09 Sep 2009 22:14:34 +0000 Neil Muller Add 'pygame event full' to known issues
Wed, 09 Sep 2009 22:08:07 +0000 Jeremy Thurgood Additional TODO note from CLUG.
Tue, 08 Sep 2009 08:36:20 +0000 Jeremy Thurgood Added OSX crash log to TODO.
Tue, 08 Sep 2009 08:27:43 +0000 Jeremy Thurgood Added a bunch of IRC quotes to TODO. In desperate need of editing.
Tue, 08 Sep 2009 06:35:14 +0000 David Fraser Prevent error stopping music when sound not initialized