Fri, 04 Sep 2009 20:25:32 +0000 |
Jeremy Thurgood |
Fixed dangling cursor sprite and did some TODO list maintenance.
|
Fri, 04 Sep 2009 20:23:30 +0000 |
Neil Muller |
Animation support
|
Fri, 04 Sep 2009 20:16:51 +0000 |
Adrianna Pińska |
layering bugfix; indoor chickens now use normal chicken icons
|
Fri, 04 Sep 2009 19:51:19 +0000 |
Adrianna Pińska |
selected chickens are selected
|
Fri, 04 Sep 2009 19:32:30 +0000 |
Simon Cross |
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
|
Fri, 04 Sep 2009 18:45:45 +0000 |
Neil Muller |
Selling eggs at the right price
|
Fri, 04 Sep 2009 18:45:06 +0000 |
Neil Muller |
Selling eggs now works
|
Fri, 04 Sep 2009 18:17:55 +0000 |
Neil Muller |
Allow selling of chickens in henhouses
|
Fri, 04 Sep 2009 18:17:17 +0000 |
Simon Cross |
Don't allow buildings and fences to be built on top of chickens.
|
Fri, 04 Sep 2009 18:00:59 +0000 |
Jeremy Thurgood |
Use tool with left button, cancel tool with right button.
|
Fri, 04 Sep 2009 17:49:37 +0000 |
Simon Cross |
Add sprite cursors for building placement.
|
Fri, 04 Sep 2009 17:12:12 +0000 |
Simon Cross |
Move cursor reset to start of night so it also triggers on using 'n' to finish day.
|
Thu, 03 Sep 2009 23:11:11 +0000 |
Adrianna Pińska |
armour gets damaged
|
Thu, 03 Sep 2009 23:03:39 +0000 |
Simon Cross |
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
|
Thu, 03 Sep 2009 22:59:30 +0000 |
Simon Cross |
Switch building to selected image when building is selected.
|
Thu, 03 Sep 2009 22:44:20 +0000 |
Simon Cross |
Make equipment dialog close after selecting an item to sell.
|
Thu, 03 Sep 2009 22:42:22 +0000 |
Jeremy Thurgood |
Fixed label alignment.
|
Thu, 03 Sep 2009 22:38:18 +0000 |
Simon Cross |
Rename get_chicken to get_outside_chicken.
|
Thu, 03 Sep 2009 22:35:22 +0000 |
Neil Muller |
Minor cursor bugfixes
|
Thu, 03 Sep 2009 22:34:26 +0000 |
Simon Cross |
Implement equipment selling.
|
Thu, 03 Sep 2009 22:19:34 +0000 |
Neil Muller |
Basic cursor support
|
Thu, 03 Sep 2009 21:50:49 +0000 |
Adrianna Pińska |
armour works now
|
Thu, 03 Sep 2009 21:09:49 +0000 |
Simon Cross |
Neaten up toolbar.
|
Thu, 03 Sep 2009 20:58:34 +0000 |
Simon Cross |
Damn you invisible chickens\!
|
Thu, 03 Sep 2009 20:55:12 +0000 |
Simon Cross |
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
|
Thu, 03 Sep 2009 20:32:56 +0000 |
Simon Cross |
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
|
Thu, 03 Sep 2009 20:00:10 +0000 |
Neil Muller |
Reduce gui glitch effect
|
Thu, 03 Sep 2009 14:59:13 +0000 |
Neil Muller |
Add define for henhouses & egg laying.
|
Wed, 02 Sep 2009 22:48:39 +0000 |
Neil Muller |
Add basic game over screen
|
Wed, 02 Sep 2009 22:14:33 +0000 |
Simon Cross |
Check that there is enough cash before logging.
|
Wed, 02 Sep 2009 21:52:52 +0000 |
Simon Cross |
Add lumberjacks.
|
Wed, 02 Sep 2009 21:33:53 +0000 |
Simon Cross |
Beware the ninja fox.
|
Wed, 02 Sep 2009 21:31:24 +0000 |
Simon Cross |
Fix abode clearing bug.
|
Wed, 02 Sep 2009 21:28:04 +0000 |
Simon Cross |
Chickens in buildings\!
|
Wed, 02 Sep 2009 21:14:05 +0000 |
Jeremy Thurgood |
Display splash screen and replace window title.
|
Wed, 02 Sep 2009 20:54:47 +0000 |
Neil Muller |
Don't continue the night if we're not doing anything anymore
|
Wed, 02 Sep 2009 20:31:50 +0000 |
Neil Muller |
Remove debugging prints
|
Wed, 02 Sep 2009 20:28:03 +0000 |
Neil Muller |
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
|
Wed, 02 Sep 2009 20:04:47 +0000 |
Neil Muller |
Add basic chicken->egg cycle
|
Wed, 02 Sep 2009 19:40:28 +0000 |
Simon Cross |
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
|
Wed, 02 Sep 2009 18:46:10 +0000 |
Jeremy Thurgood |
Equipment purchasing and some toolbar tweaks.
|
Wed, 02 Sep 2009 18:42:00 +0000 |
Simon Cross |
Add occupants and abodes. Allowing moving chickens around.
|
Wed, 02 Sep 2009 18:10:52 +0000 |
Simon Cross |
Add chicken moving tool and start of animal placement.
|
Wed, 02 Sep 2009 12:14:24 +0000 |
David Fraser |
Added sounds killing foxes and chickens, and nightfall
|
Wed, 02 Sep 2009 11:40:51 +0000 |
Neil Muller |
Iterate over a copy of the loop when changing it
|
Wed, 02 Sep 2009 11:25:42 +0000 |
David Fraser |
Added some sounds
|
Wed, 02 Sep 2009 10:47:46 +0000 |
Neil Muller |
Refactor Fox so we can have different types. Add a greedy fox
|
Tue, 01 Sep 2009 21:31:08 +0000 |
Jeremy Thurgood |
Chickens with rifles!
|
Tue, 01 Sep 2009 19:40:08 +0000 |
Jeremy Thurgood |
Cleaned up some toolbar code a bit.
|
Tue, 01 Sep 2009 11:21:43 +0000 |
Neil Muller |
Kill foxes that don't reach safety
|
Tue, 01 Sep 2009 11:20:14 +0000 |
Neil Muller |
Add chicken counter
|
Tue, 01 Sep 2009 10:40:57 +0000 |
Simon Cross |
Implement separate fence repair cost (currently 25 groats).
|
Mon, 31 Aug 2009 22:44:37 +0000 |
Neil Muller |
Spawn foxes jsut outside the map
|
Mon, 31 Aug 2009 22:14:12 +0000 |
Neil Muller |
Move spawing code from engine to gameboard - seems more natural.
|
Mon, 31 Aug 2009 21:41:34 +0000 |
Simon Cross |
Add button for finishing day. Remove debugging print.
|
Mon, 31 Aug 2009 21:22:10 +0000 |
Simon Cross |
Sanity check and fix up buildings on map after loading.
|
Mon, 31 Aug 2009 20:57:20 +0000 |
Simon Cross |
Implement fence selling (a bit hackish, but fine for now).
|
Mon, 31 Aug 2009 20:44:00 +0000 |
Simon Cross |
Implement building selling.
|
Mon, 31 Aug 2009 20:25:11 +0000 |
Simon Cross |
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
|
Mon, 31 Aug 2009 19:10:31 +0000 |
Simon Cross |
Implement guard towers (with temporary sprite PNG).
|