changeset 265:a655ae452b4e

updated fence explosion animation
author Adrianna Pińska <adrianna.pinska@gmail.com>
date Sat, 05 Sep 2009 13:57:17 +0000
parents 812bd4cda8b8
children 390ef4387e05
files gamelib/animations.py
diffstat 1 files changed, 5 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/animations.py	Sat Sep 05 13:56:43 2009 +0000
+++ b/gamelib/animations.py	Sat Sep 05 13:57:17 2009 +0000
@@ -59,10 +59,11 @@
             Animation.__init__(self, chicken.pos, self.SEQUENCE_LEFT)
 
 class FenceExplosion(Animation):
-    FLASH_LEFT = imagecache.load_image('sprites/muzzle_flash.png')
-    FLASH_RIGHT = imagecache.load_image('sprites/muzzle_flash.png',
-            ("right_facing",))
-    SEQUENCE = [FLASH_LEFT, FLASH_RIGHT, FLASH_LEFT, FLASH_RIGHT]
+    FLASH_1 = imagecache.load_image('sprites/boom1.png')
+    FLASH_2 = imagecache.load_image('sprites/boom2.png')
+    FLASH_3 = imagecache.load_image('sprites/boom3.png')
+    FLASH_4 = imagecache.load_image('sprites/boom4.png')
+    SEQUENCE = [FLASH_1, FLASH_2, FLASH_3, FLASH_4]
 
 class FoxDeath(Animation):
     BLOOD_SPLAT = imagecache.load_image('sprites/fox_death.png')