log gamelib/gameboard.py @ 463:e3408c803b12

age author description
Mon, 23 Nov 2009 22:43:55 +0000 Simon Cross Save and restore tilevid when loading / saving games.
Mon, 23 Nov 2009 21:06:16 +0000 Adrianna Pińska avoid division by zero
Mon, 23 Nov 2009 21:01:15 +0000 Adrianna Pińska exchange rate should be per tree, not per plank
Mon, 23 Nov 2009 20:53:11 +0000 Adrianna Pińska Wood market!
Mon, 23 Nov 2009 16:12:37 +0000 Jeremy Thurgood Fix position cache removal, slightly optimise chicken range check.
Mon, 23 Nov 2009 10:30:22 +0000 Jeremy Thurgood Factor position cache out into its own class, make Position more useful.
Sat, 21 Nov 2009 20:32:26 +0000 Simon Cross Redraw counters after restoring game.
Sat, 21 Nov 2009 20:24:51 +0000 Neil Muller Seperate counter redrawing as seperate method
Sat, 21 Nov 2009 20:20:59 +0000 Neil Muller Redraw counters when changing toolbars
Sat, 21 Nov 2009 20:11:08 +0000 Neil Muller Fix toolbar alignment
Sat, 21 Nov 2009 19:58:49 +0000 Neil Muller The sub-toolbar rewrite, the finally not crashing version
Sat, 21 Nov 2009 19:08:22 +0000 Simon Cross Support for saving and loading games (toolbar entries commented out for lack of space).
Sat, 21 Nov 2009 17:33:49 +0000 Neil Muller Disable non-selectable toolbar widgets at night
Sat, 21 Nov 2009 16:59:49 +0000 Neil Muller Seperate toolbar and gameboard
Sat, 21 Nov 2009 16:21:38 +0000 Adrianna Pińska buildings cost wood
Sat, 21 Nov 2009 15:55:32 +0000 Simon Cross Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
Sat, 21 Nov 2009 15:53:17 +0000 Neil Muller Use fully rendered map in gameboard choosing screen
Sat, 21 Nov 2009 15:35:23 +0000 Adrianna Pińska chickens scatter; chop wood
Sat, 21 Nov 2009 15:24:56 +0000 Simon Cross Remove unused imports.
Sat, 21 Nov 2009 15:22:41 +0000 Jeremy Thurgood Move hatching logic into chickens.
Sat, 21 Nov 2009 12:48:12 +0000 Jeremy Thurgood Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
Sat, 21 Nov 2009 12:07:01 +0000 Jeremy Thurgood Add Sniper Rifle and give guns limited ammunition.
Sat, 21 Nov 2009 09:40:29 +0000 Neil Muller Levels can include starting equipment
Thu, 19 Nov 2009 13:53:00 +0000 Neil Muller Fix crash due to invalid cache
Thu, 19 Nov 2009 11:26:55 +0000 Neil Muller Remove board size restriction on number of foxes
Wed, 18 Nov 2009 15:54:31 +0000 Neil Muller Tweak fox attack logic - we no longer ignore chickens we accidently step on
Tue, 17 Nov 2009 22:22:47 +0000 Neil Muller Fix lurking future bug
Tue, 17 Nov 2009 15:43:30 +0000 Neil Muller Cache fox positions to avoid a repeated loop
Fri, 13 Nov 2009 14:14:57 +0000 Neil Muller Make foxes enter buildings, with a seperate count for them
Thu, 12 Nov 2009 21:31:52 +0000 Neil Muller Refactor for further move work
Thu, 12 Nov 2009 21:14:21 +0000 Neil Muller Basic support for z coordinate
Sun, 01 Nov 2009 21:08:43 +0000 Neil Muller Move game_over logic from gameboard to level, for later reworking
Thu, 29 Oct 2009 20:55:37 +0000 Neil Muller Add basic level support (level choosing needs work)
Mon, 26 Oct 2009 20:04:13 +0000 Neil Muller Use code layer to place chickens
Sun, 25 Oct 2009 11:36:30 +0000 Jeremy Thurgood little cleanups, every sprite in its proper layer.
Sun, 25 Oct 2009 10:56:01 +0000 Jeremy Thurgood Ripped out legacy animation infrastructure in favour of layered sprites.
Sat, 24 Oct 2009 21:43:15 +0000 Jeremy Thurgood Multilayer sprite ordering. Only used by cursors so far.
Sat, 24 Oct 2009 19:08:54 +0000 Jeremy Thurgood Fences are now buildings, with appropriate (but ugly) UI changes.
Tue, 13 Oct 2009 20:28:48 +0000 Simon Cross Merge in post-pyweek fixes (r359:371). 1.0.x
Mon, 07 Sep 2009 11:34:06 +0000 Neil Muller Don't go into debt when buying equipment in buildings
Mon, 07 Sep 2009 11:20:52 +0000 Neil Muller Add bounds checking to animation drawing loop
Sat, 05 Sep 2009 23:17:31 +0000 Simon Cross Add fences to price list. Tidying up price list dialog a little.
Sat, 05 Sep 2009 23:11:16 +0000 Neil Muller Remove the "constant" constant
Sat, 05 Sep 2009 23:08:34 +0000 Simon Cross Only set color of days left to red when there is only one day left.
Sat, 05 Sep 2009 22:58:59 +0000 Adrianna Pińska if turns are unlimited, display day as x/-
Sat, 05 Sep 2009 22:30:17 +0000 Neil Muller Ask 'Are you sure?'
Sat, 05 Sep 2009 22:06:28 +0000 Simon Cross Show total number of days and mark days in red when it's the last day.
Sat, 05 Sep 2009 21:50:04 +0000 Simon Cross Add TextDialog class and use it to warn about selling your last chicken.
Sat, 05 Sep 2009 21:38:41 +0000 Neil Muller Move starting chickens to constants
Sat, 05 Sep 2009 21:30:18 +0000 Neil Muller Limit maximum numbe of foxes generated
Sat, 05 Sep 2009 19:26:01 +0000 Neil Muller Switch between 'Finished Day' and 'Fast Forward' modes
Sat, 05 Sep 2009 18:56:59 +0000 Neil Muller Fix test for time limit
Sat, 05 Sep 2009 18:05:58 +0000 Neil Muller Refactor sell_callback, so sell_equipment work
Sat, 05 Sep 2009 18:01:37 +0000 Adrianna Pińska three game modes: fortnight, quarter, fox extinction
Sat, 05 Sep 2009 17:36:36 +0000 Jeremy Thurgood Capitalised all equipment names.
Sat, 05 Sep 2009 17:35:17 +0000 Simon Cross Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Sat, 05 Sep 2009 17:18:14 +0000 Neil Muller Mostly working selling equipment in buildings
Sat, 05 Sep 2009 16:42:32 +0000 Neil Muller Buy equipment for chickens in buildings
Sat, 05 Sep 2009 16:19:16 +0000 Neil Muller Explain horrible hack
Sat, 05 Sep 2009 16:14:23 +0000 Neil Muller Clear tool when calling price dialog