log

age author description
Tue, 24 Nov 2009 09:53:00 +0000 Neil Muller Add support for multiple pages to help screen
Tue, 24 Nov 2009 09:51:56 +0000 Neil Muller Tweak load screen buttons
Mon, 23 Nov 2009 22:43:55 +0000 Simon Cross Save and restore tilevid when loading / saving games.
Mon, 23 Nov 2009 21:06:16 +0000 Adrianna Pińska avoid division by zero
Mon, 23 Nov 2009 21:01:15 +0000 Adrianna Pińska exchange rate should be per tree, not per plank
Mon, 23 Nov 2009 20:53:11 +0000 Adrianna Pińska Wood market!
Mon, 23 Nov 2009 20:12:03 +0000 Adrianna Pińska picture icons for all counters
Mon, 23 Nov 2009 16:15:37 +0000 Neil Muller Reorder toolbar. Fix 'Finished Day' position
Mon, 23 Nov 2009 16:12:37 +0000 Jeremy Thurgood Fix position cache removal, slightly optimise chicken range check.
Mon, 23 Nov 2009 10:30:22 +0000 Jeremy Thurgood Factor position cache out into its own class, make Position more useful.
Sun, 22 Nov 2009 17:56:41 +0000 Neil Muller remove unued import
Sun, 22 Nov 2009 17:55:28 +0000 Neil Muller Make selling things sub-toolbar
Sat, 21 Nov 2009 20:32:26 +0000 Simon Cross Redraw counters after restoring game.
Sat, 21 Nov 2009 20:24:51 +0000 Neil Muller Seperate counter redrawing as seperate method
Sat, 21 Nov 2009 20:20:59 +0000 Neil Muller Redraw counters when changing toolbars
Sat, 21 Nov 2009 20:11:40 +0000 Simon Cross Switch to XML (RPC) for save game encoding.
Sat, 21 Nov 2009 20:11:08 +0000 Neil Muller Fix toolbar alignment
Sat, 21 Nov 2009 20:02:33 +0000 Adrianna Pińska added units to price list
Sat, 21 Nov 2009 19:58:49 +0000 Neil Muller The sub-toolbar rewrite, the finally not crashing version
Sat, 21 Nov 2009 19:33:12 +0000 Simon Cross Basic load and save dialogs.
Sat, 21 Nov 2009 19:12:02 +0000 Simon Cross Fix check for axes.
Sat, 21 Nov 2009 19:08:22 +0000 Simon Cross Support for saving and loading games (toolbar entries commented out for lack of space).
Sat, 21 Nov 2009 18:59:23 +0000 Jeremy Thurgood Anything off the board is invisible.
Sat, 21 Nov 2009 18:56:59 +0000 Adrianna Pińska addedmore icons for use in toolbar
Sat, 21 Nov 2009 18:55:58 +0000 Adrianna Pińska fixed unarmed logging bug
Sat, 21 Nov 2009 18:42:15 +0000 Simon Cross Restore buildings properly.
Sat, 21 Nov 2009 18:34:36 +0000 Simon Cross Start of serializer for buildings and support for reference cycles.
Sat, 21 Nov 2009 18:15:01 +0000 Jeremy Thurgood Trees provide a modicum of cover.
Sat, 21 Nov 2009 17:55:28 +0000 Jeremy Thurgood Buildings block line-of-sight, except for occupants.
Sat, 21 Nov 2009 17:47:27 +0000 Neil Muller Better approximate constant framerate on move events, etc.
Sat, 21 Nov 2009 17:41:21 +0000 Neil Muller Remove references to ANIM timer, so no longer relevant
Sat, 21 Nov 2009 17:33:49 +0000 Neil Muller Disable non-selectable toolbar widgets at night
Sat, 21 Nov 2009 16:59:49 +0000 Neil Muller Seperate toolbar and gameboard
Sat, 21 Nov 2009 16:54:05 +0000 Adrianna Pińska oops! forgot to commit the actual images.
Sat, 21 Nov 2009 16:46:12 +0000 Jeremy Thurgood Moved intermediate position generation to a more suitable location.
Sat, 21 Nov 2009 16:43:03 +0000 Adrianna Pińska sniper rifle graphics
Sat, 21 Nov 2009 16:28:27 +0000 Simon Cross Add ammo to things serialized and deserialized.
Sat, 21 Nov 2009 16:21:38 +0000 Adrianna Pińska buildings cost wood
Sat, 21 Nov 2009 16:17:48 +0000 Simon Cross Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
Sat, 21 Nov 2009 15:58:54 +0000 Simon Cross Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
Sat, 21 Nov 2009 15:55:32 +0000 Simon Cross Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Sat, 21 Nov 2009 15:53:17 +0000 Neil Muller Use fully rendered map in gameboard choosing screen
Sat, 21 Nov 2009 15:39:49 +0000 Simon Cross Override make methods for simplifiable objects.
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna Pińska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:56 +0000 Simon Cross Remove unused imports.
Sat, 21 Nov 2009 15:24:43 +0000 Simon Cross Rework Animal.__init__ to make it easier to unsimplify them.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 13:14:47 +0000 Neil Muller Fix the shifting load screen
Sat, 21 Nov 2009 13:12:04 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:58:19 +0000 Neil Muller The buggy load level screen lands
Sat, 21 Nov 2009 12:55:08 +0000 Simon Cross Start of ability to serialize game state.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 11:34:12 +0000 Neil Muller Implement non-gui parts of level loading communication
Sat, 21 Nov 2009 11:18:08 +0000 Jeremy Thurgood Add config file and command line parameters.
Sat, 21 Nov 2009 11:04:16 +0000 Neil Muller Make level loading more robust
Sat, 21 Nov 2009 09:54:03 +0000 Neil Muller Add testing level with equipped chickens and many foxes
Sat, 21 Nov 2009 09:40:29 +0000 Neil Muller Levels can include starting equipment
Sat, 21 Nov 2009 06:44:19 +0000 Neil Muller Handle corner case aroudn entering the map
Fri, 20 Nov 2009 23:04:38 +0000 Neil Muller Fix bug where sapper foxes overwrite costs for all foxes